Fargo clarifies

Is everybody forgetting Fargo has no real business listening to us? We're not exactly a crowd of Wasteland fans here, and the experience of playing Wasteland was really, really different than that of playing Fallout. More grim, for one, kinda like Fallout 3 more grim.
 
Brother None said:
Is everybody forgetting Fargo has no real business listening to us? We're not exactly a crowd of Wasteland fans here, and the experience of playing Wasteland was really, really different than that of playing Fallout. More grim, for one, kinda like Fallout 3 more grim.

Well not in terms of setting, but in terms of gameplay and depth I don't see why not. If it's just another bloody FPS for example he can go jump in a lake.
 
Brother None said:
Is everybody forgetting Fargo has no real business listening to us? We're not exactly a crowd of Wasteland fans here, and the experience of playing Wasteland was really, really different than that of playing Fallout. More grim, for one, kinda like Fallout 3 more grim.

He did call it a spiritual successor to Fallout, so he might want to cater not only to Wasteland fans, but also to Fallout fans disappointed with Bethesda.
 
Vault 69er said:
Brother None said:
Is everybody forgetting Fargo has no real business listening to us? We're not exactly a crowd of Wasteland fans here, and the experience of playing Wasteland was really, really different than that of playing Fallout. More grim, for one, kinda like Fallout 3 more grim.

Well not in terms of setting, but in terms of gameplay and depth I don't see why not. If it's just another bloody FPS for example he can go jump in a lake.

Well, Wasteland's gameplay was significantly different than Fallout's too, although I can't imagine that he's going to have round by round combat with only 4 options to choose (F)ight (R)un (I)tem (S)kill

Actually, I guess they still do that in console JRPGs... :(
 
Autoduel76 said:
Well, Wasteland's gameplay was significantly different than Fallout's too, although I can't imagine that he's going to have round by round combat with only 4 options to choose (F)ight (R)un (I)tem (S)kill

Actually, I guess they still do that in console JRPGs... :(

As opposed to Fallout where you.. er.. fight.. run.. use items.. or skills?
 
Vault 69er said:
Autoduel76 said:
Well, Wasteland's gameplay was significantly different than Fallout's too, although I can't imagine that he's going to have round by round combat with only 4 options to choose (F)ight (R)un (I)tem (S)kill

Actually, I guess they still do that in console JRPGs... :(

As opposed to Fallout where you.. er.. fight.. run.. use items.. or skills?

Fallout doesn't play out in rounds.
Fallout also allows for moving around the battle.

Wasteland played out in nothing but text rounds and your party was rooted in place, like does not happen in RPGs today (except JRPGs).
 
Vault 69er said:
Autoduel76 said:
Well, Wasteland's gameplay was significantly different than Fallout's too, although I can't imagine that he's going to have round by round combat with only 4 options to choose (F)ight (R)un (I)tem (S)kill

Actually, I guess they still do that in console JRPGs... :(

As opposed to Fallout where you.. er.. fight.. run.. use items.. or skills?

Heh :lol: I'm sure the Wasteland sequel will be closer to Fallout than FINO3 will be. 8)
 
Brother None said:
Is everybody forgetting Fargo has no real business listening to us? We're not exactly a crowd of Wasteland fans here, and the experience of playing Wasteland was really, really different than that of playing Fallout. More grim, for one, kinda like Fallout 3 more grim.

What are some key differences between Wasteland and Fallout which might scare current Fallout fans? Is it only setting which might be different? What exactly was Wasteland's setting like anyway?
 
Autoduel76 said:
Fallout doesn't play out in rounds.
Fallout also allows for moving around the battle.

Wasteland played out in nothing but text rounds and your party was rooted in place, like does not happen in RPGs today (except JRPGs).

There's nothing wrong with that style of play you know, depending on the game it can be quite engaging. My point was that when down to basics, Fallout combat isn't that much different apart from the fact that you can move around and the graphics are naturally better.
 
Brother None said:
Is everybody forgetting Fargo has no real business listening to us? We're not exactly a crowd of Wasteland fans here, and the experience of playing Wasteland was really, really different than that of playing Fallout. More grim, for one, kinda like Fallout 3 more grim.

With a large proportion of the Fallout community having fond memories of Wasteland and it's close links to Fallout he'd be rather daft not to try and tap us.

The support of sites like NMA and the Codex could be very helpful to getting the word out there about Wasteland; both are relatively large communities who will almost certainly be covering its development, if the communities are enthusiastic about the game it may help generate some interest and sales.
 
IC7 said:
What exactly was Wasteland's setting like anyway?

It was never defined objetively and exatly.

I kid, I kid. Well, basically, it was very similar to Fallout, except it was styled not after pulp sci-fi of the fifties, but pulp si-fi of the eighties. Lots of influence from The Terminator and other titles from that time.

Basically, there's this old prison where a group of Army Rangers sets up a base, a bit like BoS, after a nuclear war in the nineties (an't be bothered to look up the exact year), and after some time they set, unlike BoS, to explore and help re-civilize the surrounding wastes.

And Train Nomads. Don't forget Train Nomads. Think we'll see more Train Nomads? O Train Nomad Where Art Thou?
 
Well, had to sift through the posts real quick, but this caught my eye:

mutate yourself said:
Also I know its off topic and sorry but space rangers is one of the most underrated games ever made, it's 3 games in one most notably it has hundreds of choose your own adventure style side quests and c+c style land battles.

I would have to agree. Space Rangers 2 is a hell of a lot of fun. There's complete freedom, but the main objective is to kill a invading force of robots. You can set the difficulty on different factors, such as the Dominators' power or trading prices. Combat and movement is turn-based. There are 5 races and the game encompasses about a half a dozen different genres.
 
I wish someone made a Wasteland remake (i.e. alternative engine with graphics upgrade and without the need to check things in the damned paragraph book.).
 
Remember the geography quiz in Ultima VII?

That is part of the fun of playing games from that era, the interesting and unique forms of copy protection.
Wasteland Paragraph Book said:
You creep up to the window and, in the soft, muted lights, you see a tall woman with long, blond hair. She sits before a mirror and brushes her hair, then stands and walks over to the sunken tub off to her left. She kneels and her blue, silken robe drops to the floor. She turns the water on and steam slowly fills the air. You watch in fascination as she reaches down into the tub, whirls, and points an Uzi in your direction. "Stop reading paragraphs you're not supposed to read, creeps." She sighs deeply. "Next time I'm going to demand they put me in a Bard's Tale game, this Wasteland duty is dangerous."
Wasteland Paragraph Book said:
The pamphlet contains two tips for the wise:
"1. Buy an AK-97 assault rifle.
2. If there's someone hanging around your neighborhood you don't know, shoot him."
 
Tannhauser said:
Remember the geography quiz in Ultima VII?
I remember it and I still hate it. Especially, that the classic edition in my country didn't have the .pdfs of books which meant that I got stuck in game because I didn't know how to answer to questions in Fellowship.

Tannhauser said:
That is part of the fun of playing games from that era, the interesting and unique forms of copy protection.
Copy protection and fun shouldn't be used in the same sentence.
Good copy protection is no copy protection.
Fallout has the best form of copy protection.
I paid a lot for the game.
Now, I can put CD in the drive and choose a homongeous installation.
I don't have to write any moronic paragraphs or retarded CD-Keys.
I just make an installation. And put my copy into a CD box.
My copy of Fallout is protected :salute: .

Of course it's more fun to spit the person that buys the game in the eye and demand writing stupid stuff, damaging CDs by forcing CD swapping, etc.
 
Brother None said:
Is everybody forgetting Fargo has no real business listening to us? We're not exactly a crowd of Wasteland fans here, and the experience of playing Wasteland was really, really different than that of playing Fallout. More grim, for one, kinda like Fallout 3 more grim.

Well I would hope that he would be wise enough to seek out the opinions of the people who's demographic is most likely to play this style of game. Since he is likening it to Fallout, and conveniently announcing it's a work in progress, or maybe in mind, at the same time that there's so much turmoil about Fallout 3, I would think he would welcome input from this community.

Why not? Why not put it out there that this community is in support of this potential "Spiritual Successor"?

Couldn't hurt could it?

Granted the gameplay was much different, but that was the style of the time. Much like the SSI gold box AD&D games that were equally as great (at least in my opinion). As far as the Wasteland to Fallout comparison, I always found myself comparing Fallout to Wasteland as Wasteland was my first enjoyable experience with this genre, I still go back & play it on occassion.
 
Brother None said:
Is everybody forgetting Fargo has no real business listening to us? We're not exactly a crowd of Wasteland fans here, and the experience of playing Wasteland was really, really different than that of playing Fallout. More grim, for one, kinda like Fallout 3 more grim.
Who else is he going to listen to? The game's 20 years old, it'd be wise to probe the market and it's not like there are packed fan sites for Wasteland, the one linked on wikipedia hasn't been updated in two years. The next best thing would be the spiritual successor of Wasteland. Resurrecting things that old just seems like a bad idea, the market's gone. Well as long as you keep in spirit with the original, Bethesda probably wont have a hard time.
 
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