Not needed, I found the issue. Thank you though
Thank you, i'd forgotten about that. It will be updated with Alpha 4 and i've added it to my "Things To Check Before Uploading The New Version" checklist. Yep, I've had to make myself a list of reminders so that I stop uploading versions that are bugged or missing files or have debug cheat mode enabled. lulzWasjök said:Hi, i have some questions.
Why the Version Number in the main menu is still alpha 1 ()i have the newest 3).
Yes this is planned for Alpha 4. Tycho and Ian will have unique look (Bald Guy and Long Hair Guy respectively) and will have that for all armors, except perhaps Power Armor, because I don't think helmetless power armor graphics were ever fully completed.Wasjök said:And is there a way to get the new npc armor critters for cassidy and ian (like in f2). Cause when i change armor on Ian he is looking like the npc (no long hair style anymore). And what is about a apaarance (diffrent looks) mod for f1?
Sduibek said:Okay let's try this again. This time includes a few scripts (main important one we care about is v13comp) and also will fix the issue of teleporting into rock on the v13caves map.
Same as before, put them in Scripts folder, overwriting the current files, and try again by clicking on the vault door computer.
If it doesn't work then "examine" your character to reset the variables and try again.
http://www.megaupload.com/?d=EGRQIXP8
Yeah, I ran into that problem with WinRar too.alexander37 said:For some reason the Vault 13 fix won't even unzip or let me copy it to the directory. It throws an error message.
Rest for ten minutes before exiting to world map, after doing that once you should be fine. Fallout does that crash when it gets mad about scripts being changed around. Happens to me when doing play testing. If resting before you exit the map doesn't work you'll have to try an older save.alexander37 said:Now I cannot travel anywhere on the world map without black screen of doom and application error. I was hoping when I reinstalled windows I'd never see one of those again when playing these games.
Nope. Patience young Skywalker.Wasjök said:is there a date for the next update yet?
Hey Sduibek, I gave that and a couple of other combinations a try but had no luck - always stuck in the wall via the poster or refused entry via the terminal. Dunno, maybe it helps when you get the savegame? I have no other idea what I could try.Sduibek said:Tragal- that's actually surprising.... Okay try this-- open your most recent save that had the issue (old script) and walk to a random Desert or Mountain map and save the game in a new slot. Run the little reset thing, then go back to Vault 13 cave. Any luck?
tragal said:Yes please, if you would send me the savegame(s) that would be great. Also your VAULT13.GAM (fallout/DATA/DATA) too please.Sduibek said:Hey Sduibek, I gave that and a couple of other combinations a try but had no luck - always stuck in the wall via the poster or refused entry via the terminal. Dunno, maybe it helps when you get the savegame? I have no other idea what I could try.alexander37 said:Tragal- that's actually surprising.... Okay try this-- open your most recent save that had the issue (old script) and walk to a random Desert or Mountain map and save the game in a new slot. Run the little reset thing, then go back to Vault 13 cave. Any luck?
Known bug in Alpha 3 unfortunately (see above, thanks for reporting it though)dron said:Irwin quest for killing raiders on his farm never ending. when i kill all of them and returns to irwin, hi saya that i try to fool him and sand me back
Sent you a PM with links.tragal said:Here you go (couldn't figure out how to attach it otherwise):
http://www.megaupload.com/?d=2XMVP1MH
I hope you are more lucky than me
It's not that i'm aware of. I think possibly back in Alpha 1. What version are you playing?Mrere said:Set doesn't notice killing of the super mutants in the Watershed area. Is this a known bug?