Woah, seriously? That's not goodgvx said:why Alpha 1 is not install ddraw.dll ?
I am install Alpha 1 but not have ddraw.dll.
Actually the game ends if the Vault 13 is invaded, and some players might want to play much longer than 500 days. Also, my point was, that V13 invasion is not supposed to be there, since the developers removed it deliberately when they realized it was a bad idea..Pixote. said:Considering F1 is about half the size of F2, you could easily complete the game before the 500 day mark. People shouldn't worry about the mutant invasion - the world doesn't stop for the Vault Dweller. Either way it's an option in the installer, so people have the choice.
Wow! I just noticed that too. How can the game even have worked since it is not there? Doesn't this mean sfall wasn't really there at all during this whole time?Sduibek said:Woah, seriously? That's not goodgvx said:why Alpha 1 is not install ddraw.dll ?
I am install Alpha 1 but not have ddraw.dll.
EDIT: Confirmed. I'll have Alpha 2 up today.
Shhhhh don't tell anybodyTony Brasco said:Wow! I just noticed that too. How can the game even have worked since it is not there? Doesn't this mean sfall wasn't really there at all during this whole time?Sduibek said:Woah, seriously? That's not goodgvx said:why Alpha 1 is not install ddraw.dll ?
I am install Alpha 1 but not have ddraw.dll.
EDIT: Confirmed. I'll have Alpha 2 up today.
Oh not C or anything close, thank god. I've got enough coding just doing all the scripts for this mod o_OTony Brasco said:To Sduibek, just out of curiosity, how are those installers written? What language? Do you use C, C++ or some other language? I understand that part of it is from freely available frameworks, but if you need to customize, what language is used?
killap said:I used inno setup for my modding work. It's fairly easy to use, especially if you don't have a need for a complicated installer.
Grab inno setup from here: http://www.jrsoftware.org/
Grab ISTool from here: http://sourceforge.net/projects/istool/ (you'll use this to write the inno script. It's a nice GUI to work with)
section in InnoSetup files, if you use it, is Pascal.
Sduibek said:There's a critter called "Bloody Floater" in the data files, which of course doesn't appear in game.
Here's a quick and dirty recoloring. Promising or lame?
I actually was just messing with Hue and Saturation sliders I like to use Paint.NET over Photoshop for various reasons. Which app are you refering to that specifically has a Replace Color option?.Pixote. said:Sduibek said:There's a critter called "Bloody Floater" in the data files, which of course doesn't appear in game.
Here's a quick and dirty recoloring. Promising or lame?
Lame - I'm sorry to say...re-colouring with the replace colour feature is quick and nasty, the originals look fine IMO.
25.0% Laser Rifle
25.0% Minigun
16.6% Flamethrower
16.6% Plasma Rifle
8.3% Gatling Laser
8.3% Rocket Launcher
Sduibek said:Invasion Mutants (i.e. after towns have been invaded and slaughtered) now randomize their starting weapon - previously just had Minigun(s).
How do these look for chance-to-spawn-this-weapon-on-the-mutie?
Code:25.0% Laser Rifle 25.0% Minigun 16.6% Flamethrower 16.6% Plasma Rifle 8.3% Gatling Laser 8.3% Rocket Launcher
Isn't that the point?.Pixote. said:Otherwise it might too difficult to defeat the super mutants.
gvx said:
Google Docs said:Sorry, we are unable to retrieve this document.
Sduibek said:gvx said:Google Docs said:Sorry, we are unable to retrieve this document.
Cool, got it this time. Yeah this is weird, I haven't seen this error before. Would you be willing to send me the files you use for debug logging? I had it set up previously but that was on my hard drive that crashedgvx said:Sduibek said:gvx said:Google Docs said:Sorry, we are unable to retrieve this document.
sorry it OK!!