First details on Dead Money, New Vegas' first DLC

Anarchosyn said:
The speed at which human cultures do anything is HIGHLY accelerated in todays world. Looking further back in history, it really did take people ages to do anything. Technological progression moved at a snails pace, as did trade and exploration.

I've got to really disagree with you on this. Humans have always explored extensively and often with very primative means. Look at the changes in the United States between the Colonial 1770s to the 1970s. The nation was very quckly explored, canals dug, roads built, rails laid, and citys popped up by the hundreds.

People in the Fallout universe have access to tech and knowledge far surpassing 1770's colonialists - heck most of them have have technology surpassing 1970s Americans. Neon lights, servant/defense robots, advanced medicine, energy weapons, robo dogs, Vaults, and GECKS, etc...

Once there is a bit of working tech, in one generation that technology can be used to multiply itself several times over. That's why I'm glad to see NCR actually looking like a sort of nation, because really such a thing would likely have developed 100 years earlier.

I'd like Fallout to keep it's wasteland vibe, but do it by setting the games on the fringes of the expanding edge of various nationstates. So, as Fallout NV has a wester feel, where civilize life is back toward Californa (opposite of American west situation), future games can have an even more established nation off the map, while we explore New Orleans in the NCR's Louisiana Purchase from a less organized Florida based nation that needs the funds supplies to resist the invasion of a carribian or appilacian power.

Basically, I'm glad to see the universe expand and develope and I hope that they continue to make it do so is a realistic fashion.
 
Brother None said:
DemonNick said:
I'm getting some definite Pathologic vibes off of the screenshot. Which is good, because Pathologic owns.

Yes it does, but I'm not getting any Pathologic vibes.
The ghost person's gear looks a lot like some of the clothes in Pathologic, it's rocking that whole 1910's feel. Reminds me a lot of the general's clothes, other than the gasmask.

Then the building in the background... it's got the same kind of hazy empty feel the town had. I dunno.
 
I wouldn't be surprised, if Doctor Who will show up. Don't know why though.
 
Lexx said:
I wouldn't be surprised, if Doctor Who will show up. Don't know why though.
New Vegas already has like, three or four Doctor Who references. It'd get tacky if there were too many.
 
DemonNick said:
Lexx said:
I wouldn't be surprised, if Doctor Who will show up. Don't know why though.
New Vegas already has like, three or four Doctor Who references. It'd get tacky if there were too many.

I didn't notice any references to the good doctor. Perhaps they are a little more subtle than FO1's TARDIS?
 
Ausir said:
Where? Haven't really found any myself.
The only really blatant one is during the final battle. If you have your radio tuned to NCR Emergency Radio, one of the phrases in the chatter is "Location Baker Baker Charlie: The Doctor is Coming. Repeat, The Doctor is Coming" or something like that. Unlike the Aliens references in the chatter it doesn't require Wild Wasteland.
 
Tagaziel said:
Isn't that simply another way of saying "We're sending a medic!"?
Bravo Bravo Charlie is BBC in the NATO Phonetic Alphabet. The BBC produces and airs Doctor Who... it's not really a stretch. Especially since the Chatter is full of references like that.
 
And if it's "Baker" instead of "Bravo", it's a reference to two of the actors that have portrayed the Doctor - Tom Baker and Colin Baker.
 
Hah, that emergency radio thing is really great. It just made me remember the later doctor who episodes, where they work together with Torchwood and short before, all are like "the doctor is coming!!"


I personally didn't even listened to the thing yet... On my first playthrough I didn't knew there is such broadcast at all and on my second playthrough, I've forgot about it. Now I don't really want to finish the game with my third character so soon...
 
No one ever references Colin Baker, Ausir.

Tagaziel said:
Isn't that simply another way of saying "We're sending a medic!"?

You'd think, yeah, but it's a bit coincidental, and its delivery makes me agree it feels like a Doctor Who reference. But who knows.
 
smber2cnma said:
People in the Fallout universe have access to tech and knowledge far surpassing 1770's colonialists - heck most of them have have technology surpassing 1970s Americans. Neon lights, servant/defense robots, advanced medicine, energy weapons, robo dogs, Vaults, and GECKS, etc...

Don't forget that 95% of people, possibly more, who have come across or "found" that tech in the wasteland are not entirely savvy, to them its just a fancy shiny something. I blame the modern educational system :mrgreen:

smber2cnma said:
Once there is a bit of working tech, in one generation that technology can be used to multiply itself several times over. That's why I'm glad to see NCR actually looking like a sort of nation, because really such a thing would likely have developed 100 years earlier.

There might be a few individuals out there who may know how to use certain techs, but having the right tools to back engineer and manufacture after humanity slapped itself back into the dark ages will definitely prove tricky, but possible.

All in all it will take NCR a long, long time to even get it functioning at a fraction of its potential, without the few factions that have the knowledge.
 
smber2cnma said:
Anarchosyn said:
The speed at which human cultures do anything is HIGHLY accelerated in todays world. Looking further back in history, it really did take people ages to do anything. Technological progression moved at a snails pace, as did trade and exploration.

I've got to really disagree with you on this. Humans have always explored extensively and often with very primative means. Look at the changes in the United States between the Colonial 1770s to the 1970s. The nation was very quckly explored, canals dug, roads built, rails laid, and citys popped up by the hundreds.

Yeah, but I don't believe the American "reformation" occurred after a holocaust that scattered humanity to the winds or within a social context of a destabilized central authority.

I can point to the Greek, Egyptian, Sumerian or Chinese cultures and remark how, after several hundreds of years, little was created in the sense of developing new technologies to exploit their agricultural base. They reached a level of maturity and, though cultural evolution wasn't absent, found a level of sustainable development which worked for eons (I think if you plotted these developments on a graph they'd exhibit a positive slope but the rate of marginal change would be very very small).

Not all people in the Fallout universe have access to tech and those that do .. well.. Most in Fallout 1 were depicted as being content to get a handle on their piece of earth and were only recently (relative to the start of Fallout 1 or 2) developing their expansionist ambitions.

200 years isn't a very long time, all things considered, and the vault doors didn't start opening immediately after the bombs fell. I must admit to being abit sketchy on my Fallout history in this regard but it seems that only the vault dwellers would be in a position to rebuild society (I'm aware that non-vault dwellers likewise survived but the conditions immediately after the fall seemed so harsh that most cultures devolved into more sustenance communities; eschewing technology and science for survivability).

However, I do agree with you that once those with knowledge came into power, ala the NCR, and reestablished the basic necessities of life (food, protection from the wastes, etc) then the rebuilding process would go at an accelerated rate. I just look at all the Fallout games, save perhaps New Vegas (I haven't pulled the trigger on a purchase yet) as taking place before those basic conditions have been met. If nothing else, trade routes are still a hazardous -- and such defense oriented concerns would probably take precedence over raiding "legendary" well armed casinos.
 
smber2cnma said:
People in the Fallout universe have access to tech and knowledge far surpassing 1770's colonialists - heck most of them have have technology surpassing 1970s Americans. Neon lights, servant/defense robots, advanced medicine, energy weapons, robo dogs, Vaults, and GECKS, etc...

They don't have horses, though. And in 1770 you didn't have Deathclaws, radioactivity and dangerous mutants.
 
Stanislao Moulinsky said:
smber2cnma said:
People in the Fallout universe have access to tech and knowledge far surpassing 1770's colonialists - heck most of them have have technology surpassing 1970s Americans. Neon lights, servant/defense robots, advanced medicine, energy weapons, robo dogs, Vaults, and GECKS, etc...

They don't have horses, though.

Actually, there's this panel in All Roads...
 
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