Foxx
Russian Modder
Version Nevada CE 3.4 is probably the latest and will no longer be updated.
Last edited:
I was wondering. Is it me, or most traders don't have anything to sell ? ( and i mean nothing, like not even a rock)
About the idle men...
I encountered dozens of them, scatered in multiple cities, big and small. But so far, it seems that i only needed one, to drive the train. Does that mean that they are several guys for the same purpose in case some of them die ? Does it matter who i hire to drive the train ? Does it change anything ? Are they other quest that require idle men ?
And on an unrelated note, I was curious how 1 was supposed to find the family of Mordino from Hotel Silver, I ended up having to use Strykers computer to get dirt on em, but I really wanted to figure out where I could've found his family. I made it to his restaurant, but the kid never told me where they were. Was curious how that was supposed to go down. Even with a 104 speech I couldnt convince the kid to help me
I did not play for this side, but when modifying the family saw in the basement at the railway station in Reno.
Like I said, I didn't play for that story. According to the script here is to clean up the garbage and open the passage. Here screens from editor removed the drawers and boxes:Do you know where exactly that is? Ive searched the entirety of that location and I cannot find it. Kinda shocked how I cant find it since I think Im decent at pixel hunting
Like I said, I didn't play for that story. According to the script here is to clean up the garbage and open the passage. Here screens from editor removed the drawers and boxes:
Do not always rely on the backlight. Behold:Anybody know where this signal jammer is in Hawthorne? Somehow I dont see this jammer anywhere in the hangar. Every highlighted container has already been looted. I looked online to see what the picture of the jammer was, and I've never seen its icon before.
Do notIm going to go smack my head against a wall
Have you solved other parts of that quest? Like with the Slavers, and also taking the evidences from other corrupt individuals?
Well after learning that I needed to do the Mayors questline. So the evidence I turned into the police officers, was apparently the wrong thing to do. So I reloaded an earlier save.
I currently have the confession from H Wallis, about the Geek and Bob Neal, I have the receipt from the Drug Lab Kennel showing H Wallis buying from the Drug Lab.
So I believe after reading more on the wiki, I need to complete the Mayor Questline, to actually free the Geeks. So assuming that was the case, I have talked to the Mayor, and Im able to advance his dialogue until he asks me "Who was the owner of the Drug Lab Facility?"....which I assume is H Wallis due to the recept I have from him purchasing from the Drug Lab, but apparently the evidence doesnt help, the only dialogue option I have is "I havent managed to work that out yet"
So now Im stuck. Cant figure out what proof I need in order to advance the Mayors dialogue
Edit: Huh, so apparently I needed something called a Slavers Receipt. Had no idea where it was. So I just created it from the Editor. But turns out it was in the safe of the Head Slaver. No idea how I could've gotten into that room without having to kill all the Slavers though. Couldnt get past the door before he tells you to not open it.
Also a little confused on the motivations behind each of the head players involved in the investigation, but thats moot.
Go into slaver's camp next equip a "functional/repaired" radio into item slot and use it. Say over the radio that one of the slaves escaped. The overseer/master slaver will shortly after walk out of his room to speak with other slavers for a short period of time. You now have a short while for looting his room including his safe ( be sure to steal the key to his rom from him before you call him out because the key might be nessecary to open the room/safe)