Fallout 4 Launch Trailer

I have to say, as much as I want to just bash the shit out of Bethesda over a thousand stupid things - buildings and other structures still in decent condition isn't one of those things for me. This is set in a world where SCIENCE can truly do the most amazing things; teleporting tech, brain bots, androids, advanced space age polymers, etc. Radiation wouldn't still be around like it is either but it is because it is a good game mechanic. It makes for a fun environment to play around in, which incidentally is one of their main problems altogether, that being the cool factor. In Goodsprings there were several building that were collapsed due to it being set over 200 years after the Great War. Obsidian did it a little better, but even they were guilty of many of the sins Bethesda has done.

Overall any person can argue that there were some repairs done. My head canon is the buildings can be coated with some fancy sealant - not unlike the ones you use on a patio or front porch - that keeps the wood in decent condition even after several hundred years, longer if reapplied every 10 years or so. See? How hard was that? One lousy note in the game would explain away all of these silly complaints. Granted some of the buildings would have been destroyed when the nuke hit most likely. Let us assume that the nukes in the Fallout world are much less powerful than ours. The Fatman hardly produces any lasting radiation after all. Of course these are stupid explanations that aren't actually stated in game, so it can be assumed they don't care enough to bother. So in a way they should still be bashed, but part of me wants to say it's an artistic liberty for the sake of the gameplay, so I let it go because I do like scavenging through remnants of the old world.

People stating they should have started the timeline earlier, I agree somewhat, but they wanted to use too many elements from the old games to do that - BoS, Enclave, Harold, and later the NCR. Of course we all know they didn't do those factions justice, so it would have been better to go with the earlier timeline idea.
 
This is one of Beth's because problems(other then writing). They keep trying to jam so much stuff into the game when all they really need to do is just to contain the story and setting. The Brotherhood, Super Mutants, NCR, ect doesn't need to be in every Fallout game. When they do stuff like this it just pandering and fan service. Also, whats wrong with setting a Fallout game in the past? Not every Fallout game needs to take place years later after the previous one. Didn't Tactics story take place before Fallout 2? So there is really no excuse.
 
My only complaints with the tall buildings is that they keep insisting on every single Nuke dropping close to their main locations. And they only do it for the "Coolness!!!" factor, so they are hurting the believability of their world just for stupid aesthetic things that don't even have an effect on the final game. Not all the buildings in the games are even necessarily prewar, with how rustic the houses in Goodsprings are you can just infere the settlers just built most of those. Shady Sands had improvised structures and such. Hell, if they want they can have a big factions that has taken over the tallest buildings and is actively repairing them, would even lend itself for interesting visuals with buildings covered in Scrap reinforcements, escafoldings built outside and such.

But when you got into the Capitol and there is a huge crater where the white house was on but the rest of the buildings are intact it just feels like Bethesda is sabotaging themselves without even realizing it. Or they would be if their intended audience even cared.
 
The problem is, when you do leave out those factions and characters you will have a problem with the marketing. I think that department is at least one of the most important ones behind Bethesda.

You can barrely identify Fallout 3 and 4 as Fallout, and that is the point, if you would not be constantly remembered, that this is indeed a Fallout game ...

See, in todays market, and not just with video games recognition is one of the most important factors. With around 20 or 30 in some cases 100 milion of consumers, this is the only way to seperate your self from the competition. Movies have to deal with this as much like games, if not even worse, with all the new platforms, releases and distributions. And it doesn't seem to get better any time soon.

People are bombarded today with all sorts of entertainment, from your smart phone, to tablets, the PC, consoles you name it! Coming up with completely new and radical concepts is extremly difficult, full of risks and expensive. How many people actually played Fallout 1 and 2? I mean from the people that have played Fallout 3 and soon Fallout 4. Maybe 10%? 20%? Definitely not everyone. Most probably just a fraction. But those people are the main target audience. And most of those people know Fallout from it's name as it is one of the iconic franchises in it's niche - RPGs at it's time of release. I am not so much complaining about this right now. I mean it is somewhat a natural evolution.

But it does lead to stuff like Star Wars Episode 1-3, the new Star Trek movies that have barely anything in common with the previous ones, and many other changes. Mainly a huge focus on known franchises, creating sequels, prequels, sidequels, reboots or what ever. It's simply a save investment, as people love to consume stuff they at least know or heard about in their back of their heads, convincing people of really new concepts requires a lot of effort! And on top of it, you have constantly someone telling stuff like, hardcore RPGs don't work! Or Turn Based is outdated! And other nonsense. Beacause those can and would work, nicely, if the companies actually spend time on doing it. And selling it to the people. I mean look at Pokemon. Magic the Gathering, Warhammer, and many more. They still sell well.
 
You could... Y'know... Set it earlier

Easier yet, stop insisting on having the bombs drop close to the main location of the game....

They specifically didn't do that here and had Boston be spared a direct hit. The other nukes fell pretty far away besides the one.

I've been told that spoiled ending choice is only one set of choices out of others depending on who you back and what you do. So if that's true, good and also it will pretty much guarantee different narration than the only one people are claiming exists.
 
Funny I thought they literally have a place called the glowing sea fairly close and the Intro even shows the bombs dropping close to the entrance of Vault 111.... Not to mention that during the streams people have found just random pockets of radiation in ruins...
 
Funny I thought they literally have a place called the glowing sea fairly close and the Intro even shows the bombs dropping close to the entrance of Vault 111.... Not to mention that during the streams people have found just random pockets of radiation in ruins...

The glowing sea is not the physical city per se or the heart of it, and radiation can settle elsewhere. This was one of the earliest things we learned about the game that it was spared a direct hit.

You guys are acting like this is the first you heard of this.
 
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The trailer shows cleary that it was close enough. Now, this is a bit of a tricky part ... it has hit the ocean? I have no clue what distance it was, 5 km? 500km? But as we can see from the trailer, it was close enough to get a glimpse of the mushroom cloud AND to feel the blast wave.

Typically nuclear wareheads are not detonated at the ground, for maximum damage they are detonated at some distance above the targed so that the fireball is just barely reaching the ground, otherwhise a lot of the energy will dissapear.

This seems to be rather close after all:

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Do they mention anywhere what yield or type the warehead was? 100kiloton? 1 Megaton? Hiroshima size? Or Castle Bravo?
 
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The trailer shows cleary that it was close enough. Now, this is a bit of a tricky part ... it has hit the ocean? I have no clue what distance it was, 5 km? 500km? But as we can see from the trailer, it was close enough to get a glimpse of the mushroom cloud AND to feel the blast wave.

Typically nuclear wareheads are not detonated at the ground, for maximum damage they are detonated at some distance above the targed so that the fireball is just barely reaching the ground, otherwhise a lot of the energy will dissapear.

This seems to be rather close after all:

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That Vault is way top left of the map and the nuke is further from that. The Physical heart of the city didn't get hit directly, this is already a fact revealed a long while ago.
 
It's the first time we have heard of this because you are makign stuff up. When did they even said it fell in the ocean? And how does that make sense? It has already been stated that the Glowing sea is a physical locatinon near Boston and Concept art has show melted cars on there. Why only a Nuke would hit? Even vegas, which was a low priority location got targeted by much more nukes than that...
 
That Vault is way top left of the map and the nuke is further from that. The Physical heart of the city didn't get hit directly, this is already a fact revealed a long while ago.

Yeah! Alright! If you say so, I believe you that - for the moment. Still doesn't answer my question. I mean we do agree here that a nuclear warehead of the size of Fatman beeing detonated 50 km from the target will yield a different result compared to the 15tm bomb of Castle Bravo? Do we at least know what size it was? What kind of warehead, fusion or fision? And so on. There is like zero information - sadly.
 
It's the first time we have heard of this because you are makign stuff up. When did they even said it fell in the ocean? And how does that make sense? It has already been stated that the Glowing sea is a physical locatinon near Boston and Concept art has show melted cars on there. Why only a Nuke would hit? Even vegas, which was a low priority location got targeted by much more nukes than that...

Dude, Todd Howard said during the E3 panel that only one nuke hit near Boston and it was the Glowing Sea. You don't seem to understand what I mean by the "physical heart of the city" if you don't know Boston at all. The heart of the city is small with a large metropolitan area surrounding it. Vault 111 is WAY up in the left corner and the nuke in the beginning is falling further away than that.

"We have a part of the world called the Glowing Sea which is where THE BOMB falls"

https://youtu.be/DqQqeEgWb7Q?t=348

One close to Boston, not dead in the middle of the city. Didn't make it up.

That Vault is way top left of the map and the nuke is further from that. The Physical heart of the city didn't get hit directly, this is already a fact revealed a long while ago.

Yeah! Alright! If you say so, I believe you that - for the moment. Still doesn't answer my question. I mean we do agree here that a nuclear warehead of the size of Fatman beeing detonated 50 km from the target will yield a different result compared to the 15tm bomb of Castle Bravo? Do we at least know what size it was? What kind of warehead, fusion or fision? And so on. There is like zero information - sadly.

Game isn't even out yet, of course we have zero info. People just want to use their Jump to Conclusions mat though.
 
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Todd is known for the truthfulness of his statements.

As for the "game isn't out yet, of course we have zero info"...THAT IS NOT A GIVEN.

It is only true in this case, because this crappy developer refuses to give out information and uses legal shenanigans to bully other people into not making any of it available either.

This is not common practice in the industry, it's just par for the course with Bethesda.

Plenty of games that aren't out yet exist, and we have plenty of information about them, their backstories, their world building and their characters. What a damn copout of an argument.
 
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Game isn't even out yet, of course we have zero info. People just want to use their Jump to Conclusions mat though.

Just as you do, since you most probably assume that it was a rather small nuke that detonated very far from the city - there is no information how far away it detonated or what type of nuke it was.
 
Game isn't even out yet, of course we have zero info. People just want to use their Jump to Conclusions mat though.

Just as you do, since you most probably assume that it was a rather small nuke that detonated very far from the city - there is no information how far away it detonated or what type of nuke it was.

I'm going based on what info we have, not nothing. I said nothing hit the heart of the city which is true according to what we know.
 
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