Theinnerfish
Storytelling skeleton
Personally i quite enjoyed Far Harbor. It's map is very good. It has a post-apocalyptic setting more close to Stalker than Wasteland.
I believe it's possible to finish the DLC without killing any human being so it's a improvement. Skill checks are here but they're still limited and few. Also the way they implanted doesn't helps to role-play. In New Vegas it was possible to keep with your role through out the game whether be it a cowboy, a doctor or a brute. Fallout 4 doesn't have this and neither Far Harbor.
Main quest allows you to broke a relative peace but it requires rather serious moral compromises here and there so i really liked this. Story feels mature without being "edgy!!!1!"
There are super mutants again for no actual reason than being mobs to kill (without pesky moral dilemmas.)
Map is really big for a DLC and way they designed it feels natural and good looking. It feels desolate but always some thing interesting on the horizon.
Far Harbor as a settlement is small but it feels atmospheric and organic. Though it only reminds me what was lost to have "Settlement Buılding" in Fallout: varied towns with stories and quests.
Except for one NPC all quest givers ask for killing pests or retrieve a specific item. So as i said it's very much possible to finish the DLC without killing people.
Children of Atom is fleshed out more and characters openly admit that some people are actually immune to radiation. My guess is they're another type of ghouls or whatever. The music and atmosphere in their base fits with a Doomsday Cult, so to my surprise i find myself enjoying my time with CoA.
New enemies (especially the giant mud crap) look great however they don't bring anything actually new. There're no underwater content nor a water creature. Which makes me wonder because of some leaked files including a Giant Squid.
New weapons and armors are... decent i guess. Except for the new combat armor there's nothing interesting.
However since this DLC doesn't add new perks or mechanics and new items/enemies can only be found in Far Harbor; it's not improvement for the main game. For example Automatron brings new gameplay opportunities and a reason for another walkthrough. On the other hand player can finish Far Harbor and be done with it. It doesn't breath a new life into the game. Also it's story (while has decent amount of dialog and choices) not a breath taker.
Both the beginning and the end of main story are rather underwhelming. Climax of the story is interesting but doesn't feel like a revaluation. There're no radiant quests and even simplest quest provides a choice and has a consequence. Story doesn't inspire emotional investment unlike New Vegas DLCs. Just like Fallout 4's story it doesn't delves deeper into many subjects it brings up.
My conclusion is this' the best DLC Bethesda ever released, it's unique and has a good amount of content. It's not as good as Bloodmoon or Shivering Isles in my opinion and better than all New Vegas DLCs except Dead Money and Old World Blues. Even though i really didn't like Old World Blues due to it's pretending setting. Yet even i can admit that for it's price Old World Blues was a master piece (they sacrificed The Honest Hearts to make it that good). Dead Money is good only because of it's superb story and characters. Still i can understand that some might think Far Harbor is better than Dead Money (i'm unable to be objective when it comes Dead Money.)
So if you got the season pass when it was 30$ then Far Harbor is very much worth it. For it's standalone price i would only suggest it for people who really enjoyed and invested in Fallout 4. Also season pass so far yet to earn it's price.
I believe it's possible to finish the DLC without killing any human being so it's a improvement. Skill checks are here but they're still limited and few. Also the way they implanted doesn't helps to role-play. In New Vegas it was possible to keep with your role through out the game whether be it a cowboy, a doctor or a brute. Fallout 4 doesn't have this and neither Far Harbor.
Main quest allows you to broke a relative peace but it requires rather serious moral compromises here and there so i really liked this. Story feels mature without being "edgy!!!1!"
There are super mutants again for no actual reason than being mobs to kill (without pesky moral dilemmas.)
Map is really big for a DLC and way they designed it feels natural and good looking. It feels desolate but always some thing interesting on the horizon.
Far Harbor as a settlement is small but it feels atmospheric and organic. Though it only reminds me what was lost to have "Settlement Buılding" in Fallout: varied towns with stories and quests.
Except for one NPC all quest givers ask for killing pests or retrieve a specific item. So as i said it's very much possible to finish the DLC without killing people.
Children of Atom is fleshed out more and characters openly admit that some people are actually immune to radiation. My guess is they're another type of ghouls or whatever. The music and atmosphere in their base fits with a Doomsday Cult, so to my surprise i find myself enjoying my time with CoA.
New enemies (especially the giant mud crap) look great however they don't bring anything actually new. There're no underwater content nor a water creature. Which makes me wonder because of some leaked files including a Giant Squid.
New weapons and armors are... decent i guess. Except for the new combat armor there's nothing interesting.
However since this DLC doesn't add new perks or mechanics and new items/enemies can only be found in Far Harbor; it's not improvement for the main game. For example Automatron brings new gameplay opportunities and a reason for another walkthrough. On the other hand player can finish Far Harbor and be done with it. It doesn't breath a new life into the game. Also it's story (while has decent amount of dialog and choices) not a breath taker.
Both the beginning and the end of main story are rather underwhelming. Climax of the story is interesting but doesn't feel like a revaluation. There're no radiant quests and even simplest quest provides a choice and has a consequence. Story doesn't inspire emotional investment unlike New Vegas DLCs. Just like Fallout 4's story it doesn't delves deeper into many subjects it brings up.
My conclusion is this' the best DLC Bethesda ever released, it's unique and has a good amount of content. It's not as good as Bloodmoon or Shivering Isles in my opinion and better than all New Vegas DLCs except Dead Money and Old World Blues. Even though i really didn't like Old World Blues due to it's pretending setting. Yet even i can admit that for it's price Old World Blues was a master piece (they sacrificed The Honest Hearts to make it that good). Dead Money is good only because of it's superb story and characters. Still i can understand that some might think Far Harbor is better than Dead Money (i'm unable to be objective when it comes Dead Money.)
So if you got the season pass when it was 30$ then Far Harbor is very much worth it. For it's standalone price i would only suggest it for people who really enjoyed and invested in Fallout 4. Also season pass so far yet to earn it's price.
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