Fallout 4's weapons lacking variety?

New Vegas was still an RPG, even tho the combat wasn't great there was still a lot of dynamics with perks and choice of Weapon, Bethesda has a simplistic understandment of the world and thus they just simplified everythoing to "BIGGER NUMBERS R GUD!", from the perks to the "range" of modifications.
 
New Vegas was still an RPG, even tho the combat wasn't great there was still a lot of dynamics with perks and choice of Weapon, Bethesda has a simplistic understandment of the world and thus they just simplified everythoing to "BIGGER NUMBERS R GUD!", from the perks to the "range" of modifications.

People keep saying FO3/NV had bad combat, and I have to beg to differ.

It might not be smooth, but the mechanics which you need for an FPS are all there.

NV improved it with iron sights and DT.

Most FPS nowadays can't even be bothered with armour systems, giving fallout 3 an inate bonus.

The only things modern FPS have over Doom 1, is stupid gimmicks like jetpacks and grappeling hooks and giant robots and shit.

Hell, you can get all that junk in doom mods anyway.
 
Fallout 3's armor system is so basic it might as well not even be there tbh.

Jetpacks and Giant robots are better additions to the genre than a pause button with auto aim.
 
I find it entertaining when Fallout NV, even vanilla seems to have more variety in guns.

Add in Gun runners arsenal? Now we have fucktons of canon guns too, and more variety.

Hell, add just one weapon mod, WMX, and it blows 4 out of the water, times fifty.
I added this one mod that brings the classic Fallout guns from the original games into NV. Holy shit there were so many guns
 
I also think the lack of variety is due to the sheer scope of the weapon modification system
Scope? No matter which weapon you're modding theres always an objectively best route to go. Each weapon has mods that apply to every situation making most weapons all purpose and also making every weapon feel the same. Oops.
 
Scope? No matter which weapon you're modding theres always an objectively best route to go. Each weapon has mods that apply to every situation making most weapons all purpose and also making every weapon feel the same. Oops.
Lol I was stunned when I couldn't take my 10mm pistol from the beginning of the game up to being a MIRV Fat Man. Fucking Bethesda doesn't understand its fan base
 
Lol I was stunned when I couldn't take my 10mm pistol from the beginning of the game up to being a MIRV Fat Man. Fucking Bethesda doesn't understand its fan base
...................
Futurama-Fry.jpg

I cant tell if you're joking or not.
 
I particularly do not like WMX, unique weapons in NV do NOT need mods. The game is already too easy without the need for cheats.

In fact, some weapons should be nerfed, like riot shotgun, that hand saw from LR and that ridiculous COS Sniper Rifle.
 
I particularly do not like WMX, unique weapons in NV do NOT need mods. The game is already too easy without the need for cheats.

In fact, some weapons should be nerfed, like riot shotgun, that hand saw from LR and that ridiculous COS Sniper Rifle.

Son, back in my day, balance was up to the player.

You wanted to kill everything with your 100% critical instant death pulse rifle eye shots from a mile away? Go ahead.

They had a damned PISTOL which did more damage than the laser rifle.

Miniguns with JHP got upwards of 300+ damage crits.

Fallout was never a balanced game.

Trying to shoehorn 'balance' into games IMO ruins them, what's the point of using anything if they're all balanced against each other?

This is a single player game, who are you going to annoy by using exploits or OP stuff? The NPC's?
 
I particularly do not like WMX, unique weapons in NV do NOT need mods. The game is already too easy without the need for cheats.

In fact, some weapons should be nerfed, like riot shotgun, that hand saw from LR and that ridiculous COS Sniper Rifle.
Then combine it with Project Nevada and Je Sawyer's Mod or Fook....
 
Power fists?

Power fists were not ridiculous design, dummy, they were designed and implemented for Power Armor use, a person in Power Armor and with the left and right arm servos having a Power Fist installed was basically an unstoppable killing machine in close-quarters combat, rivaling that of the mighty Deathclaw. In fact, it makes more sense of it to be a military designed weapon than what Fallout 4 had in mind for it (A fucking construction tool?...really, Bethesda? When the sledgehammer or super sledge exist? Jesus christ), a sign that the Military most likely designed the Power Fist and Mega Power Fists as a counter-response to Deathclaws, just in case any of the pre-war beasts got out of hand and ended up killing everyone and everything, ally or foe. Makes a ton of sense, since Deathclaws have been known to be incredibly fast, deadly, and agile in rushing towards their prey, making ranged fire incredibly difficult to next-to impossible.

Also, I definitely prefer Fallout 1/2's design of the Power Fist and not 3, NV and especially F4's, as sounds incredibly powerful as an Unarmed weapon that emits a powerful energy blast upon contact as well as boosting the already formidable punching power of a Power-Armored user. Closest thing I can see something like in 'modern' fallout games would be the Unique Displacer Glove, Pushy in NV.
 
I kinda admit that the Power Fist in FO1-2 was a bit...Bland? Its just a metal fist, how does that boost the damage massively? We don't see it make a blast or anything, it just 'consumes' cells to boost damage.

3/NV/4's at least has a reason for the boosted damage, concentrating the damage on a piston powered gizmo which slams into people as you punch, boosting the velocity of the punch too.
 
I kinda admit that the Power Fist in FO1-2 was a bit...Bland? Its just a metal fist, how does that boost the damage massively? We don't see it make a blast or anything, it just 'consumes' cells to boost damage.

3/NV/4's at least has a reason for the boosted damage, concentrating the damage on a piston powered gizmo which slams into people as you punch, boosting the velocity of the punch too.
I just recently wrote this:
Power Fists are mechanical, so they do have movable parts, what they do is using energy to somehow release/activate powered servos through the studs in the knuckles (I guess it makes those studs punch out using servos on impact). It does not increase the user strength, it increases the user fist impact force.
Also Mega Power Fists have spikes on their knuckles, imagine those spikes being pushed by power servos on impact and you will understand how it would be devastating even to armors.
Fo2_Mega_power_fist.png
 
Power fists were not ridiculous design, dummy, they were designed and implemented for Power Armor use, a person in Power Armor and with the left and right arm servos having a Power Fist installed was basically an unstoppable killing machine in close-quarters combat, rivaling that of the mighty Deathclaw. In fact, it makes more sense of it to be a military designed weapon than what Fallout 4 had in mind for it (A fucking construction tool?...really, Bethesda? When the sledgehammer or super sledge exist? Jesus christ), a sign that the Military most likely designed the Power Fist and Mega Power Fists as a counter-response to Deathclaws, just in case any of the pre-war beasts got out of hand and ended up killing everyone and everything, ally or foe. Makes a ton of sense, since Deathclaws have been known to be incredibly fast, deadly, and agile in rushing towards their prey, making ranged fire incredibly difficult to next-to impossible.

Also, I definitely prefer Fallout 1/2's design of the Power Fist and not 3, NV and especially F4's, as sounds incredibly powerful as an Unarmed weapon that emits a powerful energy blast upon contact as well as boosting the already formidable punching power of a Power-Armored user. Closest thing I can see something like in 'modern' fallout games would be the Unique Displacer Glove, Pushy in NV.
Do you think they had to increase the size of the trigger guard for power armored users? Especially if they had two power fists attached to each of their arms. Also in my opinion Fallout 4 got it super wrong but 3 and NV got it pretty right.
 
The FO4 Powerfist is just shit and there are only 2 Unarmed weapons in the whole game that can't even be used in Power Armor. Just complete stupidity.

Fallout 3 didn't get it right either, New Vegas is where it was at with the Ballistic, displacer and Electric Fists added in, and also the tribal unarmed weapons, it was so great.
 
The fact that after two full dlc, a shorter smaller dlc, and two baby docs Bethesda never once added a new shotgun hurts me in places I didn't know I could be hurt at. The combat and double barrels are all we got. What about the lever action, pump action, triple barrel, hunting shotgun, a true sawed off or semi auto shotgun?

I realize the combat is basically a semi auto but I was referring to the right shotgun back in NV. I know that you can modify the two base game shotguns into most of these (double barrel into sawed off and combat into automatic) but still that doesn't excuse the lack of shotguns.

I really like shotguns. I also hate that the hunting and sniper rifles are the same if you mod a hunting rifle. On top of that I would have preferred a stand alone .50 Cal sniper instead of modding my hunting rifle into one.
 
The main reason why there is so few weapons is because the crafting system. What was supposed to be a good feature ends up being an excuse to removea lot of weapons.

For example, if we take the slow firing rifles or bolt action rifles there is the pipe bolt-action rifle, the pipe revolver with a rifle stock, the hunting rifle and the gauss rifle. In toal there is 4.
Fallout New Vegas had the BB gun, the varmint rifle, the cow boy repeater, the hunting rifle, the trail carabine, the brush gun, the sniper rifle and the anti materiel rifle. In total there is 8.

I took the exemple of rifles but every kind of weapon works. Instead of adding new weapons Bethesda chose the economical way. You don't get new weapons you just improve them over time. For exemple you find the first hunting rifle around level 7 and for a sniper character this weapon will be your weapon for the rest of the game. Can we imagine that in FNV the cow boy repeater was the rifle that you would use during all the game? In Fallout 4 you are just going to improve your rifle each time you get the chance to improve your gun nut perk.
For a character based on standart firearms, once you have your hunting rifle, your combat shotgun and your combat rifle you basically have the weapons for the rest of the game and you can get those at level 15 so it is very early.
What's the problem with this? The problem is that it kills for me all the fun of exploration. In FNV I remember killing my first raider leader and getting my first hunting rifle, getting my first hunting revolver in the REPCONN facility or finding the All American at the end of a vault infested by gouls. In Fallout 4 it doesn't exist, you will keep your weapon all the time unless you are very lucky fighting a legendary enemy and you get something else that a roll pin with bonus damage against insects. I've never seen a decent open world game with loot system, RPG or not, where one of the first weapons you find will be the weapon for the rest of the game. When I explore I know I will find another hunting rifle with a knife attached to that will be scrapped or sold. Not to mention that a game where you gain xp very fast and that there is no level limit you should have even more guns than FNV just for this reason.

Of course there is also the incredible laziness of Bethesda. Fallout New Vegas, a game that had 18 months of development managed to have 2 times more weapons that Fallout 4 a game that had 5 years of development, a much bigger team and much more funds? How is it possible to justify that Fallout New Vegas had way more weapon models than Fallout 4 and that looked also better (look the assault rifle or the combat rifle and combat shotgun which have almost the same design)?
Let's not even talk about weapons that have simply disapeared like the grenada launcher which is probably the most used explosive weapon or that they removed the different ammo types.

Just by talking about the weapons we can see how little besthesda cares about the consumer and the total rip off that is Fallout 4 by not being able that doing at least the same than a rushed game. Of course this doesn't limit to weapons, real towns that you can interact are almost unexistent and are replaced instead by the settlement system where Bethesda indirectly says that they don't wan't to waste money and time on this so they just let the player do the work for them for free and of course the lack of quests compared to FNV.
It's like FNV never existed in their minds because if you compare both objectively, there is no way that Fallout 4 is a better game. I doubt that we'll see a Fallout game by Obsidian because the quality difference between Bethesda and Obsidian will be tremendous and Bethesda can't accept that, that's why the ignored almost every thing from Fallout New Vegas.

I have never felt so scammed by a dev and there is not a game dev that I disrespect more than Bethesda. If only I would not had been a complete morron and bought the game with its season pass...
 
Last edited:
I find it entertaining when Fallout NV, even vanilla seems to have more variety in guns.

Add in Gun runners arsenal? Now we have fucktons of canon guns too, and more variety.

Hell, add just one weapon mod, WMX, and it blows 4 out of the water, times fifty.

I have tried a few gun mods out and fallout 4. And they are all just 'Modern' guns extremely high quality. But why would someone put all the effort to make them well when they don't even fit.

There is a couple good weapon mod packs for new vegas though. Like the classic weapons pack of the top of my head
 
You wanted to kill everything with your 100% critical instant death pulse rifle eye shots from a mile away? Go ahead.

I don´t. This is NV, not F4.

This is a single player game, who are you going to annoy by using exploits or OP stuff? The NPC's?

Well, me.


Well said.

If a person wants to play with a sniper, for example, has some progress before he go popping heads out there.

Start with a varmint rifle which is soon replaced by the cowboy repeater. If he is good in explores, he can find the ratslayer. If not, Violet have a hunting rifle. Or he can pick a sniper rifle or la longue carbine in camp maccarran. Like you said, Vault 34 has the All American. Then money comes and he now can buy Paciencia, Medicine Stick or the AMR. Or maybe he already have 100 in lockpick and can pick the Gobi Rifle......this is progression.
 
Back
Top