Well so far AFAIK, all i've placed is the ability to play Fallout within Fallout, which was something that could be done in the official demo. I thought that was pretty sweet as far as easter eggs go.Continuum said:Personally I hate this kind of cheap rip offs and I consider references, or special encounters as silly goofy shit. They're game breakers to me. Also, I do hope you'll not plant any more of this shit. One Fallout 2 and its pity clones is enough, I think.Sduibek said:it's neat to have a Blade Runner reference and it does look cool.
Anyway, just letting you know that far superior replacement does exists. Do whatever you want, of course
I see what you're saying for sure. Easter Eggs is kind of a 'Like It Or Hate It' thing, I would wager. As far as your verbiage though, RP Breaker is probably a better phrasing than Game Breaker
If you want to take a look at the one I added, PM me and i'll give you instructions to find it.
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In other news, updating damage_p_proc for some critters, that didn't have it or had a crappy version of it. Just working on Shady Sands at the moment; next is probably Junktown and then Necropolis:
Code:
// When critter takes damage, and damage came from player or player's buddy, AND the critter can SEE who hurt them, attack whomever hurt them: --Sduibek
// *** Also check to make sure combat isn't already taking place, to avoid crashes.
//
variable LVar7 := 0;
LVar7 := source_obj;
if (LVar7 == dude_obj or party_member_obj(LVar7)) and obj_can_see_obj(self_obj, LVar7) and not(combat_is_initialized) then begin
attack_complex(LVar7, 0, 1, 0, 0, 30000, 0, 0);
end