Fallout 4 Launch Trailer

I don't see how they are even possible. Wonder if we'll get some explanation on that.

Why not? The Institute is apparently underground, and they have been for two centuries... AI was getting pretty advanced anyways, what with the pervasiveness of robotics and the ZAXes...

That's just it though, there's a big aesthetic difference if nothing else between Zax & various Mr Handy like robots, and a synthetic human being indistinguishable from an organic human being. At this point they might as well have replicators and transporters, since apparently Lieutenant Commander Data is now part of the suite of accepted Fallout technologies.

Personally, I'd be more interested in seeing a return to some of the more "paranormal" aspects of the original Fallout, like psykers (and perhaps even having the option to assign a psyker trait at the beginning of the game to your character) or a new kind of humanoid mutant aside from ghouls and Supies. But that's definitely not going to happen in a Bethesda game.

Right ON. I always thought robots and AI in Fallout should look like and be more akin to the ones in Old World Blues not whatever the hell was popular in the 70s/80s.

I love how bias makes one okay and one not, it's so weird. Talking toasters and brains in jars and robo-scorpions and transporters are okay, androids are not. Alrightttyyyy then. :wtf:

I can understand the dislike of the aliens inclusion though it doesn't bother me, but the complaints about which technology could exist in the universe with a bunch of crazy tech just baffles me.

Are we talking about Fallout here? Or did we go somewhere else? Yes Fallout's artstyle is supposed to be more 40's/50's stuff not in the 70's/80's if that's what you mean. It doesn't make it NOT OKAY, it's just better/cooler that way. "Talking toasters and brains in jars and robo-scorpions and transporters" is exactly the kind of humor Fallout is known for.

Transporters are kinda weird but I guess it was more of a gameplay mechanic for them than anything else.
 
Last edited:
. I don't see a reason why you, and I mean really you, as player should really care about your son as a major plot device when a major part of the game is about exploration and not urgency.

:

I think that a lot of people can relate to, getting separated from your wifi/girlfriend/kid etc and will care for them bacause they project their on relatives in the game.

But I can understand why some people could not care about it at all.
 
. I don't see a reason why you, and I mean really you, as player should really care about your son as a major plot device when a major part of the game is about exploration and not urgency.

:

I think that a lot of people can relate to, getting separated from your wifi/girlfriend/kid etc and will care for them bacause they project their on relatives in the game.

But I can understand why some people could not care about it at all.

Hmm, yeah but that requires a certain kind of narrative, one that usually works best in movies with actors that can play emotions and create a conection with the audience. I am not saying it can't work in games, but I think we are not there quite yet. I mean sorry to say this ... but Bethesda is really not the best in the industry when it comes to facial expressions, animations and creating believable emotions. Again, sorry but ... I whish they would be. However many people agree with the fact that they still have a lot to learn and improve here. So when when the NPCs and particularly the charcters we are talking about, like your wife, are not top notch with the facial expressions it will leave a large part of the audience - at least me! Disconected from the emotional moment. Not to mention that you do not spend nearly enough of time to interact with your family to really give you a time to create some bond. Heavy back stories can work, but they have to be delivered in a narrative that leaves you some room for your imagination, like in Baldurs Gate and with Gorion.
 
Well did you guys see it coming?

Pretty standard stuff I think.

Yeah I can understand a product having a review embargo.

But extending that embargo to a day before the release is new.

Here's a site that puts together reviews and when they're embargoed. Handy.

http://opencritic.com/#!browse?ReleaseDate=Released&page1=0&active=1

The embargo here is now stupid considering all the leaks. Just release the thing today!
 
Bethesda commands such loyalty amongst its fans:


It's actually pretty disturbing how "loyal" and faboyish people are towards them... Subliminal messages? Something about their games just happens to attracts people with mental problems?
 
Last edited by a moderator:
You really watched it till the end? I kinda stoped after 30 sec. or so. I mean I want to keep that little bit of sanity that's left in me.
 
Bethesda commands such loyalty amongst its fans:


It's actually pretty disturbing how "loyal" and faboyish people are towards them... Subliminal messages? Something about their games just happens to attracts people with mental problems?


This coming from an obsessive and crazy community of purist fanboys? Come on, at least be self aware!
 
Last edited by a moderator:
This coming from an obsessive and crazy community of purist fanboys? Come on, at least be self aware!

At least we don't freak out from spoilers, no, no, we actually need (creepy voice) the spoilers!

<iframe src="https://www.youtube.com/embed/KUwjNBjqR-c" allowfullscreen="" frameborder="0" height="315" width="420"></iframe>
:razz: Might as well play this song instead of the InkSpots. Its more fitting. I also like to point out how RIGHT I was about the plot twist with the stupid son being the villain! Saw it a mile away! :aiee::dance: But I am sure that many others on here also saw this twist coming from a mile away as well.

That's actually a pretty good song.
 
I know but it also fits with Fallout 4 given Beth rabid fascination with the whole father/son relationship that they like to shove into their Fallout games.
 
This coming from an obsessive and crazy community of purist fanboys? Come on, at least be self aware!

Purists? So obvious you haven't even bothered to even read the discussions, wanting good design is not being a purist. I even wrote a new threatment for a SPECIAL system that very much deviates a lot from the originals. See wanting a well designed game is not being a "purist" that's just having standards.
 
They pretty much took the protagonist from the Fallout 3 if played evil as the villain and put you in the role of Liam Neeson.

I FORGIVE YOU DADSON, EVEN IF YOU ARE THE EVIL ROBOT MAN

I ACCEPT YOUR APOLOGY SONDAD, NOW WE CAN BE A FAMILY AGAIN.

Well I did predict that Fallout 4 was going to have the same story as Fallout 3. Seriously, they have it down to a tee!
 
You want purist Battlecross then go to RPGCodex and see how welcomed you will be there! We are more tolerant of those that have different taste and are also not afraid to give credit where credit is due.
 
Using family to get an emotional response from the player is a perfectly valid and acceptable maneuver, but it has to be done right. It's a trope and tropes are tools, it's important how you use it.
If you want to get emotions out of me, make me care! I just first met this wife of mine 5 minutes ago! How am I supposed to care? Take me out on a date, dinner and cinema will do just fine, tell me something about yourself, your dreams, favorite color, something! Let me get to know you as a person. And then, when I'm sufficiently invested, you can rip this woman out of my life and kidnap my beloved son, who is not just an accident I don't even remember anymore, but a result of our passionate lovemaking and plans for the future as a loving family.

This is the very least you should do if you want to play the family angle. Fallout 3 tried it with the cool dad giving you a cool birthday present and throwing a birthday party. It was not much, but at least it was some effort. It was bad, but it counts.
There's nothing of this kind in Fallout 4.
 
Back
Top