Kradath said:
I think ME2 had an epic story, but not every single game needs to have a story of epic scale, for fallout something like that simply does not fit (as seen in fo3) so I'd be glad if NV has not an epic, but simply a good story fitting into the proportions of the setting and the area.
Mass Effect 2's story is only "epic" in the sense that it has lots of orchestral music and a big, dumb boss at the end. The story itself in that game is broken beyond belief and makes absolutely no fucking sense when put under scrutiny. Characters often have no plausible motivations for anything they do and almost always take the worst possible course of action in every situation. The worst insult is that at the end of the game, nothing that transpired in it even really matters. There are a few significant developments (one that comes in a DLC add-on, hurhur), but for the most part we're back to exactly where the first game started. It's sloppy as hell and reeks of a writing team who didn't know what the hell they were doing.
It really is kind of sad that every game these days needs to have a story about saving the world/galaxy/universe/existence itself. We need more stories like Planescape that are just about making sense of one's place in the world, or solving smaller personal conflicts, etc., as to me they're always the most compelling and plausible. Mirror's Edge is one of the few games I've played recently that does that... though the story isn't great, I'm glad it didn't insult my intelligence by trying to shoehorn some "epic" plot into a game that didn't really need it.