Fallout 4 went from Mostly Positive to Mixed in recent reviews

Well yeah, you cant really say "fuck you" to someone who controls every aspect of how your going to do things.Weather it would have been leaked or not, eh.... Theres also the possibility that they had to keep everything confidential. I mean, hell, they kept fallout 4 a secret for like 7 years (I think).

Also if they mainstreamed fallout 3 then....well.....there wouldnt be any fallout 4, would there (at least from them)?
Why zenimax would have done this now, I cant say. Probably had made so much resources from the previous games that they thought, "what the hell,lets do this!".
I think the truth is that Fallout 4, Fallout 3, Oblivion and Skryim came exactly out as how Todd and his closest co-workers envisioned it. I am pretty sure that in such a big team, they also talked about their design decisions. Now, I have no clue how they work in their little teams and company. But when I thinking about the normal guy sitting on his desk doing the menial work, I am sure there are enough that think, what the fuck have I just read/seen? No one who understands even the basics of design, would for example be confident and happy with the menue as we have seen it in Skyrim. From the inventory, to the skill system and pretty much anything else. Form follows function. This is the MOST FUNDAMENTAL princple of any design, unless you're making art. But they completely ignore it. Or so it seems. I ask my self, how comes they make mistakes that not even first grade design students would make? Because they are told to do it like that. The guy who's responsible for the UI is getting told by someone who has no fucking clue in design, to make it shitty. Maybe by someone like Emil or Pete? Or even Todd? Who knows. I know I had such situations when I worked on a website. When ever I came up with, we should do it like this, or it would be easier to navigate, or it's more comfortable for the user if we do it like that, I was meet with, the client wants it that way. Awesome. Todd is I think, not a designer, he is a sales man. And his job most probably, is to make sure that what they make sales. A lot. And he made it a couple of times very clear trough interviews that he wants to make games the same way Michael Bay makes movies.

But what you get when you ignore ALL the designer voices in your team and those that actually know something about their job, can be seen with Fallout 4.
 
To be fair, I'm not even sure there are many UI designers left in software development for PCs who know a damned thing about how the user can better interact with the software using the control scheme we have. They're all just following the marketing department's silly decisions and it shows.

Some of this trend has been lead by microsoft's inane design choices in recent years to make everything in their OS and other software chunky and blocky and tiled for tablet consumption, but it seems like every design program or productivity suite that I regularly use has stupid tabs (tabbed browsing! so useful!) instead of tooLbars and menus where you can actually get to the things you need in one click. Instead of fine controls, you get giant buttons 20 times the size of my cursor.

Pretty much any time the marketing guys get some fool idea in their head that the PC as a platform is dying and mouse and keyboard are going the way of the dinosaur (something that will not happen as long as we have hands) we get crappy UI like this. Same can be said for games made primarily for console controllers, and then ported to PC like most of Bethesdas latter day "RPG" offerings.

I can't tell you how many times I've laughed at people who were convinced that touchscreens and crap like that were the future of computer interface, along with the ones who swear most gamers are going to be using consoles for all types of gaming even though FPS games are generally terrible to play on controllers.
 
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I think the truth is that Fallout 4, Fallout 3, Oblivion and Skryim came exactly out as how Todd and his closest co-workers envisioned it. I am pretty sure that in such a big team, they also talked about their design decisions. Now, I have no clue how they work in their little teams and company. But when I thinking about the normal guy sitting on his desk doing the menial work, I am sure there are enough that think, what the fuck have I just read/seen? No one who understands even the basics of design, would for example be confident and happy with the menue as we have seen it in Skyrim. From the inventory, to the skill system and pretty much anything else. Form follows function. This is the MOST FUNDAMENTAL princple of any design, unless you're making art. But they completely ignore it. Or so it seems. I ask my self, how comes they make mistakes that not even first grade design students would make? Because they are told to do it like that. The guy who's responsible for the UI is getting told by someone who has no fucking clue in design, to make it shitty. Maybe by someone like Emil or Pete? Or even Todd? Who knows. I know I had such situations when I worked on a website. When ever I came up with, we should do it like this, or it would be easier to navigate, or it's more comfortable for the user if we do it like that, I was meet with, the client wants it that way. Awesome. Todd is I think, not a designer, he is a sales man. And his job most probably, is to make sure that what they make sales. A lot. And he made it a couple of times very clear trough interviews that he wants to make games the same way Michael Bay makes movies.

But what you get when you ignore ALL the designer voices in your team and those that actually know something about their job, can be seen with Fallout 4.
idk if this is really true, but if it is then working at bethesda is really awful

again if this guy is legit, then i feel sorry for him
 
idk if this is really true, but if it is then working at bethesda is really awful

again if this guy is legit, then i feel sorry for him


I doubt if the story is true.
If it is, we probably would have heard something leak out about this by now.

But I wouldn't put it past him to laugh down any deeper mechanics outside of "It Just Works".
 
idk if this is really true, but if it is then working at bethesda is really awful

again if this guy is legit, then i feel sorry for him

Working in the entertainment and design industry in general is a soul crushing and awfull experience. Unless you're at the top of the food chain. And even then, it can be very difficult. You have to be born for it, and even then the number of people that simply quit beacuse of the shitty conditions is staggering. Now I havn't seen everything so I lack the expertise, but when ever you try to seriously get in to it and reading about experiences, you have two sides. The one, that is out there in the open, like the nice promo videos where everyone talks about how much he loves his creative job, and the smaller but more common voices that tell you how shitty it is. The truth is probably somewhere in the middle, but what is clear is that working in gaming is not like your typical job. All you have to really know, is that the term crunch-time is a real thing. That's all you have to read really to understand why so many shitty games and movies are released. And I experienced some of it on my own where you spend 13 hours per day in your office for a couple of weeks. Of course you can say good bye to family, friends and any kind of socializing for that time. And when you're talking about it, you're meet with answers like hey you're just pushing a few buttons around! How hard can that be? And you're doing something creative! That's fun!

To anyone who really wants to work with entertainment. Watch this first, and then decide for your self if it's the right thing for you.

Beacuse if all you want is a decent job for decent money, well you can get that much easier, with much better conditions and better work hours somewhere else.
 
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Working in the entertainment and design industry in general is a soul crushing and awfull experience. Unless you're at the top of the food chain. And even then, it can be very difficult. You have to be born for it, and even then the number of people that simply quit beacuse of the shitty conditions is staggering. Now I havn't seen everything so I lack the expertise, but when ever you try to seriously get in to it and reading about experiences, you have two sides. The one, that is out there in the open, like the nice promo videos where everyone talks about how much he loves his creative job, and the smaller but more common voices that tell you how shitty it is. The truth is probably somewhere in the middle, but what is clear is that working in gaming is not like your typical job. All you have to really know, is that the term crunch-time is a real thing. That's all you have to read really to understand why so many shitty games and movies are released. And I experienced some of it on my own where you spend 13 hours per day in your office for a couple of weeks. Of course you can say good bye to family, friends and any kind of socializing for that time. And when you're talking about it, you're meet with answers like hey you're just pushing a few buttons around! How hard can that be? And you're doing something creative! That's fun!
well, except this guy :P
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sven!! :drunk:
 
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idk if this is really true, but if it is then working at bethesda is really awful

again if this guy is legit, then i feel sorry for him

I once looked around for what people who worked or work in Bethesda said about their jobs. I couldn't find many but these few say something:
Bethesda Softworks is a subsidiary of ZeniMax Media. Perhaps that is why they have lost touch with the local DC Metro area community. Their corporate structure and competitive drive has led them astray from hiring local, passionate, talented, applicants and has them focused on repeating their tried formula. This has led them to produce many of the same type of Role Playing First Person Shooter type video games, which have become more and more underwhelming as time passes. Bethesda hires only "published" artists, which is problematic for up-and-comers trying to make it into the videogame/technology industry. How can an artist become "published" in the gaming world when no one takes a chance on them? Furthermore, they provide no job security or opportunity for advancement within the company for their employees, both contract and permanent. The work environment is a hostile one for new hires. The supervisors have little patience for error and do everything to inform subordinates of their displeasure, short of out right saying so. A lasting productive environment must be built on teamwork, trust, and encouragement, qualities which fall short for the Bethesda Staff. Employment at Bethesda isn't all bad, the work tends to be fun, when you're not being hounded by someone else, and the in-house cafeteria and gym provide for delicious cuisine, and the ability to burn off those pesky calories. Overall, not the best experience. If you're actively seeking an "in" to the videogame industry, look elsewhere.

Pros:
excellent quality food for employees, on-site gym.
Cons:
poor management, overly competitive, close-minded staff

2 Stars out of 5
Pros:
Great products, great opportunities for game enthusiasts, marketing and tech people

Cons:
Aggressive and individualistic culture. Limited structure and organization is aging without renewing upper management or management approach

Advice to Management:
Build up more team spirit and less individualism. Motivate and show appreciation for the hard working staff more often

3 Stars out of 5
There is a 5 Star review from a marketing person:
• Subject Matter Expert (SME) in digital distribution managing online commerce for a globally awarded video game developer and publisher.
• Led cross functional teams defining and capturing definitive schedules and plans of execution for online brand awareness and visibility.
• Provided key data analysis to Senior Management and Stakeholders on current projects identifying areas for improvement and further coordination.
• Oversaw strategic advertising campaigns and market research surveys exceeding departmental and organizational goals.
• Assisted the Legal and Marketing teams prior to market penetration nationally and internationally.
• Coordinated and developed day-to-day operations of global digital accounts
• Analyzed, managed, and modified client’s recognition program specifications in alignment with fiscal budgets, work breakdown schedules, and performance expectations measuring Return on Investment.
• Decision maker in issuing Requests for Information (RFI) for analysis of viable digital distribution channels.
5 stars out of 5
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Work/Life balance and Compensation/Benefits seem average, but then we see the other three and we get an idea of how bad the management, co-workers and how secure your job is there... Particularly the Management...

So apparently if you work in the marketing department then you're in heaven but if you're a programmer then you're screwed. We can definitely see where priorities are in Bethesda.
No wonder we don't see "love" and "joy" put into the games.
 
the guy was just re telling from 4chan image (which is anonymous ).

Yeah, but there's no way that any of that ever happened. Todd Howard didn't assault a staff member in a bathroom, go to a school and tell a kid that they were a "retard with a fag-dad" or molest anybody outside of their home in front a crowd of people.
 
So apparently if you work in the marketing department then you're in heaven but if you're a programmer then you're screwed. We can definitely see where priorities are in Bethesda.
No wonder we don't see "love" and "joy" put into the games.
To be fair, you will find the same with almost every other big game developer these days. Marketing is where most of the money is thrown in right now. I mean we are talking about like 300 million dollar for the marketing and like 10% of it for the actuall development ... so obviously, you will see a lot of happy people here. Or so I would think. Where as I imagine, a programmer who's telling you, they need some 3 or even 6 more months to get the bugs out of the system, might risk to loose his job ...
Just recently I read an article that like 1/3 of the architect students in the UK are one way or another suffering mental health issues BECAUSE of their studying.
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Yeah, but there's no way that any of that ever happened. Todd Howard didn't assault a staff member in a bathroom, go to a school and tell a kid that they were a "retard with a fag-dad" or molest anybody outside of their home in front a crowd of people.

It's a green text, these things are usually made up, or at least heavily exaggerated. That being said, it does seem that the leadership of the studio does have their head up their asses and there are some horror stories that make Bethesda that make EA look good (see their attempt to buy Human Head by basically destroying the ORIGINAL Prey 2 for example and the studio itself).



Article for proof: http://www.ign.com/articles/2013/06/05/what-went-wrong-with-human-heads-prey-2
 
It's a green text, these things are usually made up, or at least heavily exaggerated. That being said, it does seem that the leadership of the studio does have their head up their asses and there are some horror stories that make Bethesda that make EA look good (see their attempt to buy Human Head by basically destroying the ORIGINAL Prey 2 for example and the studio itself).

Article for proof: http://www.ign.com/articles/2013/06/05/what-went-wrong-with-human-heads-prey-2

I don't doubt that for one second. But, people earlier were saying that they "weren't sure" whether or not the dream boy story was true, implying that there was any possibility that it could be true despite it being quite obviously a piss-take.
 
Soooo, how is Fallout 4 and its DLC's doing on Xbox Live?

Weeeeeell...

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Since this rating system is based on stars and uses half stars as well it means that it ranges from 0-10, nothing is rated below an 8 (or 4 stars).
Honestly, I wonder if Bethesda will look at this and go "well, let's just focus entirely on the consoles from now on then and give even less of a shit about the PC version".
 
The only way how they could probably give less of a shit, is if they stoped to release PC games ...
 
The only way how they could probably give less of a shit, is if they stoped to release PC games ...
They can't. Because mods created in CK64 for consoles must be tested somewhere. How can you imagine a PC editor for a console game? And Xbox One and PC now is pretty much the same thing according to microsoft now, see UWP. They can't move to PS4 exclusively because they'll lost a big chunk of customers with Xbox One.
 
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