Fallout: New Vegas screenshots

I really like those bots.

I don't care much about the graphics overall, but it will be nice when the next generation of consoles comes along. There aren't enough big budget PC exclusives these days.
 
Adamguy61 said:
umm... do you think the graphics could just be because they haven't added final touches yet? It makes alot of sense due to the sheer size of the world they have to develop, they dont have time to add the "final touches" when they havent even finished the main stuff yet.....

If you mean decently detailed textures and static objects giving off shadows they weren't in Fallout 3 either.
 
Khan FurSainty said:
In the last picture is it just me, or is his foot standing in midair?
The bumps in the road are only visual. The game engine sees it at normal flat ground, I'm sure.

So yeah.
 
God damnit an m4 and a Garand. Those weapons had better be the rarest rarest guns you can find and not the norm. It's like fallout tactics all over again. I need actually well designed futuristic guns.
 
Am I the only one who hates the design of the robots? It just doesn't seem practical. Yes, I know it's a fictional world, but the principles of physics and engineering still exist. Don't give me that "Science!" line.

And yes, these graphics are dated, hopefully they are not final. Usually I don't focus too much on graphics, but for some reason these are really standing out to me. Of course, graphics don't mean a thing if there is really great RPG game play, but honestly, do you all really think that this will come anywhere near the level of great game play as the original Fallouts, or even just other good RPGs? Judging by who is running the show and creating the game, the state of the industry now, the state of the Fallout franchise now, better graphics certainly won't hurt.
 
verevoof said:
Don't give me that "Science!" line.

Why not? "Science!" doesn't excuse everything, but it does mean that on balance there's a lot of leeway between actual, practical, modern-day science and the way people perceived the future in the 50s. Mono-wheeled robots with video-screened faces fit that description to a T. It's that you can't really put a person in a suit like that, otherwise they could've come straight from a 50s B-reel film.
 
Professor Danger! said:
What's up with everyone on here bitching about graphics?
It helps us forget that everything else in the game will be as bad or even worse... At least for me...

Well, not everything. Quest design and shit.

Paul_cz said:
Not to mention that there are character shadows, just like in Oblivion and Fallout 3. It is not dynamic lighting like in amazing Stalker series, but it is enough. When I play FO3 (right now actually, just entered Point Lookout) I never think about some fucking shadows or whatever anyway.

Fallout 3 looks good enough :P
That's because Bethesda knows how to go around their engine's limitations. It's relatively easy, if you've ever fired up their CS, but it probably takes a lot of skill and experience to do right (going around a limitation, that is). Obsidian are probably just not used to it, and, in my eyes, the difference is more that obvious. Fallout 3's graphics are just ugly. New Vegas' are atrocious.
 
Brother None said:
verevoof said:
Don't give me that "Science!" line.

Why not? "Science!" doesn't excuse everything, but it does mean that on balance there's a lot of leeway between actual, practical, modern-day science and the way people perceived the future in the 50s. Mono-wheeled robots with video-screened faces fit that description to a T. It's that you can't really put a person in a suit like that, otherwise they could've come straight from a 50s B-reel film.
Well, would someone mind telling me where the components that make the wheel actual work are contained? It just looks like a piece of metal and two bolts connecting the wheel to the rest of the body. And the "fingers" are basically door hinges with no logical source giving them the ability to move. It just doesn't make sense to me; I like the concept of the robots, it just could have been executed better.
 
EnglishMuffin said:
God damnit an m4 and a Garand. Those weapons had better be the rarest rarest guns you can find and not the norm.

Why? There were millions of Garands made even before the timeline diverged. You might have more of an argument against the M4 though...
 
verevoof said:
Well, would someone mind telling me where the components that make the wheel actual work are contained

Sure, just as soon as you explain what Robby the Robot sees with.

I'm feeling you're missing the whole point of "Science!" and retro-50s here.
 
Robby has radar and scanners.

I enjoy retro 50s "Science!" technology as much as the next person, but with this design it's just not cutting it for me. Guess I'm more left brained or whatever.
 
Ixyroth said:
No shadows whatsoever? Not even a little static lighting or shadow circles under the characters?

What year is this?

Good use of dynamic lighting and shadows can turn an otherwise mediocre-looking game (models/artwork) into something fairly impressive. Take S.T.A.L.K.E.R. for example.

FO1/2 may have been 2D, but at least you could say the artwork and overall design were quality. There is no quality in these screenshots and it's really, really obvious.

PC Version of Fallout 3 has shadows.

and apparently shadows make a game good :ugly:
 
and apparently shadows make a game good

Well, trying to land a helicopter in some games gets a great benefit of having shadows. Also useful for noticing big flying objects above you.
 
verevoof said:
Robby has radar and scanners.

I enjoy retro 50s "Science!" technology as much as the next person, but with this design it's just not cutting it for me. Guess I'm more left brained or whatever.
no no. I agree with you here on that part. Dont fail in Kharns trolling at you ;) !
 
UnidentifiedFlyingTard said:
PC Version of Fallout 3 has shadows.

and apparently shadows make a game good :ugly:

When you put out fucking screenshots like these, I assume you'd want to give the best representation of the quality of the *graphics* which will actually be present in the game. The overall presentation here, including the models and textures, is amateurish.

If the engine is capable of lighting, why has it been disabled? Remember how Oblivion looked in pre-release screenshots vs. the actual game?

And depending upon the game, shadows can make a huge difference in gameplay, not just atmosphere.
 
To me it mainly looks like whoever took the screenshots wasn't really trying hard enough to capture a good scene so to speak. I think Fallout 3 looks good in many instances but quite bad in others and most of the screenshots so far for New Vegas remind me of those bad situations in Fallout 3.

The engine *is* showing its age also and it will obviously not be an amazing experience graphically but they're really not doing a good job of showing the engine from its good side so far.

Not that I really care. The test will come in eventual gameplay improvements and quest design.
 
verevoof said:
Well, would someone mind telling me where the components that make the wheel actual work are contained? It just looks like a piece of metal and two bolts connecting the wheel to the rest of the body.

Well, maybe it uses the same anti-gravity device of the FO3 Eyebots and the wheel is used just as support. :look:
 
Brother None said:

And that should pretty much end that discussion.

As for the drive and gyroscopic device, it is totally possible that engine is electric and housed within the wheel itself. It'd have to be small and powerful, but that's not outside the realm of believability in the Fallout world. Like Brother Kharn said, Science!

Personally, I think the new robots look fantastically "Fallout" and would have made a hell of a lot more sense roaming around in Washington than the Protectorons that were in the grocery store and on every street corner, especially given the new robot's ability to be multi role (i.e. a town greeter/tourist info hub, a cop, and pretty much anything else you can slap a face on it for, I'd imagine). A good addition to the world, I think.
 
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