Bethesda commands such loyalty amongst its fans:
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Bethesda commands such loyalty amongst its fans:
This was just posted on the steam forums ¡¡¡SPOILERS!!!: http://steamcommunity.com/app/377160/discussions/0/496880503065574797/
The dad story part played a major role in me quitting F3 after ~12 hours of gameplay. As i am no going to play this one it doesn't bother me, but wow, they are at it again, trying to add emotional depth to their games. Really now, how many players played elder scrolls or F3 for their story, or characters? I just don't understand why are they so keen on making this game even more cringeworthy with their (probably stemming from their personal life) sobbing, corny stories.
Can't have a Fallout trailer without hamfisting 'war, war never changes.' into it.
Hey, Snake was a military veteran and for him war has changed.
Hey, Snake was a military veteran and for him war has changed.
Hey, Snake was a military veteran and for him war has changed.
I think the story premise is interesting. Really don't understand what makes it "cringeworthy"...
I like series like Fargo, Breaking Bad, Mr Robot, House of Cards..
You?
I like series like Fargo, Breaking Bad, Mr Robot, House of Cards..
You?
I prefer books, currently reading all Lovecraft works in chronological order.
Really? Me too! I got this big awesome collection with Cthulhu on the cover in a box. I'm currently reading The Case of Charles Dexter Ward and it's all got me hyped for the Lovecraft stuff that will undoubtedly be in FO4.
Hey, Snake was a military veteran and for him war has changed.I had to. ^^
You just described 90% of the games out there that do the same thing. Most games with a story do this...including New Vegas."Forced" in a sense that they try to make the player care for the story or "force" the player to be a part of it. To fit into it. There's constantly gonna be some talk of this synth bullshit related to the player or close to the player that also interrupts gameplay. I guarantee it. These lines speak for themselves...
Female protagonist: "Everything can change in an instant, whether or not you're ready"
Male protagonist: "This wasn't the world I wanted, but it was the one I found myself in" "This time I'm ready"
etc.
There was a scene from one of the leaked videos which also appears to be in the Launch Trailer where there was this guy who was held at gun point and insisted that he wasn't a synth. This type of stuff happens during normal gameplay too it seems.
The way the story is presented just feels overly dramatic, that's all.
I was making my comparison to the last 2 games,which I feel the new system is better. A lot of the perks i do like and depending on your character build all of the SPECIAL can be useful this time. Far as perks like Night person and Mr Sandman(though you can get some sneak bonuses now)they've always sucked.Also a few people who have actually played the game,seem to also like the new system too. i guess we'll all see in a little over a few days now.
I don't see how they are even possible. Wonder if we'll get some explanation on that.
Why not? The Institute is apparently underground, and they have been for two centuries... AI was getting pretty advanced anyways, what with the pervasiveness of robotics and the ZAXes...
That's just it though, there's a big aesthetic difference if nothing else between Zax & various Mr Handy like robots, and a synthetic human being indistinguishable from an organic human being. At this point they might as well have replicators and transporters, since apparently Lieutenant Commander Data is now part of the suite of accepted Fallout technologies.
Personally, I'd be more interested in seeing a return to some of the more "paranormal" aspects of the original Fallout, like psykers (and perhaps even having the option to assign a psyker trait at the beginning of the game to your character) or a new kind of humanoid mutant aside from ghouls and Supies. But that's definitely not going to happen in a Bethesda game.
I don't see how they are even possible. Wonder if we'll get some explanation on that.
Why not? The Institute is apparently underground, and they have been for two centuries... AI was getting pretty advanced anyways, what with the pervasiveness of robotics and the ZAXes...
That's just it though, there's a big aesthetic difference if nothing else between Zax & various Mr Handy like robots, and a synthetic human being indistinguishable from an organic human being. At this point they might as well have replicators and transporters, since apparently Lieutenant Commander Data is now part of the suite of accepted Fallout technologies.
Personally, I'd be more interested in seeing a return to some of the more "paranormal" aspects of the original Fallout, like psykers (and perhaps even having the option to assign a psyker trait at the beginning of the game to your character) or a new kind of humanoid mutant aside from ghouls and Supies. But that's definitely not going to happen in a Bethesda game.
Right ON. I always thought robots and AI in Fallout should look like and be more akin to the ones in Old World Blues not whatever the hell was popular in the 70s/80s.