Alphons
National Beholder
I don't think those Russian psy-ops are particularly effective if the best they got is some no-name with less than 50k subs making videos about old RPGs and mods on Youtube.
Holy shit this is amazing, I need to grab some popcorn
First a virus ravages the planet, then people argue online while some countries threaten war and dropping the nukes. It does feel like a real life Van Buren.
Why links doesn't work?
Spanish
No entiendo porque tanta disputa, este trabajo esta hecho con cariño y eso se nota al jugarlo. me cuesta comprender como la gente por el simple hecho de armar contriversia tira basura al trabajo de otros en lugar de alegrarse, en todo caso en LATAM estan muchos fans hispanos de fallout enterados del progreso de F:Yesterday y esperan con ansias poder jugarlo
Fine with me..Ok guys just shut the fuck up about politics and talk about Fallout then [....]
Any other debate related to this will be vatted.
Fine with me..
Back to topic
@hexer
By the way I sure do hope that by "hardcore dedicated fans only" doesn't mean "patreons on paetronite only", but if so than tough luck, gonna w8 for the final release
w8 was that google translate? or are there Poles here behind every corner?! as Far as I remember Your nationality is somwhere Balkan related... right?
I will wait until the first release, and after watching the video it looks very promising, you did a lot of cool things with this one and you should be proud of yourself. Can't wait to play the full release, I wish you all the best mate.
Maybe he'd be willing to make a second video correcting his mistakes if you contacted him directly?
- Searching for locations on the world map takes really long, it would be good to be able to receive their coordinates from NPCs. If I remember correctly, in F2 Redding is the only city that can be found only by exploring the map. Other locations are either mentioned in dialogues or are directly on the way or next to known locations.
- There are a lot of containers that don’t have any (useful) items in them (examples: containers in the vault simulation, corpses of NCR rangers in Fort Abandon). Opening them takes time, so ideally all containers should either be not interactable or contain some items.
- Some dialogue options (sadly I didn't write them down and I can't recall where I encountered them, but it's mostly sex related stuff) are clearly written with a human male protagonist in mind. If you play as a female protagonist, they just look odd.
There are way too many prison blocks and most of them contain only one interactable NPC per floor. Getting from one block to another and searching for a particular NPC is not fun and takes a lot of time. It might be better to have 1-2 accessible blocks with all the NPCs and make other elevators not interactable. I guess prisoners aren't supposed to be able to access all the blocks anyway.
- Almost all doors close automatically, please make them stay open. There are so many doors, and opening them over and over again takes time.
- I didn't like the trial where the protagonist is accused of stealing a car. It assumes that the protagonist has a certain personality. The protagonist doesn’t have to be a criminal, a lot of people in this prison are not. I liked the beginning of this dialogue where the protagonist is accused of working for communists. It would be great if the trial focused on that instead without mentioning the car, because, obviously, this would be a false and ridiculous accusation that doesn’t say anything about the protagonist. It would also be fun to try to prove that you are not a communist.