phipboy
Newly elected overseer
I don't see how they are even possible. Wonder if we'll get some explanation on that.
Why not? The Institute is apparently underground, and they have been for two centuries... AI was getting pretty advanced anyways, what with the pervasiveness of robotics and the ZAXes...
That's just it though, there's a big aesthetic difference if nothing else between Zax & various Mr Handy like robots, and a synthetic human being indistinguishable from an organic human being. At this point they might as well have replicators and transporters, since apparently Lieutenant Commander Data is now part of the suite of accepted Fallout technologies.
Personally, I'd be more interested in seeing a return to some of the more "paranormal" aspects of the original Fallout, like psykers (and perhaps even having the option to assign a psyker trait at the beginning of the game to your character) or a new kind of humanoid mutant aside from ghouls and Supies. But that's definitely not going to happen in a Bethesda game.
Right ON. I always thought robots and AI in Fallout should look like and be more akin to the ones in Old World Blues not whatever the hell was popular in the 70s/80s.
I love how bias makes one okay and one not, it's so weird. Talking toasters and brains in jars and robo-scorpions and transporters are okay, androids are not. Alrightttyyyy then.
I can understand the dislike of the aliens inclusion though it doesn't bother me, but the complaints about which technology could exist in the universe with a bunch of crazy tech just baffles me.
Are we talking about Fallout here? Or did we go somewhere else? Yes Fallout's artstyle is supposed to be more 40's/50's stuff not in the 70's/80's if that's what you mean. It doesn't make it NOT OKAY, it's just better/cooler that way. "Talking toasters and brains in jars and robo-scorpions and transporters" is exactly the kind of humor Fallout is known for.
Transporters are kinda weird but I guess it was more of a gameplay mechanic for them than anything else.
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