Fallout Nuka World DLC trailer and information are online

Redpilling here

The reason why Nuka World has military grade robots/security is because
the Nuka Cola company had the best chemists in the world working for them, and the military wanted to hire them as weapons developers.

Under the Nuka Cola Bottling Plant in the park is a laboratory where some of the Nuka Cola staff were working on Project Cobalt, a top secret military project to enhance nuclear weaponry into an even larger weapon of mass destruction. Essentially, the Nuka-Nuke.

The radioactive isotope used in Nuka Cola Quantum is actually a toned down version of the isotope developed for use in this new weapons system.

The Nuka-Cola company had also teamed up with several high tech firms like Vault-Tec, Robco, and Arcjet, to get "rides" from those companies into the galactic zone of the park. RobCo's "star core" system is actually managing all the robots in the park, which were intended to double as security for the park/lab in case a war broke out.

John-Caleb Bradberton, the creator of Nuka Cola, is also revealed to be alive, having agreed to work for the military only if they gave him their prototype life extension system, which is basically a prototype version of what House used to stay alive. Unlike House though, only his head could be preserved. You find him at the end of Sierra Patrova's quest, and can either kill him, in exchange for his death causing the seal on a big safe like door to turn off, allowing you to get access to some of the designs for the weapons developed as part of Project Cobalt, or you can keep him alive so Sierra can talk to him in exchange for some Nuka Cola costume or some other trivial prize.

All of this is 100% side quest material unrelated to the main plot.
 
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Redpilling here

The reason why Nuka World has military grade robots/security is because the Nuka Cola company had the best chemists in the world working for them, and the military wanted to hire them as weapons developers.

Under the Nuka Cola Bottling Plant in the park is a laboratory where some of the Nuka Cola staff were working on Project Cobalt, a top secret military project to enhance nuclear weaponry into an even larger weapon of mass destruction. Essentially, the Nuka-Nuke.

The radioactive isotope used in Nuka Cola Quantum is actually a toned down version of the isotope developed for use in this new weapons system.

The Nuka-Cola company had also teamed up with several high tech firms like Vault-Tec, Robco, and Arcjet, to get "rides" from those companies into the galactic zone of the park. RobCo's "star core" system is actually managing all the robots in the park, which were intended to double as security for the park/lab in case a war broke out.

John-Caleb Bradberton, the creator of Nuka Cola, is also revealed to be alive, having agreed to work for the military only if they gave him their prototype life extension system, which is basically a prototype version of what House used to stay alive. Unlike House though, only his head could be preserved. You find him at the end of Sierra Patrova's quest, and can either kill him, in exchange for his death causing the seal on a big safe like door to turn off, allowing you to get access to some of the designs for the weapons developed as part of Project Cobalt, or you can keep him alive so Sierra can talk to him in exchange for some Nuka Cola costume or some other trivial prize.

All of this is 100% side quest material unrelated to the main plot.
Put this in spoiler tags
Wait, does this Wack-A-Mole machine use the exact same logo and name of the Donkey Kong Style game?, Jesus christ Bethesda, at least be creative.
Re-using assets is a bad thing?

Assaultrons. At a Theme Park.

A type of Robot designed for military use should not be at a f*cking theme park.
It's an EPCOTT-type "World of Tommorow" exposition. Military tech is exactly what you'd want to have there, especially for Fallout USA- the real EPCOTT is dominated by multicultural shit, which wouldn't fly in the world of Fallout. M
Why would a theme park need military grade security especially during pre-War times when war was on the horizon? Suddenly the US Military is willing to give away T-51b power armor just for theme park security instead of handling the massive riots and societal collapse established in actual lore...
A single T-51B is hardly going to make the difference for the US- it can have value as a propaganda piece.
  • Why the hell are the Hubologists back?! They were supposed to be a joke in Fallout 2 and they all were meant to die out in Fallout 2 regardless of what you did for them, so why did Bethesda bring them back?! Are they that creatively stifled humour-wise that they had to resort to taking jokes from the older Fallout titles? (The probable answer is yes)
Well, they certainly weren't just a random encounter. They had a rather major questline attached to them, and lore around them. And, according to that lore, they were a pre-War organization. Even if the entire San Francisco branch died out as per Fo2, there's no reason to think they'd be the only ones. Personally, I'm happy they're back; as someone who finds Scientology pretty cool, hoax that it is, I was happy they brought back the Hubologists. That said, the whole questline is pretty creatively bankrupt- but hey, so was Stranger Things, and that was great.
  • So Sierra from Fallout 3's Capital Wasteland could somehow walk all the way to Nuka World in her drugged up condition? All for a pointless cameo to remind players that Bethesda made FO3? What a joke...
She drinks Nuka Cola, she's hardly strung out on crack.

I guess all we can do now is accept that the Fallout series is well and truly dead (though it probably died once Fallout 4 came out or when Bethesda acquired the franchise). From the ways that modern gamers ask for more of this shit while being too afraid of constructive criticism that they bash any critic (or 'haters' as they would say), I suspect that this downward spiral will not be ending any time soon.

At least we got New Vegas from all this (that was made by actual competent developers that have history and experience with the Fallout franchise).[/QUOTE]

They brought back the Nuka Cola obsessed lady from Fallout 3. Guaranteed infinite fetch quests right there.
Welp, you're wrong.
 
Here's some load screen lore on the various Nuka-Cola flavors in the DLC

-Nuka-Cola Victory and Nuka-Cola Quartz are two examples of regional brands. These flavors in particular were only distributed in the southwestern area of the United States.
-Nuka-Cola introduced fruit-flavored beverages such as Nuka-Cherry, Nuka-Grape and Nuka-Orange only a few short years after the corporation was founded. They were an instant success.
-Nuka-Cola Dark was the corporation's attempt at entering the alcoholic beverage market. Boasting 35% alcohol-by-volume, the unusual soft drink found its success at many of the finer lounges and restaurants around the country.
-Although the Nuka-Cola Corporation would never admit it, Nuka-Cola Wild was released to directly compete with Sunset Sarsaparilla after attempts to acquire that company met with failure.
-Nuka-Cola's signature rocket-shaped bottle replaced the traditional curved bottle when a rival corporation successfully sued for patent infringement. Fortunately, the public saw the new bottle as an improvement and Nuka-Cola's sales increased.

There are also like 15 more flavors of Nuka-Cola introduced as part of an official "Nuka-Cola recipe book" collection, which are basically homebrew flavors, and not like officially sold products.
 
Redpilling here

The reason why Nuka World has military grade robots/security is because
the Nuka Cola company had the best chemists in the world working for them, and the military wanted to hire them as weapons developers.

Under the Nuka Cola Bottling Plant in the park is a laboratory where some of the Nuka Cola staff were working on Project Cobalt, a top secret military project to enhance nuclear weaponry into an even larger weapon of mass destruction. Essentially, the Nuka-Nuke.

The radioactive isotope used in Nuka Cola Quantum is actually a toned down version of the isotope developed for use in this new weapons system.

The Nuka-Cola company had also teamed up with several high tech firms like Vault-Tec, Robco, and Arcjet, to get "rides" from those companies into the galactic zone of the park. RobCo's "star core" system is actually managing all the robots in the park, which were intended to double as security for the park/lab in case a war broke out.

John-Caleb Bradberton, the creator of Nuka Cola, is also revealed to be alive, having agreed to work for the military only if they gave him their prototype life extension system, which is basically a prototype version of what House used to stay alive. Unlike House though, only his head could be preserved. You find him at the end of Sierra Patrova's quest, and can either kill him, in exchange for his death causing the seal on a big safe like door to turn off, allowing you to get access to some of the designs for the weapons developed as part of Project Cobalt, or you can keep him alive so Sierra can talk to him in exchange for some Nuka Cola costume or some other trivial prize.

All of this is 100% side quest material unrelated to the main plot.
... This is actually acceptable. Except for that whole bit about the nuka cola creator still being alive (which further trivialized death's role in fallout) this lore is actually decent.
Never thought I'd say this but good job Bethesda.
 
It really did exceed my expectations.
Me too. Tbh I didn't think they'd even bother giving an explanation for the military level security. Although I'm sure the quest design is still 85% radiant Bullshit.
With what little time I spent in fo4 I think i only found like two quests that weren't procedurally generated.
 
Except for that whole bit about the nuka cola creator still being alive (which further trivialized death's role in fallout)
While I don't necessarily disagree, I do understand why they did it.

Can't have a knock off Disney World if you don't reference all the wild rumors about how Walt Disney supposedly had his head cryogenically frozen.
 
While I don't necessarily disagree, I do understand why they did it.

Can't have a knock off Disney World if you don't reference all the wild rumors about how Walt Disney supposedly had his head cryogenically frozen.
I mean... You can. But fallout has inadvertently created too many ways to live essentially forever imo. And as I type this I realise you said you agree so I'll just shut up now. :)
 
A single T-51B is hardly going to make the difference for the US- it can have value as a propaganda piece.

Well, they certainly weren't just a random encounter. They had a rather major questline attached to them, and lore around them. And, according to that lore, they were a pre-War organization. Even if the entire San Francisco branch died out as per Fo2, there's no reason to think they'd be the only ones. Personally, I'm happy they're back; as someone who finds Scientology pretty cool, hoax that it is, I was happy they brought back the Hubologists. That said, the whole questline is pretty creatively bankrupt- but hey, so was Stranger Things, and that was great.

She drinks Nuka Cola, she's hardly strung out on crack.
It's still military grade power armor. It still does not make much sense for the military to hand over power armor like that and it's still overkill using power armor for theme park security (now if they used military combat armor as default theme park security, that may make more sense since it would reference the instability of society due to destabilizing circumstances and I'd imagine even low level security would be given advanced armor to defend themselves). The other thing that bothers me is the Enclave Power Armor on display in the park since said armor only came into existence after the war (unless the armor is just a statue by a prophetic sculptor).

The questline of the Hubologists, even if it got an ending slide, still ends with them dying in all circumstances. They were supposed to be a one-game joke and bringing them, out of all factions to choose from, back feels like a token attempt to reference older games that does not really mean much since they're still a side-show attraction.

It's still a long walk for someone like Sierra to take and based on her character in FO3, I'd expect her to either die during the journey since she's either too naive (like the way she talks about Ronald Laren), too desperate for Nuka Cola Quantum or the combination of the two. So her being there is still quite a stretch. Also, wasn't Sierra's quest in Nuka World a fetch quest up to a certain point?

Welp, you're wrong
'Welp, you're wrong too.' /s

I guess we'll have to agree to disagree then. For me, the franchise is akin to a corpse at this point with Bethesda adding new flairs and gimmicks to keep people interested in the corpse with certain modders being capable of bringing said corpse to life with Nuka World not being appealing for me at least. I don't see the appeal of Nuka World even if it is fun though credit where credit's due, Bethesda did try to explain why is there military tech at a theme park of all places.
 
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Re-using assets is a bad thing?
That's usually what they call being lazy.

Well with this gigantic turd getting closer to its release date the appropriate thing to say is

The+ride+never+ends_986f70_5927021.jpg


I'm sure us NMA users are going to be in for one hell of a ride.
 
Redpilling here

The reason why Nuka World has military grade robots/security is because
the Nuka Cola company had the best chemists in the world working for them, and the military wanted to hire them as weapons developers.

Under the Nuka Cola Bottling Plant in the park is a laboratory where some of the Nuka Cola staff were working on Project Cobalt, a top secret military project to enhance nuclear weaponry into an even larger weapon of mass destruction. Essentially, the Nuka-Nuke.

The radioactive isotope used in Nuka Cola Quantum is actually a toned down version of the isotope developed for use in this new weapons system.

The Nuka-Cola company had also teamed up with several high tech firms like Vault-Tec, Robco, and Arcjet, to get "rides" from those companies into the galactic zone of the park. RobCo's "star core" system is actually managing all the robots in the park, which were intended to double as security for the park/lab in case a war broke out.

John-Caleb Bradberton, the creator of Nuka Cola, is also revealed to be alive, having agreed to work for the military only if they gave him their prototype life extension system, which is basically a prototype version of what House used to stay alive. Unlike House though, only his head could be preserved. You find him at the end of Sierra Patrova's quest, and can either kill him, in exchange for his death causing the seal on a big safe like door to turn off, allowing you to get access to some of the designs for the weapons developed as part of Project Cobalt, or you can keep him alive so Sierra can talk to him in exchange for some Nuka Cola costume or some other trivial prize.

All of this is 100% side quest material unrelated to the main plot.

If that is true than this is really average writing, not to mention ripping of FNV (not I do not consider it to be a logical progression. Inspiration is something else than bluntly copying something), and of course make use of a popular as I told Bethesda would probably do. (here's a hint Bethesda, when people expect you to do something, surprise them by not doing that but do something completely different and unexpected. That is how your surprise people)

A soda company has the best chemists in the world working for them? Not universities, companies focused on chemical related products, or the government? I can buy that a soda company would want to have qualified chemists working for them but this is not exactly rocket science, you are making soft drinks not rocket fuel. Oh, and wouldn't the smartest chemists in the US work for West Tek or Big MT, dedicated research and development companies.[/spoilers]
 
Put this in spoiler tags
Nobody here honestly cares about Spoilers tbh.
Re-using assets is a bad thing?
Not nescessarily, but if your making two unrelated games, they should be using different logos and names.
It's an EPCOTT-type "World of Tommorow" exposition. Military tech is exactly what you'd want to have there, especially for Fallout USA- the real EPCOTT is dominated by multicultural shit, which wouldn't fly in the world of Fallout. M
How many Nuclear Weapons are there at Disney World? That's right 0

Military Grade Equipment doesn't belong in a theme park.
It's not the worst thing in the world. It's presented in a semi-sensical way.
I've seen the semi-sensical way. He wants to put the target on your back. Again, why not present that like Fallout 2 where your being manipulated by the Sherriff rather than outright saying it.
This really isn't a thing to be angry about
Sierra was a stupid character in a nonsensical quest. Seriously, why do Bethesda always bring back the most retarded characters.
a new weird population of escaped animals is hardly a new thing in Fallout.
If your reffering to Deathclaws, they were mass produced by the military, and also due to the Master's work.
 
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Seriously, why do Bethesda always bring back the most retarded characters.
In this case - because she is a fan of everything nuka cola. Simply because 'most retarded characters' correlates to the DLC's theme.
A soda company has the best chemists in the world working for them? Not universities, companies focused on chemical related products, or the government? I can buy that a soda company would want to have qualified chemists working for them but this is not exactly rocket science, you are making soft drinks not rocket fuel. Oh, and wouldn't the smartest chemists in the US work for West Tek or Big MT, dedicated research and development companies.[/spoilers]
Maybe he's like Mr.House predicted that the nuclear war is inevitable and started to hire all the best staff to persuade the goverment to cooperation. Why the fucking theme park? Nobody gonna looking for him there apparently, not that stupid. Yeah, that's a stretch.
Won't be suprising if it's true.
 
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I wouldn't have minded if the US Army had given Nuka Cola some old suits of T-45 power armour, spare suits that didn't quite meet the standards of the National Guard or something. Not perfect, but more than enough for security work. But T-51, (former) top-of-the-line frontline equipment? C'mon.
Oh well, it's the usual bollocks. I ain't even mad anymore.
 
We're going to lead the ride.
So.. The project Cobalt revealed to be what, Molotov-Cola from Fallout 3? Or it's part of something bigger?
What you get in-game is basically a quantum powered mininukes, and Nuka-Nuke launcher. It does significantly more damage then a normal fatman. A normal Fatman does 670 damage, the Nuka-Nuke Launcher does 993, also different colored explosions and whatnot due to the quantum isotope.

If that is true than this is really average writing, not to mention ripping of FNV (not I do not consider it to be a logical progression. Inspiration is something else than bluntly copying something), and of course make use of a popular as I told Bethesda would probably do. (here's a hint Bethesda, when people expect you to do something, surprise them by not doing that but do something completely different and unexpected. That is how your surprise people)

A soda company has the best chemists in the world working for them? Not universities, companies focused on chemical related products, or the government? I can buy that a soda company would want to have qualified chemists working for them but this is not exactly rocket science, you are making soft drinks not rocket fuel. Oh, and wouldn't the smartest chemists in the US work for West Tek or Big MT, dedicated research and development companies.[/spoilers]
You forget, Nuka-Cola was like the largest pre-war company in the world besides maybe RobCo, and Vault-Tec. They hired anyone they wanted, bought out anyone they wanted.

Maybe he's like Mr.House predicted that the nuclear war is inevitable and started to hire all the best staff to persuade the goverment to cooperation. Why the fucking theme park? Nobody gonna looking for him there apparently, not that stupid. Yeah, that's a stretch.
Won't be suprising if it's true.
I do believe I recall seeing something where he mentioned he guessed the war as coming, but that's not why he hired the staff he did, he had hired them long before that.
 
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You forget, Nuka-Cola was like the largest pre-war company in the world besides maybe RobCo, and Vault-Tec. They hired anyone they wanted, bought out anyone they wanted.
Coca-Cola's not the smallest company in the world, but you don't see them developing nukes or being listed as a company heavily involved in the US's military-industrial complex.
 
Coca-Cola's not the smallest company in the world, but you don't see them developing nukes or being listed as a company heavily involved in the US's military-industrial complex.
Nuka-Cola is also far larger and more powerful the Coca Cola ever was in real life. They basically existed in a near zero competition market since they bought out everyone. Imagine how much more richer Coca Cola would be if they bought out every other soft drink company in America?

Also its Fallout, everyone was involved with the military, or The Enclave, one way another.
 
Nuka-Cola is also far larger and more powerful the Coca Cola ever was in real life. They basically existed in a near zero competition market since they bought out everyone. Imagine how much more richer Coca Cola would be if they bought out every other soft drink company in America?
Dude, regardless of the prosperity of Nuka-Cola, they made fizzy drinks. They're not exactly a company necessary to waging a Cold War.
Also its Fallout, everyone was involved with the military, or The Enclave, one way another.
Since when? I can name several companies involved with the military but they're all weapons manufacturers or else dependent on government contracts, Nuka-Cola's not one of them.
 
Dude, regardless of the prosperity of Nuka-Cola, they made fizzy drinks. They're not exactly a company necessary to waging a Cold War.

Since when? I can name several companies involved with the military but they're all weapons manufacturers or else dependent on government contracts, Nuka-Cola's not one of them.
No, but they do have some of the greatest chemists in the world working for them, which makes them prime targets for military contracts into chemical warfare.

Just like how Wilson Atomatoys' large manufacturing facilities made it a prime target to be part of the military's SCYTHE project, to convert many civilian companies into mine ad munitions manufacturing centers should the need arise.
 
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