Fallout 4 - Mods Now Available for Xbox One

This thread is showing some problems or issues that already exist:
https://community.bethesda.net/thread/20822
I will post some issues that are mentioned there:
  • Authors are not identified anywhere when viewing mods on consoles
  • Descriptions can only be read four lines of medium-small print at a time
  • Mods can be rated by people who haven't even used them. This is vulnerable to abuse
  • We can report mods, but cannot specify a reason for reporting them
  • There is quite a few mods with copyrighted content in them
  • Category system is worthless because there's nothing to counter users who miscategorize their files
  • There is an intense lag spike when a mod finishes installing in the background, which can lead a user to think the game has crashed
  • The loading screen with the ToS warning on it? We can't back out of that. If it hangs or something goes wrong, we need to restart the game
And I also liked this:
We have to manually manage load orders, we don't have access to debug logs, and I'm not sure that you've given console players access to the command line debugger (at present we'd need a USB keyboard to use it anyway). In other words, safe installation isn't automated, and we have no tools with which to detect or intelligently resolve problems.
Welcome to the awesome world of console gaming...
 
You guys fell for the troll's bait, just ignore it and maybe it'll stop shitposting.

This thread is showing some problems or issues that already exist:
https://community.bethesda.net/thread/20822
I will post some issues that are mentioned there:
  • Authors are not identified anywhere when viewing mods on consoles
  • Descriptions can only be read four lines of medium-small print at a time
  • Mods can be rated by people who haven't even used them. This is vulnerable to abuse
  • We can report mods, but cannot specify a reason for reporting them
  • There is quite a few mods with copyrighted content in them
  • Category system is worthless because there's nothing to counter users who miscategorize their files
  • There is an intense lag spike when a mod finishes installing in the background, which can lead a user to think the game has crashed
  • The loading screen with the ToS warning on it? We can't back out of that. If it hangs or something goes wrong, we need to restart the game
And I also liked this:

Welcome to the awesome world of console gaming...
Like a gimped PC version without all the necessary tools for mod management.
 
And also, the Fallout NV modding community is one of the liveliest and interesting i've ever seen.
Maybe along Skyrim's, but they are there for need :D Also, the great mod count is pretty huge, we have the NVBounties, Project Brazil, DUST, DLC reworks, Millenia's guns <3, AWOP, Coito ergo sum, TTW... Can you say somethong about that, @Risewild ?

Notacasul: Why? Ragemage gets salty, at most
 
And also, the Fallout NV modding community is one of the liveliest and interesting i've ever seen.
Maybe along Skyrim's, but they are there for need :D Also, the great mod count is pretty huge, we have the NVBounties, Project Brazil, DUST, DLC reworks, Millenia's guns <3, AWOP, Coito ergo sum, TTW... Can you say somethong about that, @Risewild ?

Notacasul: Why? Ragemage gets salty, at most
I can say a lot about TTW, but I have no idea what exactly you want me to say :grin:.

Now I wonder how much time will take for the Bethesda forums getting full of posts like this one:
Hello i installed a modern weapons and the hellfire division mod and had them both running in my game i picked up the modern weapon went back to sanctuary to mod it then my gamer crashed and it keeps crashing and i cant get into the main menu.

Can anyone or does anyone know a Fix
Now most PC users would realise that it is the Modern Weapons mod that is causing it, and the fix is to uninstall the mod.
I couldn't even reply to the OP because for some reason Bethesda.net thinks my password is wrong, and when I clicked the "forgot my password" it tells me they send and email and I got no email yet... 41 minutes waiting already :facepalm:.
 
Ok, I'm going to dissect each individual part of your most recent argument. I really have nothing better to do right now so...
2. Skill checks in dialogue doesn't count as gameplay, it counts as dialogue.
Technically it counts as dialogue, however it encourages you to take ranks in things like Speech and Science, which are not immediately helpful in combat. It allows you to risk some of your combat build in order to become more of a specialized character with other means of solving problems.
3. Nah, pretty sure the absolute god-awful engine from 1999 is pretty bad.
While the very original one from Fallout 1 was somewhat poor, that makes sense since it was the first installment of the series. And if you've ever played Fallout 2, you'll see that it improved upon all the problems of the engine, and made it very playable.

Fallout 2s engine is, IMO a brilliant engine for an Isometric RPG that consistently challenges you and gets you to use strategy to try and adapt around new challenges.
Let's compare this to Starlight Drive-In from Fallout 4. There you can find a Fusion Core, a few Bottles of Nuka Cola and some Mole Rats.

The only difference between Fallout 4 and Fallout New Vegas' Drive-in is that New Vegas' one occasionaly has Scorpions and Ghouls pass through it, whereas Fallout 4s is a permanent den for Mole-Rats. And surely you would argue that having the occasional monster pass through is somewhat more realistic?
http://fallout.wikia.com/wiki/Nipton_Road_Reststop <- Nearly completely empty, except for a book.
What do you expect to see from an abandoned Gas Station?, I know that Bethesda would have probably put some Ghouls or Supermutants in there, but lets face it, they have better places to put there lairs then abbandoned Gas Stations.

I'll give you the benefit of the doubt here, since it was mentioned to be home to Mayor Steyn of Nipton's secret stash, so I guess they could have put a very well hidden stash of hundreds of bottlecaps, or drugs or something, but apart from that, what else can you do with a gas station?
The NCR are using it as a base from outside of Freeside. Doesn't sound completely useless to me.
http://fallout.wikia.com/wiki/East_Pump_Station <- Nearly empty, except for a quest objective/start

http://fallout.wikia.com/wiki/NCR_Sharecropper_Farms <- Good setting, nothing in them but a quest start.
A. These act as a place where the NCR get there Food/Water from. They are there for a world-building point of view.
B. The vast majority of Bethesda settlements are soley there for the sake of 1 quest before they become Yourz 4Ever. Single Quest settlements however, are incredibly rare in Obsidian games, as most are fleshed out enough to have dozens.
A Cave with a bunch of Nightstalkers and a Nightstalker Boss Battle. A series of Monsters and a Mini-boss?, Sounds awfully like a dungeon to me.

What more do you want from a dungeon?, Phat Loot?, Cause animals aren't going to have much loot.
No Shit, it's a place called "Coyote Den", the whole point of it, is that it's a den of Coyotes. Since you usually see Coyotes running around hunting, it makes a nice change of scenery to see where there actual den is.
Houses that have been flooded over the years. That's quite an impressive piece of world building right there, to say that there are Old, Ruined Houses which were built before river levels got that high. And besides, there's a nest of Lakelurks, so people looking to shoot shit can fight something.
The Main Fire Gecko lair in the whole Mojave.

And I don't see why you are complaining about this one. This one is literally a dungeon. It has minions(Fire Geckos) for you to fight, a Boss Battle(Legendary Fire Gecko) and a very expensive/powerful weapon as loot(Fat Man Launcher). This is literally as close as you can get to being a dungeon, while still maintaining it's an animal lair.
Scorpions and two stashes of caps. What more do you expect to see from an Airport, which was only recently abandoned by NCR troopers.
No shit. The Vast majority of caves you see are going to either be A. Empty or B. Animal lairs. You know why?, Because that's what caves are like in the real world.

And besides, you are somewhat rewarded for exploring this cave, as you can find a suit of combat armor in an earlier victim's duffle bag if you explore long enough.
A. This seems to have formerly been a stash of some kind before it was taken over by Nightstalkers.
B. This is literally a dungeon. You go in, and you find a key to a nearby door, which you would otherwise have to lockpick, you walk through lots of mobs such as Nightstalkers, you fight a Boss battle(Legendary Nightstalker), and there is a stash with money/weapons. Oh and guess what, there are traps in the stash.
You literally have Traps, Mobs, Bosses, and Loot. What more do you want from a dungeon?
Precisely. It's there for an awesome quest. You have no grounds to complain for this one.
http://fallout.wikia.com/wiki/Devil's_Throat <- Hole with Super Mutants for some reason.
A crater filled with Centaurs. There is a Giant Centaur there which can act as a form of mini-boss. You get a unique set of Combat Armor and a Minigun upon completion. This is basically a dungeon!, Next!
http://fallout.wikia.com/wiki/Lake_Mead_Cave <- Under water cave, absolutely nothing.
So you're telling me that swimming underwater and finding a huge cave isn't enough of a reward as it is. Not all exploration has to be about Loot and Monsters.
Not every place has to be interesting. Realistic Worldbuilding means you are bound to find a lot of shacks.
A cave with rats and unique weapons. Not uninteresting at all.

I think you get the picture by now.
 
You guys fell for the troll's bait

Troll or not (I don't care), he has a point on New Vegas having its share of gameplay hiccups. The general notion of it, not dungeons and shit like that.

In general, while being miles better than what Bethesda has shat out, NV gets a bit too much undeserved praise with too many excuses (e.g. Bethesda's shitty engine and overall game concept), which is probably due to the closest comparisons being so far below the bar of being even generally decent in this context.

It aims too much to the center of the scale (between being a sandbox FPS adventure and sandbox RPG) to be doing either really well - i.e. a lot of the character progression feels loose and meaningless due to the evenly thick balancing and how game sets itself out to be played. The narrative mechanics (dialog skill checks and quest design included) are contrasted by the "I don't really know which way I'd want to be" type of combat and minute to minute gameplay. It does it better than Bethesda, but... that's not really saying much at the end of it.
 
Since when has Ragemage been the guy to typically get angry? The only time I've ever seen him act with disdain was when someone called him a retard.

Funny you should say that, NotAcasul was the one who called me a retard. No, I'm just not getting involved with this because this is the same child who's called me both autistic and Hitler in the same thread. There's no point even trying to make a valid argument with someone who results to instant namecalling the second you try to have a debate.
 
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Funny you should say that, NotAcasul was the one who called me a retard. No, I'm just not getting involved with this because this is the same child who's called me both autistic and Hitler in the same thread. There's no point even trying to make a valid argument with someone who results to instant namecalling the second you try to have a debate.
Wait? He called you autistic and Hitler? What the fuck is he like 10? Also how come all the best trolls seem to go to @Walpknut , @Dr Fallout and you Ragemage? Its not fair! :puppy-dog:
 
I can say a lot about TTW, but I have no idea what exactly you want me to say :grin:.
My bad. What i meant was this: How users responded and gave feedback to the mod? Or mod useres are just the same everywhere? Basically any thing rellevant you know about the community
 
My bad. What i meant was this: How users responded and gave feedback to the mod? Or mod useres are just the same everywhere? Basically any thing rellevant you know about the community
The users that stay around learn a lot from the TTW community so most of the "veterans" around there are quite educated, we have a few that are not so much though. In particular if they started to play TTW after they played Skyrim. Usually they just want mod packs or think every mod they throw into their LO will work.
There are always mod users that think they have the right to use mods and that the modder should do what they want for some reason, that is not exclusive of console players (just like not all console players are like that too).

For example the new version of DarnUIFNV that was being made by a TTW team member got so many idiots wanting him to do what they wanted, and complaining about "if you did this, why don't you do that too?" and even calling him names and being totally rude... That team member just took the mod down and stopped working on it (which was a pity because his one was already way better than the old DarnUIFNV, for example it had all the functions from the DarnUIFO3, it had a MCM menu with all the options being able to be turned on and off by the user with no effort at all, etc.).

People think they deserve everything for nothing, and that they have any saying in what a modder can and cant do, and the worst thing is that even if a modder likes to get feedback and suggestions from the users, there will always be those who just take it too far and spoil everything for everyone else.

The problem with the console users is that the average one is the spoiled brat that has bad temper and think that saying shit on the internet or over a microphone makes them have any power or something, they also don't seem to realise that they are actually talking to real people and not just a screen. For them modders, other players, people who post comments, etc are not real, they have no feelings and they are not important, "only I am important and only I matter because I am real and I am me." (pretty much like the main characters in FO4 and NPCs now that I think about it).

Oops wall of text, sorry I tend to ramble when I am tired :confused:.
PS: About FNV modding community I can say this for sure, the community is way more mature and friendly than the Skyrim one (and unfortunately the Fallout 4 too), people help eachother and teach eachother and enjoy being friendly, while in the Skyrim and FO4 they are all about getting more internet reputation and keeping their own secrets and be the best and so on. There is always exceptions but the fact is that the FNV modding community is much nicer and mature.
 
I think a big part of it is that the people who stay modding it genuinely love the game. The modders who are just out for attention or doing the new tging moved on to skyrim and now FO4. The NV modding community is awesome. Not as big as active as it once was, but I've been noticing more activity since 4 was released.
 
Funny you should say that, NotAcasul was the one who called me a retard. No, I'm just not getting involved with this because this is the same child who's called me both autistic and Hitler in the same thread.
Do you have the link to that?, Sounds somewhat pathetic and funny at the same time.
 
While the very original one from Fallout 1 was somewhat poor
Really? I don't see what was wrong with the engine besides the screen tearing during the map traveling portion.

On the other hand places like Freeside were unenjoyable because terrible framerate drops on a modern machine because shitty gamebyro engine is shitty. Funny since Fallout 4 was even worse in that regard.
 
Really? I don't see what was wrong with the engine besides the screen tearing during the map traveling portion.
I meant more how your companions consistently shot you in the back, and how the difficulty was incredibly unbalanced, how the vast majority of battles were just people landing criticals on each other, and fights either being too easy or too difficult. Plus, Skills were incredibly unbalanced too, with Science and Speech being utterly worthless
 
I meant more how your companions consistently shot you in the back,
I liked that since it meant you needed to stay out of their way though as long as the AI wasn't doing it on purpose.

and how the difficulty was incredibly unbalanced,
Could've used more time for fixing things up even though when compared to Bethesda games I disagree with "incredibly unbalanced" but to each their own.
 
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