Fallout 4 Launch Trailer

Its fantastic realism. Like most fiction should be.

Uh huh, and the reasons for why it makes sense have been given in context of the game and world it is in

Lim sorry, what about the nature of a retro futuristic post apocalyptic setting should make somebody give control of his organization over to someone they just met that they know nothing about?

Again, an organization that doesn't even meet the definition of that word but rather is a defeated group that has nothing to lose by trusting the guy who just saved their asses in spectacular fashion.
 
Tell me what part of wht I just said you didn't say? You said "It's a videogame" then dismissed hsi example as "random bringing up ISIS!".

You keep insisting it makes sense but when someone brings up an argument and thesis on how it doesn't you flip flop into "It's a vidogame!". You just go everywhere.

You're clearly not reading when I've made half a bunch of posts and explained things and you claim I've only said one thing. You're quite obnoxious.
 
Then Preston is just a shitty leader then, just entrusted his people to a random stranger without consulting them just because "he felt" the random stranger is special....
 
Then Preston is just a shitty leader then, just entrusted his people to a random stranger without consulting them just because "he felt" the random stranger is special....

Of course he's a shitty leader, he clearly doesn't want leadership because their group has been decimated and he can't save them.
 
Its fantastic realism. Like most fiction should be.

Uh huh, and the reasons for why it makes sense have been given in context of the game and world it is in

Lim sorry, what about the nature of a retro futuristic post apocalyptic setting should make somebody give control of his organization over to someone they just met that they know nothing about?

Again, an organization that doesn't even meet the definition of that word but rather is a defeated group that has nothing to lose by trusting the guy who just saved their asses in spectacular fashion.

Other than that, he could, y'know, be a psychopath, mentally unstable, an arsonist, or one of those Synths everyone's talking about.
 
Its fantastic realism. Like most fiction should be.

Uh huh, and the reasons for why it makes sense have been given in context of the game and world it is in

Lim sorry, what about the nature of a retro futuristic post apocalyptic setting should make somebody give control of his organization over to someone they just met that they know nothing about?

Again, an organization that doesn't even meet the definition of that word but rather is a defeated group that has nothing to lose by trusting the guy who just saved their asses in spectacular fashion.

Other than that, he could, y'know, be a psychopath, mentally unstable, an arsonist, or one of those Synths everyone's talking about.

There is no one left in the group, what does it matter? They have more to gain trusting the guy that saved them than continuing on the path to vanishing entirely.
 
He is the Power Armor Born!

Why did they even need Mr. 111 to escape? Theyknew where the Power core was and what they needed to run the power armor... Kind of a stupid thing to let this guy they only know through him killing other people into their safe room and giving him power armor....


"See we are against the wall here, we have this weapon that could easily save us from this predicament, we knowexactly how to power it up, where it is, and we of course know where to find it, but I don't know, I feel like we need to wait for a random stranger who we don't even know to entrust him with our only method of defense, so let's sit herewhile we wai, yeah..."
 
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You may say that (looks like) it has better story than New Vegas, but don't act like everything New Vegas does with its setting and worldbuilding doesn't raise the importance of story. Fallout 4's story seems to not have any merit to the rest of the game whatsoever. I appreciate how well worldbuilding and storytelling go together in New Vegas.
I agree with you about those things,but the overall main quest was not as interesting as FO4's.Regardless,I've enjoyed all four games for what they were. Can't wait to get my paws on this one to!

I completely disagree. While it looks like Fallout 4's main story is just some fight between pro-synth and anti-synth where the outcome doesn't really matter, New Vegas felt like a REAL quandary which was felt everywhere you go. I mean you say it's interesting so you obviously like the synth story better but don't you think the way FO4's story is presented is pretty stupid? The whole thing feels forced as hell.
Actually not at all,especially since it connects to one of the better side quest in 3.Maybe you know more about the story from leaks,I only watched the perk reveled video,so maybe you can tell me why you feel it's story is forced?

"Forced" in a sense that they try to make the player care for the story or "force" the player to be a part of it. To fit into it. There's constantly gonna be some talk of this synth bullshit related to the player or close to the player that also interrupts gameplay. I guarantee it. These lines speak for themselves...

Female protagonist: "Everything can change in an instant, whether or not you're ready"

Male protagonist: "This wasn't the world I wanted, but it was the one I found myself in" "This time I'm ready"

etc.

There was a scene from one of the leaked videos which also appears to be in the Launch Trailer where there was this guy who was held at gun point and insisted that he wasn't a synth. This type of stuff happens during normal gameplay too it seems.

The way the story is presented just feels overly dramatic, that's all.
You just described 90% of the games out there that do the same thing. Most games with a story do this...including New Vegas.
 
Man, if the Institute is kidnapping people and turning them in to synths in order to make a pure species etc. etc., that really is the plot of
Wasteland. If the head of the Institute is a pre-war AI, then that is just flat-out plagiarism, isn't it? I know there's no new ideas anymore and that Interplay didn't invent the whole "robots kidnapping people story idea", but come on... Wasteland gave birth to Fallout.
This seems like a direct lift IMO.

What would the Institute gain from turning ordinary humans into synths?
 
Something something, immune to radiation, something something, stronger and doesn't get sick, something something, rip-off of The Master's plan.
 
As a stand alone game I would give it a 7 from what we have seen. As a Fallout game I would give it a 4 on account of the Leveling system, dialogue dumbing down alone, because the quality of the writting (despite me not being too hopeful about it) isstill up in the air.
What is your issue with the leveling system? BTW I'm okay with skills being added in the perk tree,cause the 1-100 didn't work as well as it could have.

Let's just say you have a lot to learn...

Here's a good summary:

http://www.nma-fallout.com/showthre...-Down-The-Fallout-4-Character-Creation-System
Far as Fallout...I don't think so.
 
I answered my issues with it I think 2 pages ago, I took a bit to answer so you probably missed it.
 
You may say that (looks like) it has better story than New Vegas, but don't act like everything New Vegas does with its setting and worldbuilding doesn't raise the importance of story. Fallout 4's story seems to not have any merit to the rest of the game whatsoever. I appreciate how well worldbuilding and storytelling go together in New Vegas.
I agree with you about those things,but the overall main quest was not as interesting as FO4's.Regardless,I've enjoyed all four games for what they were. Can't wait to get my paws on this one to!

I completely disagree. While it looks like Fallout 4's main story is just some fight between pro-synth and anti-synth where the outcome doesn't really matter, New Vegas felt like a REAL quandary which was felt everywhere you go. I mean you say it's interesting so you obviously like the synth story better but don't you think the way FO4's story is presented is pretty stupid? The whole thing feels forced as hell.
Actually not at all,especially since it connects to one of the better side quest in 3.Maybe you know more about the story from leaks,I only watched the perk reveled video,so maybe you can tell me why you feel it's story is forced?

"Forced" in a sense that they try to make the player care for the story or "force" the player to be a part of it. To fit into it. There's constantly gonna be some talk of this synth bullshit related to the player or close to the player that also interrupts gameplay. I guarantee it. These lines speak for themselves...

Female protagonist: "Everything can change in an instant, whether or not you're ready"

Male protagonist: "This wasn't the world I wanted, but it was the one I found myself in" "This time I'm ready"

etc.

There was a scene from one of the leaked videos which also appears to be in the Launch Trailer where there was this guy who was held at gun point and insisted that he wasn't a synth. This type of stuff happens during normal gameplay too it seems.

The way the story is presented just feels overly dramatic, that's all.
You just described 90% of the games out there that do the same thing. Most games with a story do this...including New Vegas.

Not really, because the world in New Vegas was properly established so when main plot threads came into play, they never felt intrusive.
 
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