Hardboiled Android
Vault Fossil
ISIS is comparable because it's the closest thing to an apocalyptic scenario.
Its fantastic realism. Like most fiction should be.
Uh huh, and the reasons for why it makes sense have been given in context of the game and world it is in
Lim sorry, what about the nature of a retro futuristic post apocalyptic setting should make somebody give control of his organization over to someone they just met that they know nothing about?
Tell me what part of wht I just said you didn't say? You said "It's a videogame" then dismissed hsi example as "random bringing up ISIS!".
You keep insisting it makes sense but when someone brings up an argument and thesis on how it doesn't you flip flop into "It's a vidogame!". You just go everywhere.
Then Preston is just a shitty leader then, just entrusted his people to a random stranger without consulting them just because "he felt" the random stranger is special....
Then Preston is just a shitty leader then, just entrusted his people to a random stranger without consulting them just because "he felt" the random stranger is special....
Its fantastic realism. Like most fiction should be.
Uh huh, and the reasons for why it makes sense have been given in context of the game and world it is in
Lim sorry, what about the nature of a retro futuristic post apocalyptic setting should make somebody give control of his organization over to someone they just met that they know nothing about?
Again, an organization that doesn't even meet the definition of that word but rather is a defeated group that has nothing to lose by trusting the guy who just saved their asses in spectacular fashion.
Its fantastic realism. Like most fiction should be.
Uh huh, and the reasons for why it makes sense have been given in context of the game and world it is in
Lim sorry, what about the nature of a retro futuristic post apocalyptic setting should make somebody give control of his organization over to someone they just met that they know nothing about?
Again, an organization that doesn't even meet the definition of that word but rather is a defeated group that has nothing to lose by trusting the guy who just saved their asses in spectacular fashion.
Other than that, he could, y'know, be a psychopath, mentally unstable, an arsonist, or one of those Synths everyone's talking about.
"You are the leader now"
"Okey dokey!" *goes off to some random ruin to collect teddy bears and never even stays to protect the people*
"Such a good leader, he is special and is going to unite us!"
You just described 90% of the games out there that do the same thing. Most games with a story do this...including New Vegas.Actually not at all,especially since it connects to one of the better side quest in 3.Maybe you know more about the story from leaks,I only watched the perk reveled video,so maybe you can tell me why you feel it's story is forced?I agree with you about those things,but the overall main quest was not as interesting as FO4's.Regardless,I've enjoyed all four games for what they were. Can't wait to get my paws on this one to!You may say that (looks like) it has better story than New Vegas, but don't act like everything New Vegas does with its setting and worldbuilding doesn't raise the importance of story. Fallout 4's story seems to not have any merit to the rest of the game whatsoever. I appreciate how well worldbuilding and storytelling go together in New Vegas.
I completely disagree. While it looks like Fallout 4's main story is just some fight between pro-synth and anti-synth where the outcome doesn't really matter, New Vegas felt like a REAL quandary which was felt everywhere you go. I mean you say it's interesting so you obviously like the synth story better but don't you think the way FO4's story is presented is pretty stupid? The whole thing feels forced as hell.
"Forced" in a sense that they try to make the player care for the story or "force" the player to be a part of it. To fit into it. There's constantly gonna be some talk of this synth bullshit related to the player or close to the player that also interrupts gameplay. I guarantee it. These lines speak for themselves...
Female protagonist: "Everything can change in an instant, whether or not you're ready"
Male protagonist: "This wasn't the world I wanted, but it was the one I found myself in" "This time I'm ready"
etc.
There was a scene from one of the leaked videos which also appears to be in the Launch Trailer where there was this guy who was held at gun point and insisted that he wasn't a synth. This type of stuff happens during normal gameplay too it seems.
The way the story is presented just feels overly dramatic, that's all.
Man, if the Institute is kidnapping people and turning them in to synths in order to make a pure species etc. etc., that really is the plot ofThis seems like a direct lift IMO.Wasteland. If the head of the Institute is a pre-war AI, then that is just flat-out plagiarism, isn't it? I know there's no new ideas anymore and that Interplay didn't invent the whole "robots kidnapping people story idea", but come on... Wasteland gave birth to Fallout.
Far as Fallout...I don't think so.What is your issue with the leveling system? BTW I'm okay with skills being added in the perk tree,cause the 1-100 didn't work as well as it could have.As a stand alone game I would give it a 7 from what we have seen. As a Fallout game I would give it a 4 on account of the Leveling system, dialogue dumbing down alone, because the quality of the writting (despite me not being too hopeful about it) isstill up in the air.
Let's just say you have a lot to learn...
Here's a good summary:
http://www.nma-fallout.com/showthre...-Down-The-Fallout-4-Character-Creation-System
Something something, immune to radiation, something something, stronger and doesn't get sick, something something, rip-off of The Master's plan.
You just described 90% of the games out there that do the same thing. Most games with a story do this...including New Vegas.Actually not at all,especially since it connects to one of the better side quest in 3.Maybe you know more about the story from leaks,I only watched the perk reveled video,so maybe you can tell me why you feel it's story is forced?I agree with you about those things,but the overall main quest was not as interesting as FO4's.Regardless,I've enjoyed all four games for what they were. Can't wait to get my paws on this one to!You may say that (looks like) it has better story than New Vegas, but don't act like everything New Vegas does with its setting and worldbuilding doesn't raise the importance of story. Fallout 4's story seems to not have any merit to the rest of the game whatsoever. I appreciate how well worldbuilding and storytelling go together in New Vegas.
I completely disagree. While it looks like Fallout 4's main story is just some fight between pro-synth and anti-synth where the outcome doesn't really matter, New Vegas felt like a REAL quandary which was felt everywhere you go. I mean you say it's interesting so you obviously like the synth story better but don't you think the way FO4's story is presented is pretty stupid? The whole thing feels forced as hell.
"Forced" in a sense that they try to make the player care for the story or "force" the player to be a part of it. To fit into it. There's constantly gonna be some talk of this synth bullshit related to the player or close to the player that also interrupts gameplay. I guarantee it. These lines speak for themselves...
Female protagonist: "Everything can change in an instant, whether or not you're ready"
Male protagonist: "This wasn't the world I wanted, but it was the one I found myself in" "This time I'm ready"
etc.
There was a scene from one of the leaked videos which also appears to be in the Launch Trailer where there was this guy who was held at gun point and insisted that he wasn't a synth. This type of stuff happens during normal gameplay too it seems.
The way the story is presented just feels overly dramatic, that's all.