Fallout 2 mod Fallout: Yesterday

The next version will only include the necessary skill checks. We have great plans for skill, stat, perk and other checks but we have to prioritize Black Isle Studio content first. We did receive requests to allow romancing some NPCs as well as companions. Never say never but ultimately, it is down to our writers. Stay tuned :)
Sweet, looking forward to it.

Any chance of adding some flirting or make some females react to a high charisma player character? Or to some seduction/attraction focused traits?
 
Didn't you see the sprites?

Only one game screenshot from the NCR:Gym map..

Well perhaps it's me and my habbit of blocking 97% of internet traffic a.k.a thirdparty sites and ads that is...

but i was honestly wondering wth?! no idea why ppl laugh, based only on what's written there you may come to similar conclusions..

Sweet, looking forward to it.

Any chance of adding some flirting or make some females react to a high charisma player character? Or to some seduction/attraction focused traits?

Please not this agin... go play Beth 3D bum simulators if you want that...
 
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Yes, like in Fallout 1/2, some NPCs react differently to characters with high stats and different Traits.
Excellent, I really like this approach. :smile:

Will the next version also be released for Christmas or there is no yet any estimate for when it might come out?
 
Hey! Thank you for the mod! It's pretty cool and interesting. I hope you'll be able to finish it someday!
However, I find it pretty much unplayable atm.
1) Many quests in Tibbets are messed up.
2) World map is inadequately huge (or at least in the current version). There's nothing to explore, but empty grounds.
Hope you'll add some locations, because if there's no locations around the edges/corners then why the heck the map is so big?
(In case you wonder I discovered all the map)
3) There's no body part descriptions in the aim dialog for nightcrawlers. Also game doesn't show the damage amount when you hit them.
4) Aim dialog for that XXX XXXX beast/critter (random encounter) shows descriptions for robot body parts.
5) Travelling near that big lake and nearby city on the north randomly crashes the game and gives this error:
The instruction at 004c0f13 referenced memory at 4395c004. The memory could not be read from.
6) Random encounters are pretty scarce. Could use some diversity (no deathclaws, wanamingos, raiders/bandits, moonshiners, etc).
7) As someone already mentioned - you can't enter Moletown twice. The second visit gives dark/black location.
8) Don't know how to exactly say this - lots of out of bound navigation (going through walls).
9) Got two Mallet McBride's PipBoys (got 2 encounters with him for some reason).
10) No updates for found prisoners (and PipBoys).
 
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Hi! Thanks for your feedback. We’re aware of these issue and here’s the latest status on them:

1) We will fix these gradually. We only have one programmer on the team at the moment.
2) Many locations on the worldmap are not finished and therefore hidden. The world map is as big as it should be. The story takes place over a vast region. The player can already acquire very fast vehicles to quickly explore it.
3) We fixed this in v0.65
4) Not sure which critter you refer to.
5) We’re not yet sure what is causing that. That region of the map is where the engine might have hardcoded something regarding to Fallout 2. We are investigating.
6) We will add more random encounters over time.
7) We couldn’t replicate this in v0.65 so it’s fixed there
8) You’ve probably visited unfinished locations such as Circle Junction and the Grand Canyon
9) We’ll look into this bug
10) Did you talk to the ODYSSEUS about that?
 
Mutants, the wait is over! Version 0.65 is here! Enjoy! :D
------------------------------------------------------------
------------------------------------------------------------
CHANGELOG
- New Location: Mesa Verde
- New Voiced Companion: Alexandra
- 33 new critter sprites
- Modernized the engine: Animated grass, added support for footprints on sand and snow, ambient and footsteps SFX. If you experience performance issues, see TROUBLESHOOTING.txt
- Swapped Scrapheap and Van Buren demo simulations
- New male character style option: Dark Skin, Brown Buzz Hairstyle
- You can now use your Doctor skill to injure healthy humanoids
- You can now use your Science skill to injure healthy living non-humanoids. The robots were already susceptible to damage from your Repair skill
- New random and special encounters
- Hunger system can now be used at any difficulty. See mods/FalloutYesterday.ini for details on how to enable it
- Remastered soundtrack
- Bugfixes, especially regarding the hunger system
- New items added to crafting. Their availability depends on skills or quest statuses.
- You can now learn how to skin a gecko.
- Updated sfall to version 4.4.5.1
- Updated Fallout2MechanicsMiniRework to 1.99.0
- Updated the walkthrough
 
Awesome! Did you include doors open automatically?
Hi, we found during testing that the autodoor script breaks the curfew system for Hoover Dam's gates.
So we didn't include it until we figure that one out. But you are free to use the mod. Just drop the script into data/Scripts folder and it should work.
 
Hi! Thank you for reply.

4) Sorry for being not specific. I was talking about Yao Guai. Here are some screens (version 0.60)
8) Yes, you're right. However, I remember that there's such area in Tibbets - that level with robots in some sort of hazmats
and radioactive goo everywhere. There's some kind of pit on the south side which you can cross.
Can't say for new 0.65 version, but in 0.6 I was not able to leave Grand Canyon after getting to that place where Martin hangs out.
There's only a single way out envolving caves full of deathclaws. I was able to get past them (using sneak), but the brown exit grid
was not working for me (there are some rats near it).

Just noticed another thing. There are random encounters with BoS patrols. And the problem is - when patrolman is out of ammo
there's animation (he's putting away his weapon) and no system message about this event like: patrolman is out of stock for PPK pistol.

I will get back to you when I find some new bugs. Gonna try 0.65 version.
Thank you for great NY's present! Keep up the good work!

scr00001.jpg


scr00002.jpg



Hi! Thanks for your feedback. We’re aware of these issue and here’s the latest status on them:
 
Jericho (+mormon camp) location design completed: 15\17 (20).
QweSteR, my man, working on Jericho like a pro! :salute:

Hi! Thank you for reply.

4) Sorry for being not specific. I was talking about Yao Guai. Here are some screens (version 0.60)
8) Yes, you're right. However, I remember that there's such area in Tibbets - that level with robots in some sort of hazmats
and radioactive goo everywhere. There's some kind of pit on the south side which you can cross.
Can't say for new 0.65 version, but in 0.6 I was not able to leave Grand Canyon after getting to that place where Martin hangs out.
There's only a single way out envolving caves full of deathclaws. I was able to get past them (using sneak), but the brown exit grid
was not working for me (there are some rats near it).

Just noticed another thing. There are random encounters with BoS patrols. And the problem is - when patrolman is out of ammo
there's animation (he's putting away his weapon) and no system message about this event like: patrolman is out of stock for PPK pistol.

I will get back to you when I find some new bugs. Gonna try 0.65 version.
Thank you for great NY's present! Keep up the good work!

View attachment 35660

View attachment 35661

Ahhh, now I see what you meant by XXX XXXX :D
The Grand Canyon issue has been resolved but I will investigate others.
Thanks for reporting and enjoy 0.65! :dance:
 
Hi, Hexer. I first played your game about four years ago now and left some notes in this thread about my experience back then, some of which were issues you helped me with.

Over the last few days, I've been getting back into Fallout: Yesterday after you released version 0.65, and I have taken more notes about my experience with the game so far.

Tibbets:

All star steppers in Tibbets throw out an error when using them, but they still pass time by an hour. Not sure if anything's actually happening.

Most quests in Tibbets aren't kept track of in the Lil' Pip 3000, and in addition, most don't seem to be working right now. I saw someone else mention this though, I hope you get the coders you need for the project. It's a shame - I was hoping the one where you recover the Warden's old operating system to stop the degradation of the robots was one you could play.

Why does everyone come to Martin's aid if you start a fight with him in dialogue? Also, there's no way to tell him about Seb since he just gets upset if you try to mention her, and she has no new dialogue options after doing this.

You say "What's the cast?" to the smuggler who sells you the bomb when I think it's supposed to be "What's the catch?"

Is there supposed to be nothing in all the lockers and footlockers on medical level 4?

It's not possible to unlock Eugene's fridge as far as I can tell.

The message "A powerful bomb went off somewhere down the corridor." still triggers even before the soldiers breach Tibbets/you blow up the turbine when entering the service levels.

Is it really necessary for there to be four tanky giant slugs (that both poison and irradiate you, by the way) on the eastern service level when there are hardly any good weapons to defend yourself with in the prison? None of the other prisoners or robots help you, either.


Scrapheap:

It's not clear what exactly you're supposed to do to gather intelligence on the Crypts, but attacking one of them made the message pop up that I had gathered intelligence.

Saving and loading in the Scrapheap simulation seems to reset dialogue with the gang leaders as if you never spoke with them.

My armor class stayed at 23 as if I still had the leather armor equipped upon exiting the simulation. I don't know if it was just a visual bug or it was actually still 23, but when I put my armored prison jumpsuit back on, it went back to 16.

The SimTek 5000 displays errors in the menu where you download information from it to your Lil' Pip 3000.


Circle Junction:

I'm aware that the area's unfinished, but I still poked around anyway.

The rightmost bookshelf in the general store is not able to be searched, and displays the message "You cannot get there."
Bottom right wall of the general store has no collision.
Church stairs and northern road manhole are operable, but do nothing?
Can walk straight through the elevator walls in the hotel.


Mesa Verde:

Nothing bad happened when I just walked past the Hounds Of Hecate to get to the Ciphers camp, despite them blocking the road. When I got to the camp, I picked the dialogue option saying I sneaked past them.

Forgot that the Hanged Man hates tribals, so as soon as I finished dialogue with the guard, he attacked him. Guess he's waiting outside.

A low intelligence dialogue option appears when you ask Trig what she does even if you don't have low intelligence: "Me can buy things now?"

After fighting the weedlings at the summit, there was only one Cipher survivor. The remaining one went into a dialogue loop and all the anxious comments that appear in the message box were also spamming rapidly. Both of these things happened only when near the survivor, within about ten hexes. On top of that, the quest was not completed.

The word "capacitor" is misspelled in the item text and message box popups, but is spelled correctly in Trig's overhead dialogue.

The dialogue "You are not sure at what exactly would you fire the laser cannon at." should be worded more like "You are not exactly sure what you would fire the laser cannon at."

Telling Trig that you fixed the laser cannon prompts her to say that she'll use it on the Hounds Of Hecate, but this never actually happens, unless I'm missing something.

I see nowhere to attach a rope to get into the chasm underneath the yurt. Is that area even accessible right now?

I feel like the recoiling animation with the three-headed snake taking damage is too long.


Nursery:

Sound effects that play outside the exterior seem to persist through going to the world map and other locations.

Crater:

Why is Marcus here? And, can the truck be blown up? Is there something past it? If memory serves right, a power armor part used to be here in an older version of the game.

Aaaand the game just crashed when I went back to ODYSSEUS to check in with the Pip-Boys that I had collected. Great. I really hope that I can finish Act I.
I have just one more thought. I think there should be an index of all and quests in every area so I can actually explore all the playable content thus far, since the walkthrough doesn't go as in-depth as I'd like. Maybe even an item index, too, detailing every item, where it's found, and what it can be used for - I guess I'm just describing a wiki at this point, but it's wishful thinking.

Thank you Hexer, and your team, for all your work thus far. As always, I'm looking forward to future updates.
 
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Hi, Hexer. I first played your game about four years ago now and left some notes in this thread about my experience back then, some of which were issues you helped me with.

Over the last few days, I've been getting back into Fallout: Yesterday after you released version 0.65, and I have taken more notes about my experience with the game so far.

Hi, I remember you!

Tibbets:

All star steppers in Tibbets throw out an error when using them, but they still pass time by an hour. Not sure if anything's actually happening.

Hmm, we recently moved some hardcoded text to external MSG files there. We will investigate.

Most quests in Tibbets aren't kept track of in the Lil' Pip 3000, and in addition, most don't seem to be working right now. I saw someone else mention this though, I hope you get the coders you need for the project. It's a shame - I was hoping the one where you recover the Warden's old operating system to stop the degradation of the robots was one you could play.

We will focus on fixing Tibbets’ quests in the next release.

Why does everyone come to Martin's aid if you start a fight with him in dialogue? Also, there's no way to tell him about Seb since he just gets upset if you try to mention her, and she has no new dialogue options after doing this.

Martin is a real asshole. Also, there’s more
to him than meets the eye.

You say "What's the cast?" to the smuggler who sells you the bomb when I think it's supposed to be "What's the catch?"

Good catch! :grin:

Is there supposed to be nothing in all the lockers and footlockers on medical level 4?

Are you thinking of medical level 3, perhaps?

It's not possible to unlock Eugene's fridge as far as I can tell.

We will investigate.

The message "A powerful bomb went off somewhere down the corridor." still triggers even before the soldiers breach Tibbets/you blow up the turbine when entering the service levels.

When you say that it happens before the soldier’s breach, you mean that you see the message but when you travel East, everything is fine?

Is it really necessary for there to be four tanky giant slugs (that both poison and irradiate you, by the way) on the eastern service level when there are hardly any good weapons to defend yourself with in the prison? None of the other prisoners or robots help you, either.

Tibbets is a huge location and some parts of the prison should be “off limits” to the players until they level-up more. But we will discuss this and see if we can, for example, provide help in the form of a security officer robot for persuasive players.

Scrapheap:

It's not clear what exactly you're supposed to do to gather intelligence on the Crypts, but attacking one of them made the message pop up that I had gathered intelligence.

Hmm, that doesn’t sound right. Gathering the intelligence on them is as easy as entering and exiting their HQs. Could it be that during the fight, you’ve entered their HQ?

Saving and loading in the Scrapheap simulation seems to reset dialogue with the gang leaders as if you never spoke with them.
My armor class stayed at 23 as if I still had the leather armor equipped upon exiting the simulation. I don't know if it was just a visual bug or it was actually still 23, but when I put my armored prison jumpsuit back on, it went back to 16.
The SimTek 5000 displays errors in the menu where you download information from it to your Lil' Pip 3000.

We will investigate these.

Circle Junction:

I'm aware that the area's unfinished, but I still poked around anyway.

The rightmost bookshelf in the general store is not able to be searched, and displays the message "You cannot get there."
Bottom right wall of the general store has no collision.
Church stairs and northern road manhole are operable, but do nothing?
Can walk straight through the elevator walls in the hotel.

Our designer/artist Stevie is currently working full time on the area! It will get an update next time you play through it!

Mesa Verde:

Nothing bad happened when I just walked past the Hounds Of Hecate to get to the Ciphers camp, despite them blocking the road. When I got to the camp, I picked the dialogue option saying I sneaked past them.

Yes, the guard at the eastern exit should challenge you if he sees you but we ran out of time to implement it. For now, only Drake challenges you.

Forgot that the Hanged Man hates tribals, so as soon as I finished dialogue with the guard, he attacked him. Guess he's waiting outside.

LOL

A low intelligence dialogue option appears when you ask Trig what she does even if you don't have low intelligence: "Me can buy things now?"
After fighting the weedlings at the summit, there was only one Cipher survivor. The remaining one went into a dialogue loop and all the anxious comments that appear in the message box were also spamming rapidly. Both of these things happened only when near the survivor, within about ten hexes. On top of that, the quest was not completed.
The word "capacitor" is misspelled in the item text and message box popups, but is spelled correctly in Trig's overhead dialogue.

The dialogue "You are not sure at what exactly would you fire the laser cannon at." should be worded more like "You are not exactly sure what you would fire the laser cannon at."

We will investigate these


Telling Trig that you fixed the laser cannon prompts her to say that she'll use it on the Hounds Of Hecate, but this never actually happens, unless I'm missing something.

I think we ran out of time to implement that scene so we left it to the player to blast them into oblivion

I see nowhere to attach a rope to get into the chasm underneath the yurt. Is that area even accessible right now?

There should be a huge ladder on the north wall you can use to descend down. Maybe you didn’t see it because of the roof?

I feel like the recoiling animation with the three-headed snake taking damage is too long.

We could probably speed it up

Nursery:

Sound effects that play outside the exterior seem to persist through going to the world map and other locations.

We will investigate

Crater:

Why is Marcus here? And, can the truck be blown up? Is there something past it? If memory serves right, a power armor part used to be here in an older version of the game.

After the events of Fallout 2, Marcus parted ways with the Chosen One and traveled east. According to the canon, he was investigating that area during the time. We’re toying with the idea of having him as a temporary companion but we still need to finish that location :nod:

Aaaand the game just crashed when I went back to ODYSSEUS to check in with the Pip-Boys that I had collected. Great. I really hope that I can finish Act I.
I have just one more thought. I think there should be an index of all and quests in every area so I can actually explore all the playable content thus far, since the walkthrough doesn't go as in-depth as I'd like. Maybe even an item index, too, detailing every item, where it's found, and what it can be used for - I guess I'm just describing a wiki at this point, but it's wishful thinking.

I think there are 60+ quests that can be finished at the moment. I’ll try to provide you with a list of those

Thank you Hexer, and your team, for all your work thus far. As always, I'm looking forward to future updates.

Thank you for your feedback. We look forward to seeing you again!

P.S. Have you visited Maxson Bunker and Hoover Dam yet?
 
Thank you for your reply! Presently I am exploring a new area in Tibbets I've never been to before, the waste disposal. I just finished talking to a robobrain.

Are you thinking of medical level 3, perhaps?

No, it's the floor with the lobotomite on the ground.

When you say that it happens before the soldier’s breach, you mean that you see the message but when you travel East, everything is fine?

Yes, it was before October 31st and I hadn't blown up the turbine.

Hmm, that doesn’t sound right. Gathering the intelligence on them is as easy as entering and exiting their HQs. Could it be that during the fight, you’ve entered their HQ?

Possibly. However, talking to the rival gang leader while gathering intelligence immediately enters combat without assistance from your gang, and I think me saving before talking to him, dying, and loading and going back to talk to my gang leader to find their dialogue reset just confused me immensely. One of the times I went through this loop, I just noticed the text in the message box saying that I had gathered intelligence and didn't understand why. I suppose I'll just have to play the whole sequence again.

I think we ran out of time to implement that scene so we left it to the player to blast them into oblivion

Is that functionality in this build? Trying to operate the laser cannon both before and after telling Trig I repaired it prompts the "You are not sure at what exactly would you fire the laser cannon at." message.
There should be a huge ladder on the north wall you can use to descend down. Maybe you didn’t see it because of the roof?

Hmm, I will have to go back there and try that again soon.

P.S. Have you visited Maxson Bunker and Hoover Dam yet?

I haven't been able to visit either place yet. I'm not sure how to find the Brotherhood bunker in this version of the game. I know that in Mesa Verde there is an ex Scribe that can tell you the location, but the village does not trust me enough yet. I have no idea where Hoover Dam is. The bug that causes a crash "The instruction at 004c0f13 referenced memory at 4395c004. The memory could not be read from." has blocked me from exploring the whole world map. I haven't found Boulder Dome yet either, is that in this release?

So far I have found four out of thirteen escaped prisoners: Jean-Baptiste Cutting, Jillian McKinley, Akeisha Moon, and Blackjack. I'm not sure where to find the ones in unfinished areas such as Grand Canyon or Dogtown. By the way, I just turned in the information to ODYSSEUS successfully the next time I tried; the game didn't crash on my second attempt.

Glad my feedback is helpful - I'd like to see this game finished someday so providing such information feels like the least I can do to express my gratitude for all the hours of fun I've had playing so far!
 
Thank you for your reply! Presently I am exploring a new area in Tibbets I've never been to before, the waste disposal. I just finished talking to a robobrain.

Ahh, that’s a big talk :grin:

No, it's the floor with the lobotomite on the ground.
Yes, it was before October 31st and I hadn't blown up the turbine.



Possibly. However, talking to the rival gang leader while gathering intelligence immediately enters combat without assistance from your gang, and I think me saving before talking to him, dying, and loading and going back to talk to my gang leader to find their dialogue reset just confused me immensely. One of the times I went through this loop, I just noticed the text in the message box saying that I had gathered intelligence and didn't understand why. I suppose I'll just have to play the whole sequence again.

Hmm, we will investigate these to see what’s up.

Is that functionality in this build? Trying to operate the laser cannon both before and after telling Trig I repaired it prompts the "You are not sure at what exactly would you fire the laser cannon at." message.

Yes, it works but you probably haven’t talked to Azkee in order to start the quest to get rid of the Hounds.

Hmm, I will have to go back there and try that again soon.



I haven't been able to visit either place yet. I'm not sure how to find the Brotherhood bunker in this version of the game. I know that in Mesa Verde there is an ex Scribe that can tell you the location, but the village does not trust me enough yet. I have no idea where Hoover Dam is.

Hoover Dam is way to the west of Tibbets, beyond the Grand Canyon. You’ll have to go there to locate two escaped prisoners.

The bug that causes a crash "The instruction at 004c0f13 referenced memory at 4395c004. The memory could not be read from." has blocked me from exploring the whole world map.

Does this bug occur in the upper left area of the worldmap?

I haven't found Boulder Dome yet either, is that in this release?

Yes, but only the train station area. You have to go there or enter the Grand Canyon to find some escaped prisoners.

So far I have found four out of thirteen escaped prisoners: Jean-Baptiste Cutting, Jillian McKinley, Akeisha Moon, and Blackjack. I'm not sure where to find the ones in unfinished areas such as Grand Canyon or Dogtown. By the way, I just turned in the information to ODYSSEUS successfully the next time I tried; the game didn't crash on my second attempt.

In Dogtown, you have to explore around a bit to find Daniel who was captured by the Legion. Same with the Grand Canyon, but you have an alternative of skipping that and going to Boulder Dome.

Glad my feedback is helpful - I'd like to see this game finished someday so providing such information feels like the least I can do to express my gratitude for all the hours of fun I've had playing so far!

Thank you! Your feedback has been very helpful!
 
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