I don't think they can sell Van Buren, based on the Vivendi deal. But they could have someone else finish it. That way they don't incur dev costs, don't have the extra BIS staff, ect. A deal could probably be structured if someone was willing to take the risk.
Kharn said:I don't think they can sell the engine.
Carsten Strehse said:Just want to let you know that we truly think that this would be the best for FO3. If the former BIS staff really can handle this we would immediatly stop our efforts to get the license and make the way free for them.
Carsten Strehse said:Just want to let you know that we truly think that this would be the best for FO3. If the former BIS staff really can handle this we would immediatly stop our efforts to get the license and make the way free for them.
Carsten Strehse said:Just want to let you know that we truly think that this would be the best for FO3. If the former BIS staff really can handle this we would immediatly stop our efforts to get the license and make the way free for them.
I think what you are referring to is that since Ineptplay never announced FO3, then Titus don't have rights to it. There is stipulation in their contract that means that if Ineptplay announce a title, then Titus hold all rights to that title including publishing rights, individual intellectual rights and so forth.Executioner said:The fact that Interplay keeps denying the existence of Fallout 3 would be a big help in a copyright/intellectual property decision in court. If Interplay didn't order the start up of development, all Fallout 3 material would be property of Black Isle. With that, if Black Isle doesn't have a line in their contract stating that all of their projects belong to Interplay... ...things would look very promising.
Yes, the engine itself can be bought or licensed. The problem is that the engine was most likely developed as an in house engine. This means that it is unlikely to be documented to an extent which would normally allow licensing to third parties. Outright sale of an engine would likely be hideously expensive. Likewise, licensing the engine itself could cause conflicts with Ineptplay's contract with Titus when the title comes to publishing.kumquat said:I think the engine can be bought in one way or another is my point
Kharn said:Carsten Strehse said:Just want to let you know that we truly think that this would be the best for FO3. If the former BIS staff really can handle this we would immediatly stop our efforts to get the license and make the way free for them.
Cool beans, Carsten, you're a true fan.
A question, though, if you can answer it; if former-BIS were to push this plan through, they'll need major financial backing. Could and would you be interested in giving them this and possibly other backing?
Just asking
Well, my guess would be that the ex-BISers would still need some funding help, so maybe you'll get to play that part. Not a bad thing to "own" the Fallout license, even if you don't develop the games.Carsten Strehse said:Just want to let you know that we truly think that this would be the best for FO3. If the former BIS staff really can handle this we would immediatly stop our efforts to get the license and make the way free for them.
Carsten Strehse said:Well, I think if the BIS guys really told such things they already have a plan how they can handle the financing. If not, I'm sure they will contact me.
The only thing I ask myself: Why now, why not earlier? If they have an idea how to develop the game till the end on their own, why haven't they told IPLY much earlier? I mean, Josh left the company months ago. The whole situation could have been avoided then.
I really don't want to be the party-pooper here, but the story sounds not very realistic to me. Sadly...