Here are the answers:
Can you send us your save game?
No, they’ve been randomised by Presper to make any sabotage plans not as effective as they could be.
We know that fight is hard but because FY is a huge game, the player will be of much higher level when he gets there so it has to be more challenging than normal.
It would make sense if you would be able to see the endgame slides.
You killed him? Those that get killed earlier won’t show up in the endgame but that wasn’t implemented yet.
Something very odd is happening with your game’s internal clock. Possibly the Speedkey broke something for good. Or it could be the 13 years limit fix. Your save game might help us figure it out.
We ran out of time to implement that but yes, you will be able to talk to everyone, not just Presper, in the future.
Yes, I suggest waiting for the next release. We won’t rush that one as there’s a good chance it will be a big one.
I know that the events at the end of Act 1 in Tibbets are shocking but BIS always knew how to make the middle of their story go down as memorable. You’ll have alternative ways of finding CoS in Boulder Dome but that’s not done yet.
I played a little more with your fix:
If you'd like, I can record a combat encounter with them. I have a save on the spacewalk just before getting into a fight with them. To reiterate; when they're low health, all shots miss, even aimed ones, and you can click all over them to attack them but only a few pixels seem to register the attack, which again, misses.
Can you send us your save game?
Thank you. I was able to close four of them, but is there any indicator which silo is which?
No, they’ve been randomised by Presper to make any sabotage plans not as effective as they could be.
I loaded my save at Bloomfield just before going to BOMB-001 to try it again today. The combat encounter with Presper and his followers is difficult, I'm inclined to say *too* difficult. I had the game set to Easy and the combat difficulty set to Wimpy, Hardened Power Armor, and I used an After Burner Gum and a Psycho on both myself and Alexandra. Three of them use gauss weaponry so they make quick work of my companion and soon after, myself, despite all my heals on my person. I can't tank all the damage from them and they get two turns in a row with their Sequence on the first turn.
We know that fight is hard but because FY is a huge game, the player will be of much higher level when he gets there so it has to be more challenging than normal.
Yes, I know I don't have to fight them, but it would be satisfying to rid the world of them all.
It would make sense if you would be able to see the endgame slides.
Also, I found it amusing Martin is looking fine and dandy for a former corpse.
You killed him? Those that get killed earlier won’t show up in the endgame but that wasn’t implemented yet.
It had been a very long time since I last played a total conversion, so only very late into my playthrough I remembered about the ctrl+numpad speedups through sfall. However, even at normal speed, the end slides still fly by too fast, and I have no idea why.
The explanation for 12 years passing after a surgery may have something to do with how sfall is configured to handle what happens when the 13-year time limit is reached. (But this doesn't explain why so much time passes in the first place.) I found that setting when I was scrolling through the ini in my initial setup to configure my game resolution.
View attachment 35781
For Hoover Dam's manure surplus, I assume about 15 minutes pass by for each attempt on opening the safe, which caused every NPC to move one hex and triggers the brahmin to do *that*. I was holding down the shortcut key to attempt repeatedly so that happened over and over again, so every time the brahmin would walk one hex they would leave another mess.
Something very odd is happening with your game’s internal clock. Possibly the Speedkey broke something for good. Or it could be the 13 years limit fix. Your save game might help us figure it out.
One last thought about BOMB-001, I was hoping the quest "Convince Coleridge that Presper deceived them" would be in the game so it'd be like the ending of Fallout 2 where you can convince that Enclave squad to fight with you against Frank Horrigan.
We ran out of time to implement that but yes, you will be able to talk to everyone, not just Presper, in the future.
I may wait until the next release to play this again; most things can only be done one specific way and that one way I have screwed up unknowingly. For example, I don't think I had gathered all prisoner information (Pierce, Coleridge, and Briggs were not crossed out in the Status screen), but after clearing the Defense Tunnels and speaking to ODYSSEUS, I was shocked to find out Tibbets was self-destructing, which meant that locating the Circle Of Steel hideout was now impossible.
Yes, I suggest waiting for the next release. We won’t rush that one as there’s a good chance it will be a big one.
I know that the events at the end of Act 1 in Tibbets are shocking but BIS always knew how to make the middle of their story go down as memorable. You’ll have alternative ways of finding CoS in Boulder Dome but that’s not done yet.