Fallout 76 Prediction Game

Basebuilding battle royal with co-op (teams) and TOTALLY not a rip-off of Fortnite

SPECIAL is now just 1 stat called 'gud' and all you have to do is get 1 point in 'gud' -to help streamline gameplay this point is awarded at level 1.

To help character progression, all interactions are now scripted so the player isn't confused by silly things like 'options' or 'having to press a button'

Also helping in lowering the 'button' confusion they are removing all requirement to interact with scenery, you just have to walk near to the resources and they are automatically added to your inventory (which is now infinite, because who actually wants limits of any kind amirite?)

[ed]
Forgot to add, after the successes shown in their sales figures from FO:Shelter and drooling over how EA, Activision etc all make serious $$$$ nearly everything you need is now in a micro-transaction loot-box.
 
Basebuilding battle royal with co-op (teams) and TOTALLY not a rip-off of Fortnite

Forgot to add, after the successes shown in their sales figures from FO:Shelter and drooling over how EA, Activision etc all make serious $$$$ nearly everything you need is now in a micro-transaction loot-box.

This is what I'm secretly hoping for since above all I just want to watch the world burn, but holy shit it would take some balls for them to actually attempt this.
 
C'mon @Norzan and @Danuis, I know you guys both have at least one guess for what might be in this game. Imagine how hilarious it will be when we preemtively describe something ludicrous only to find out it's 100% true later.

Speaking of which, I guarantee at some point Todd Howard is going to play up the fact that they 'listened to the community' and decided to go back to the old dialogue system with full statements and no voice. Because you know, they care. Not because it's cheaper to do that way or anything.

Uhhh, hmm.

Vault 76 being the new Sanctuary Hills? Your forced first settlement, reusing the settlement system and the Vault Tec Workshop.

Pre-War POTUS appearing who is the comedic stereotype of either Trump, Bush, Reagan, Carter, Nixon, or somesuch POTUS.

Hillbillies/proto Swamp (Mountain?) Folk because lol West Virginia!
 
Well, now that shitshow is out of the way. Let's see how we all did at guessing.

Co-Op Mode
Settlement Building
Ghouls
Cheap Plastic Pip-Boy Accessory (in the form of a T-51b helmet)
West Virginia

I'll say I got 4.5 points. Nothing else I predicted has yet to be proven true or false.

Edit: I suppose I got this wrong.

I guarantee at some point Todd Howard is going to play up the fact that they 'listened to the community' and decided to go back to the old dialogue system with full statements and no voice.

3.5 points for me.
 
Right, so what we got:
Super mutants, because of course.
Enclave armor, again.
LOL THERMONUCLEAR WEAPONS
Basically absolutely no worldbuilding by Bethesda, the players have to fully build the world.
Well, at least it appears pretty.
 
NEW POWAH ARMOUR FOR THE COVER
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There were also feral ghouls, X-01 (counts as 0,5 Enclave) and a new pip-boy


and here's Alien
IMG_20180611_123614.png


4,5 points so far
 
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Grafton (its called the Grafton monster) will copy the general flavor of Burham Springs. Perpetual coal fires, yadda yadda.

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other re-used elements (BOMB platform)
 
My bold prediction is that they're going to whore out Black Isle Fallout iconography for 76, partially because of the prequel setting, partially it's because its a spin-off and they don't necessarily have to bait Fallout 3 normies and partially to throw a bone to pseud wiki-browser "fans" who will clap because they know what that is. T-51b will be the cover armor and the iconic armor of the game, the pip-boy is a revamped 2000 (which I think in principle is neat but I despise the Fallout 4 chubby pixar pip-boy design) and I imagine there'll be a lot of other "winks and nods" for le epic old school fans. Probably unlockables of some sort.
 
A hell of a lot of re-used assets from F4. No surprise many people say it's Fallout 4.1 just with multiplayer.

I think that Fallout 69 will be some kind of mix between several games, just as how F4 one was beeing a Minecraft/Shooter type of thing when you think about it.

- There will probably be some form of PVP.

- Quests that you complete in coop, some kind of raid.

- Lots of randomized stuff, like loot, quests and the like.

- A resource system of some sorts? WE NEED MORE MINERALS!

- Less story, more content creation.

- Half assed 'survival mechanic'.

It's just all a guess, but so far everything seems to look like a better made Fallout 4, with less story, more randomized garbage and some kind of multiplayer thrown at it. It will be curious how many bugs that game will have.
 
I can't help but wonder if having little to no story at all in Vault 76 is better than the railroaded plot in FO4. I mean, it's still a disappointment... but is something better than nothing, or nothing better than a really crappy something in this case?
 
I can't help but wonder if having little to no story at all in Vault 76 is better than the railroaded plot in FO4. I mean, it's still a disappointment... but is something better than nothing, or nothing better than a really crappy something in this case?

No story could had saved 76, TBH. While West Virginia is still far from the Pitt and DC, it's obvious to anyone that nothing really emerged in the prior 200 years. Maybe if there was a 'southern exodus'?

And there's more to damage the lore than a plot. I mean, empires can rise and fall in two hundred years. But they've already shoved in Mutants and probably will shove in the Enclave and maybe the BoS if we're really unlucky. Either way, Bethesda doesn't care.
 
There will be lowbrow "dumb Appalachian hick" referential humor that only morons will appreciate.

Edit: Oh, wait, someone beat me to that.

Coal mines will be turned into loot dungeons for some damned reason. (If Beth is even smart enough to remember the coal mining industry in WV)

Also, they will carebear the shit out of PVP interactions.
 
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It's Bethesda so occult references with Lovecraftian themes and locations thrown in for good measure.

I actually think that's one of the better things Bethesda introduced to Fallout. Lovecraft is both timeless and sophisticated. Definitely going to be somewhere in 76, though.

There will be lowbrow "dumb Appalachian hick" referential humor that only morons will appreciate.

As a dumb Appalachian hick, I would just like to say this type of humor can be done very well by certain people. Nobody working on this game, of course. But some.

Coal mines will be turned into loot dungeons for some damned reason. (If Beth is even smart enough to remember the coal mining industry in WV)

Doubtful for the stated reason.
 
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Grafton (its called the Grafton monster) will copy the general flavor of Burham Springs. Perpetual coal fires, yadda yadda.

[

oh yeah....this guy.

I can not wait to face him. And also its radioactive version, poisonous version, nuka quantum version, albino version, glowing version, alpha version, gamma version, chameleon version, mythic version, giant version, feral version, putrid version, epic version......
 
I actually think that's one of the better things Bethesda introduced to Fallout. Lovecraft is both timeless and sophisticated.
Thing is, what does Lovecraft actually add to Fallout? I feel Lovecraft should be treated the same way as Aliens when it appears in a Fallout game: nothing more than an Easter Egg, just some pop-culture reference that appears in the middle of the wasteland. Before Point Lookout, I think that was the intention, but then they have to add a full-fledged quest that also takes you back to Dunwich Building in the base game. It became sort of part of the quest like that quest between Gecko-Vault City with the sentient molerat Brain, it doesn't really adds anything to Fallout but it's there, for some reason.
 
Indeed, references to Lovecraft should be Easter Eggs only as do other references to movies, cartoons, books, and other media. It doesn't mean these are actually part of the Fallout universe.
 
I heard that one player will only be able to kill another once. Is this dumb enough to be true?
 
Thing is, what does Lovecraft actually add to Fallout? I feel Lovecraft should be treated the same way as Aliens when it appears in a Fallout game: nothing more than an Easter Egg, just some pop-culture reference that appears in the middle of the wasteland. Before Point Lookout, I think that was the intention, but then they have to add a full-fledged quest that also takes you back to Dunwich Building in the base game. It became sort of part of the quest like that quest between Gecko-Vault City with the sentient molerat Brain, it doesn't really adds anything to Fallout but it's there, for some reason.

Indeed, references to Lovecraft should be Easter Eggs only as do other references to movies, cartoons, books, and other media. It doesn't mean these are actually part of the Fallout universe.

Agreed. I was more referring to Lovecraft's style of writing than cheeky shit like "HEY LOOK GUYS, CTHULHU! GET IT?"
 
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