Fallout 2 mod Fallout: Yesterday

Discussion in 'Fallout General Modding' started by hexer, Apr 5, 2020.

  1. Gizmojunk

    Gizmojunk Antediluvian as Feck

    Nov 26, 2007
    This is true, but that's not what I said. I said, Xvid, and added mention of Bink & Smacker; I should have mentioned Vp8. What I suggested was to use h.265 as an intermediate download along with a script to convert them to MVE for game playback——except that even this was not serious because of your mention of how problematic the conversion to MVE has been.

    *IE. the mention of using h.265 was strictly to exploit the compression for a smaller download, never for playback in the engine... and never meant to be taken seriously, due to infeasibility; of the MVE encoding not being a turn-key process.
     
    Last edited: May 11, 2024
  2. hexer

    hexer It's PJ! Modder

    490
    Dec 7, 2013
    The compromise is the best solution here when both ideas have their cons and pros. You get decent quality upscaled videos by default with an option of going full HQ if you don’t mind the disk size requirements.
     
  3. gustarballs1983

    gustarballs1983 Vault Senior Citizen
    Modder

    Oct 28, 2009
    @hexer I have a better solution. since I recently restored back my secondary rig after a failiure with intel card, *and* the fact that i aquired a newer version of topaz labs video ai ( since 4.10 they allow installation on non AVX machines back agin) plus the fact that the newer version has bazzilion improovements over the old 2.6.4, including limiting the bitrate, i think I'll be redoing all classic fallout movies agin with this. this time in two ways first I'll be fixing old videos in 640x480 for mve conversion, and if they don't come out too big they'll be converted to 720p .avi or even 1080p if they'll be reasonable in size. this time no interpolation and no borrowing anything from any Youtubers as input, pure work of 'ol gus's machines
     
  4. hexer

    hexer It's PJ! Modder

    490
    Dec 7, 2013
    Hi @gustarballs1983 , that sounds good to me! Feel free to ping me again once those are ready for downloading :)

    Out of curiosity, does anyone know why Interplay never used BINK video? That format was practically the golden standard of video game cinematics back in the day.
     
    • [Rad] [Rad] x 2
  5. gustarballs1983

    gustarballs1983 Vault Senior Citizen
    Modder

    Oct 28, 2009
    TL : DR
    Long stoy short:
    Fallout and Fallout2 were developed quite a few years *before* Bink video format v1.0 went live ( it went live in 2003)
    /TL : DR


    You can trust me on this one. I had already done some conversions of some upscales of mine to Bink video format ( yes it has no resolution limit like MVE as far as i remember).
    Before succeding to convert with RadVideoTools i had to google everything about bink format because there was no documentation on how to run the tool.
    Only by accident i found out that the same GUI executable can be run as a commandline tool. and when run via commandline it spits errors in a windows window, which differ depending on the error made, after a day of trial and error i found out that the old game Black&White didn't run my upscales because they were made in bink 2.0 (format since 2008), i had to use bink 1.0 ( format since 2003), in order for the game to read it.

    as for the upscales Don't count on me doing it as fast as the last time...
    I have more tools at my disposal now. I managed to deinterlace storyhd. this time without the flashy horizontal bar at the bottom ( because i had more options to set the fix properly), and i also made first attempts to remedy the camera shaking, although this takes freaking long.. the 28min video was processed for almost 24h with this one!! i still need to run it through Proteus AI to fix general image quality. The good news is, that after first processing, the video size went down from 1,25GB to ~512MB, so i'm more optimistic now. I think that if the video in final form .MVE will be <2GB while maintaining a quality standard I'll be content with it. In the meantime i'll try to ask in the modding section about mve_join companion script. as i think it is this script that limits the video joining to <3.5GB max. perhaps Lexx or Nova could remedy this and i won't be forced to use Interplay's : MUTIL in dosbox, as it takes hilariously long, and producces a video that can't be converted back to .avi by any means with the possible exception of ffmpeg perhaps.
     
    • [Rad] [Rad] x 1
  6. hexer

    hexer It's PJ! Modder

    490
    Dec 7, 2013
    Thanks gustarballs1983, that's a great answer!

    Yeah, it's no rush to get the videos re-encoded, the ones you already made are great.
    But in case you manage to make them even better, I'll use those then.
    FY will get more videos over time, so it's good to continue the search for the perfect workflow.

    Wow! Like in the 90s when 3D cutscenes would render for days.
     
  7. gustarballs1983

    gustarballs1983 Vault Senior Citizen
    Modder

    Oct 28, 2009
    well yeah, however this time this *single process* has to do repetitive AI tastks several times in a row, and those ones are qute tasking. i had to limit physical memory usage to 25% by topaz itself so the program doesn't crash, and yes 10 seconds of test footage of the video was processed around ~1,5h so yeah quite a demanding task composed of several diferent AI's and that's only to somewhat remedy the camera shake, by the camera operator, there's still work to be done on the video. in the 90's rendering a 10 min CGI took almost two weeks, that's because it was done on CPU and CPUs of the era, sucked as well as GPUs of that era, hence why it took so damn long, on top of that limited amouts of RAM plus HDD only for the swapfile (as NAND Flash of even 1GB costed the kidney of your firsborn), caused even more of a delay in rendering.