My guess would be that the bomb automatically detonates when the player leaves the military base map via the exit grid, regardless of how much time is left on the timer, but entering combat also counts as "leaving the map," for some reason.Sduibek said:I don't think that's right... the main issue would be that each combat round equals roughly five seconds of game time. So those are being deducted from the Time Left countdown.UniversalWolf said:and if you enter combat at all, the self-destruct goes off and you die
It isn't legit, it seems that the patch is 0.x. Again and again. It puts another bugs.Sduibek said:You mean the first post in this thread following release of alpha 6.0? Seems legit, I even said in the release details that bugs would probably exist. It was an extensive change to the mod so very difficult to test thoroughly.Izo said:The first answer to the 6.0 is a bug report. :O
If you can provide a link, or savegame, or screenshot that would be helpful. I am not sure what you're referring to. Sorry.Izo said:It isn't legit, it seems that the patch is 0.x. Again and again. It puts another bugs.Sduibek said:You mean the first post in this thread following release of alpha 6.0? Seems legit, I even said in the release details that bugs would probably exist. It was an extensive change to the mod so very difficult to test thoroughly.Izo said:The first answer to the 6.0 is a bug report. :O
Sduibek said:What folder were the savegames in? Like the entire path -- D:\FIXT\blah\blah\SLOT01
Also if you could please try to keep playing... just pretend Shady Sands doesn't exist, and do everything else. I want to see if you're getting various crashes or it's just something on that one map.
You could try that but honestly I'm not sure why Shady Sands is crashing. Like I said I'll look into it but it might just be your system being weird.FalloutAznBoi said:Ok what should I do to get this working? Just use only 6.1 I guess?