Fallout 1 mod Fallout Fixt - next release will be some time in Dec 2019

Discussion in 'Fallout General Modding' started by Sduibek, Dec 15, 2010.

  1. DreamyWolf

    DreamyWolf First time out of the vault

    1
    Jul 8, 2015
    Hello, Sduibek. Let me say first that I'm glad to see there's still a lot of love for this game. As someone who started playing Fallout games with Fo3 and then checked the story of the first two games, I have never thought that I'll get enough interest to play the originals. But now when I'm finally at it, I'm simply having a blast. It's fantastic and this mod/patch certainly helps. Thank you and everyone else for that.

    I've just reported one bug on the bug fix page. But just to be sure, I would like to mention it here too. It seems that I don't have the dialogue option to start the ''Rescue initiate from the Hub'' when having conversation with Talus. It does not appear in the options. This happens after I already killed Decker, I don't know if it's different otherwise. This bug is also reported on one of the GoG forums. I use the Steam version though, but I reckon that shouldn't make a difference.

    If I'm not mistaken, you're planning to port this game to the Fo2 engine, right? That should solve quite a decent number of existing problems. Wish you good luck.
     
  2. Gramblosh

    Gramblosh Irradiated Dwarf

    25
    Jul 7, 2015
    Last edited: Jul 13, 2015
    • [Like] [Like] x 2
  3. Felipefpl

    Felipefpl Look, Ma! Two Heads!

    374
    Jun 17, 2010
    This guide should be in the 1st post, really detailed, kongratz Gramblosh for doing it.
     
  4. Sduibek

    Sduibek Creator of Fallout Fixt Moderator Modder

    Oct 27, 2010
    Thank you @Gramblosh!!

    Could you create a thread for this? I think maybe the title could be "Guide to installing Fallout + Fixt on Linux/Wine" and you can just copy and paste that entire post into it. I'd make the thread myself but then it would appear as being written by me which is misleading.

    Once you create that thread I will make it a Sticky and link to it.
     
    Last edited by a moderator: Jan 9, 2016
  5. Gramblosh

    Gramblosh Irradiated Dwarf

    25
    Jul 7, 2015
  6. lostabroad2

    lostabroad2 First time out of the vault

    66
    Apr 2, 2013
  7. Gramblosh

    Gramblosh Irradiated Dwarf

    25
    Jul 7, 2015
    Thanks, no, that is not the problem, resizing them is no problem (I have Gimp and XnViewMP) I just need them to appear in a nice way in the guide. The forum attachments work only partially, they are either really large or very small.
     
  8. Sduibek

    Sduibek Creator of Fallout Fixt Moderator Modder

    Oct 27, 2010
    • [Like] [Like] x 1
  9. Oppen

    Oppen FIXT n°1 fan

    Dec 26, 2011
    Good luck, Sduibek!
     
  10. Oldibas

    Oldibas First time out of the vault

    1
    Jul 16, 2015
    Hiya there fellas.

    I am using the 0.81 alpha and have 'use all weapons' ticked for Tycho in the installer.
    I am encountering a problem where I give him a laser rifle and tell him to use it - he seems to equip it, judging by barter/steal screens, but in combat, he prefers to use his fists instead. Telling him to prefer range doesn't work.

    Is this normal? Or should he really be able to use virtually ANY weapons?

    P.S. Keep up the good work, Sduibek. My FO1 revisisit would not be the same without your (and TeamX's) efforts.
     
  11. BreakinBenny

    BreakinBenny First time out of the vault

    75
    Jun 18, 2015
    Ahem, yes. That is normal because Tycho has little to no skill in Energy Weapons, fun fact is Katja does according to her vanilla proto id but cannot use anything since she lacks the required sprites!… What a shame TeamX decided to wipe all the non-combat related skills for the NPC Armor mod.

    I know Ian would be a great friend if he could actually use those Big Guns against the mutants in Necropolis.
     
    Last edited: Jul 17, 2015
  12. zemroid

    zemroid First time out of the vault

    3
    Jul 21, 2015
    Is there a way to make Steam recognize that I'm playing Fallout when I run Fallout Fixt? I tried adding "-steamappid 38400" at the end of the shortcut's path but it doesn't work like it does with 3 and NV. It might be because the executable is in its own folder and not with the original.
     
    • [Like] [Like] x 1
  13. UBERSOLDEIR

    UBERSOLDEIR Certified necroposter

    4
    Jul 6, 2014
    Is Happening! I'm a lazy fuck and hadn't realized Sduibek had updated, gotta get around testing that Fo2 engine!
     
  14. arachnosan

    arachnosan First time out of the vault

    1
    Jul 26, 2015
    OK...first off, a hearty "Hell yes!!" for the mod. Great stuff and breathes unimaginable new life into Fallout. I'm loving the search for new stuff. Now, on to the good stuff...I found the Uzi everyone is talking about. Not sure if it was covered in later posts. So, when I walked into the northern area of level 2 I got a new message about the glass case being empty so, "there must be an uzi laying around here somewhere." I found 3 cases of 9MM ball by the rubble to the NE but didn't see the gun. Googled and got this page...looked by the bed...no luck. So I did a full sweep hugging the wall. If you hug the left wall as you go north, it is in the corner to the NW on the floor. Can't wait to try it out! I also got the message concerning the rats coming through the tunnel but must have failed the check to access the Command Center. Will have to reload & try again. Good hunting ppl.
     
  15. Oppen

    Oppen FIXT n°1 fan

    Dec 26, 2011
    I don't remember where I found it, but I do remember I realized way too late that it was apparently unique and that I broke it in a critical fail :(
    By then I had found the alien blaster, though, so I'd probably only give the uzi to Katja.
     
  16. TheRedMaverick

    TheRedMaverick First time out of the vault

    1
    Jul 27, 2015
    Sorry if this has been asked before, but I just installed Fixt 0.81alpha for my Steam version and I wanted to know if there was a way to make it so that when I launch Fixt, Steam actually shows that I'm playing Fallout 1. Right now when I launch Fixt, it doesn't say I'm playing the game and it won't track the hours I've spent playing it.

    Great job on the mod-pack by the way :razz:
     
    • [Like] [Like] x 1
  17. DonRocko

    DonRocko First time out of the vault

    6
    Jun 16, 2015
    I just finished up my first playthrough of Fallout! What a game. Anyway, I went through the changelog and thought that some of the tweaks below might not exactly belong in the “Fixes Only” version. They are mostly item stat changes and balance changes from vanilla. Here they are (restore means restored to vanilla as per the definition in the changelog):

    Game State: Restore starting items (aside from fixes for the algorithms for tagged skills)

    Traps: Restore traps mechanics and damage (aside from the explosions trap fix)

    Holodisks: Restore the original amount of XP earned per holodisk

    Perks/Traits: Restore original bonuses of Survivalist, Educated and Skilled (and any others I might have missed that were changed)

    Bags: Restore original capacity of backpacks and duffel bags

    Armor: Restore Rad Resistance of Combat and Brotherhood Armor
    Restore Laser Resistance of Armors (Robes, Leather Jacket, and Leather, Metal, Combat, Brotherhood, Power and Hardened Power Armor)
    Restore Electrical Resistance of Robes
    Restore Normal/Fire/Explosion resistances of Tesla Armor
    (and any other armors I might have missed that were changed)

    Ammo: Restore price of AP ammo (since AP ammo should make a difference in the engine conversion)

    Consumables: Restore stats of Rad-x, Irradiated Fruit, Iguana-on-a-Stick, Nuka-Cola, Beer and Booze (and any other consumables I may have missed)

    Doors: Restore destruction of metal doors (back to 3 blasts)

    Combat: Remove critical fail restorations
    Restore chance of getting 1 rad from Irradiated Rats and Glowing Ghouls to 1/6
    Restore critters and NPCs chance to do a called shot
    Restore Mr Handy original functionality and stats
    Restore inventory and weapons of Invasion Mutants

    Vault 13: Restore medic’s healing times and amounts
    Restore number of hours that pass between uses of the Vault teaching system

    Random Encounters: Restore dehydration and rockfalls damage

    The Hub: Restore Mrs. Stapleton's bartermod

    The Glow: Restore ZAX chess game (aside from fixing earning experience)

    Necropolis: Restore Ghouls behavior regarding the water chip and water pump

    The Brotherhood: Restore how to access the Armory (remove explosives and lockpick option)

    Military Base: Restore Mr Handy so he can’t join your team

    Hopefully these will make the “Fixes Only” version feel closer to vanilla Fallout! Maybe they could just be made optional? Thanks!
     
    Last edited: Jul 29, 2015
  18. sajbear

    sajbear First time out of the vault

    1
    Jul 29, 2015
    I would like to get a fix for this as well! Need to log those hours! ;)
     
  19. .Pixote.

    .Pixote. Venerable Relic of the Wastes
    Modder

    Sep 14, 2009
    Why does it matter? :confused: Does Steam offer some goodie for certain hours?
     
  20. Cybertron713

    Cybertron713 First time out of the vault

    2
    Jul 31, 2015
    Sometimes, .Pixote., people just want to know their logged hours, or to show them off. Otherwise, no, I don't think it matters.