First Impression of Fallout 4

A smart company would realize that almost everyone hates what they did to the dialogue and would mark this as a failed experiment.... But this is Bethesda, I am fully expecting them to instead of realising the previous system was superior and offered more choice and that nothing is gained from bad voice acting, they would just take the Witcher 3 comparisons and make Fallout 5 only have 2 dialogue options and a named Protagonist without understanding why it didn't work for Fallout in the first place.

I really think that the Dialogue cross for Fallout 4 was envisioned as a way to court the Call of Duty set who thinks talking to people is a waste of time and just wants to run around and shoot stuff. I mean, why else would there be a "you can shoot people why talking to them" option? I really hope it's not a massive success, but I fear it will be.
 
Speaking about that "you can shoot people why talking to them" thing.... is it actually there? I don't see any button prompt on the UI for that and the guy had to end the conversation to shoot the Clark guy.... Not to mention that dialogue is now a mini cutscene...
 
Speaking about that "you can shoot people why talking to them" thing.... is it actually there? I don't see any button prompt on the UI for that and the guy had to end the conversation to shoot the Clark guy.... Not to mention that dialogue is now a mini cutscene...

I think the idea is that the conversation occupies the four face buttons, but the other interface options (both joysticks, and all shoulder buttons) keep their normal function. Conversations likely end if they reach their natural stopping point, you walk away, or combat is initiated. I wouldn't be surprised if there are a bunch of important plot-relevant conversations that don't work like this though. In the E3 demo they had the PC flagging the random quest-giving NPC while talking to them, didn't they?
 
What the hell is the point of having lore at all if you're going to retcon it every time it stands in your way? They could just as well give half the population psychic powers, because screw the lore that says that such individuals are... individual.
The same way they add T-60 power armor which is visually way inferior to T-51b. If they don't go on to say, that it was a version simplified for the purpose of much faster mass production I'm gonna slap Todd Howard silly till his funny hair falls out and that smirk comes off his face.
That's my argument with the T-60 aswell, hoping they describe as a cost reduced model due to resource war strain. If not, it's probably an attempt by bethesda to make their dieselpunk style armor "better" than the raygun style T-51. It's just childish enough for who we're talking about here.

I think different Power Armor models are really not that much of a problem, if you consider that they are somewhat like walking tanks in that sense. It is not uncommon that a prolonged war will see many different models of certain units, with smaller or bigger improvements, or just like you say, simplifications. The best examples to look at, are the tanks in WW2 and the high number of different models, particularly with medium tanks.

However, I am not sure what Fallout lore really says about that. But at least I could imagine it as possible. There are much worse stuff, even if just small, like JET in DC. Or the fact that everyones using bottle caps which have become somewhat the standard currency in the Fallout setting. Even if it makes no sense.
 
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I think different Power Armor models are really not that much of a problem, if you consider that they are somewhat like walking tanks in that sense. It is not uncommon that a prolonged war will see many different models of a single unit, with smaller or bigger improvements, or just like you say, simplifications. The best examples to look at, are the tanks in WW2 and the high number of different models, particularly with medium tanks.

However, I am not sure what Fallout lore really says about that. But at least I could imagine it as possible. There are much worse stuff, even if just small, like JET in DC. Or the fact that everyones using bottle caps which have become somewhat the standard currency in the Fallout setting. Even if it makes no sense
you make a good point there, and yeah, jet in D.C. the big things I tolerate, but the sheer laziness it takes to skip little details, that's what infuriates me.
 
I think different Power Armor models are really not that much of a problem, if you consider that they are somewhat like walking tanks in that sense. It is not uncommon that a prolonged war will see many different models of certain units, with smaller or bigger improvements, or just like you say, simplifications. The best examples to look at, are the tanks in WW2 and the high number of different models, particularly with medium tanks.

Well, but most tanks in WWII were progressing or taking different characteristics as the war went on in order to respond to the advances in the enemy's own tanks and changing roles.
Here we don't really see any reason for the T-60 as of yet.
T-51b was an improvement upon the T-45d, it gave the user better protection, better mobility, its power supply lasted much longer and so on. We don't really know of any flaws in the design that could be improved upon. It could very well be the best the pre-war industry could come up with at the time.
T-60 on the other hand looks inferior to T-51 in every possible way save for one, possibly. The jetpack. It could be explained, that T-51 was incompatible with a jetpack, so they had to design a new armor that could utilize it, but at the same time forsake some of the protection, power supply and mobility.
 
I like to think the T-51b was solely a propaganda armor. Yeah it's shiny, laser ablative, and smooth with perfect containment. It's also hella expensive and overly technical. And let's face it, even when the US was winning, the war had all but drained surplus stockpiles of food and energy. They probably made way less suits than they said they did and only used them for the newsworthy battles and on the frontline. I assume the T-60 was a very cost reduced and practical armor that was intended to replace T-51's at home so they could move them to where they were more useful. Look up russian weapons of WW2, the TT-33 for example; pre and post-war they look very even and well made, some even have a nice blued finish. But the ones made during the war, where Russia's resources were strained to the breaking point? You get the same pistol, but with rough edges, wider notches, and just raw steel.
 
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I only see people using the Mass Effect style dialogue. Didn't they also say that you could stay in first person during conversations? Maybe it'll be like it was in Skyrim, where there's just a way to leave a conversation by pressing another button, but if you did so during an NPC's line, they'd still finish. Giving plenty of time to "shoot them in the face."
 
I'm pretty sure you can just literally walk away during the conversation. Kind of like a soft lock, camera and focus are on the npc until you move away.
 
The one thing I noticed that I liked was it looked like you could skip lines if you were reading faster than lines were spoken. Perhaps you can mute the voices and just read the lines, then the voices and tone could be whatever you imagine them to be. Having only 4 options does suck, but voices in your head is basically what players have been doing all along before they were given voice by the devs.
 
@Askorti
Feral Ghoul were and are zombie flicks, they're called "Ghouls" ffs. Looking for logic now when they are healed by radiation?
Look up what Ghouls and Zombies are, the difference between the two, then tell me that they are "zombie flicks". Also, why the hell would it not be logical for them to be healed by radiation? The reason why they are Ghouls in the first because of RADIATION, for Christ's sake.

EDIT: By the way, there is a difference between being "zombie-like", and being an actual zombie.
 
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Yeah, Ghouls only started "getting healed" and shooting radiation pulses when Bethesda acquired the series....
 
Right. I forgot that Ghouls could not be healed by radiation in the first two Fallout games. My mistake.
 
Yeah.

In the first two games, it just didn't do anything to them.

It's why the leaky reactor in Gecko wasn't doing anything to them, but was causing a ruckus over in Vault City.

Honestly pretty surprised we didn't see more settlements like that popping up through the series.

I mean, Vegas had Vault 22, but that was more Mr. House's thing.
 
I think different Power Armor models are really not that much of a problem, if you consider that they are somewhat like walking tanks in that sense. It is not uncommon that a prolonged war will see many different models of certain units, with smaller or bigger improvements, or just like you say, simplifications. The best examples to look at, are the tanks in WW2 and the high number of different models, particularly with medium tanks.

Well, but most tanks in WWII were progressing or taking different characteristics as the war went on in order to respond to the advances in the enemy's own tanks and changing roles.

Sometimes yes, sometimes not. There are upgrades and changes to equipment even in peace time, like as seen with the Patton tanks or pretty much any military equipment. Not all changes lead to new models though, I agree with that. But not all changes are made as direct response to enemy combat. It is one of the issues the US-tank-design had in WW2, tank development is as much about anticipating evolutions and new enemy vehicles as it is about countering new designs. Infact the first could be even more important, because not having the correct weapon at the right time ... well, I think everyone can imagine that.
That's why the Tiger and Panther for example havn't been direct answers to the Soviet T34. Both tanks have been in production since the late 1930s, the appearance of the T34 has speed up the work a lot though. The german heavy tank program was started before the war to eventually counter heavy tanks of enemy nations. Though experiences from 1939 and 1940 gave the German military a false sense of security. Their success was more of a tactical advantage than in equipment since both France and Britain had at least equal if not even superior tanks on the battlefield, so many saw no real need to rush those new designs in combat believing the Panzer III and Panzer IV designs would be more than enough to deal with any threat, this idea as wrong though and many German tankers payed that price in fighting the Mathilda 2 in the African desert and the T34 in Russia. But the Germans deployed their tanks in a much more sophisticated fashion early in the war, utilzing speed and modern tactics which are even today trained on military academies, in modified form. As forcing the fight on the enemy and speed/mobility still beeing one of the tenets of modern combat. As far as the war doctrine of large armies is concerned.

Besides, Many believe the Germans in WW2 achieved their success due to their superior equipment and training of their soldiers. while the Germans did deploy units with very good training and adequate eqipment, infact that is only half of the story and those units made only a small portion of the army. Most of their success was on a tactical and strategicial level, with experienced field commanders and generals deploying modern tactics and concepts. And most of the battles the Germans won which was early in the war, like against France or the early victories against Russia, have been achieved actually with inferior equipment. And the training of the common German soldier was not that sophisticated if directly compared to their enemies, most of the larger nations around Germany had for example superior tanks, at least France and Russia deployed heavy tanks of which Germany had none before they decided to deploy the Tiger in 1942 for the first time, and it was never really a very common tank even after full production in 1943.

The British even captured a Tiger in 1943 in Tunisia, and they correctly deducted that all of their current designs will require comletely new ones, however they had neither the time nor the resources to make that happen. The Brits responded to the threat with higher productions of their high velocity 17 pounder mounted on different kind of vehicles either as medium tanks, like the Sherman resulting in the Firefly or tank hunters, like the Achiles and Archer. And those vehicles have been very succesfull filling the gabs till better designs like the Centurion, Comet etc. could be produced. The US simply neglected this, even though they received warnings about new German designs from the Soviets. There are probably many reasons for it though. Maybe the production of their 76mm and 90mm anti-tank guns would have been speed up if they saw a bigger threat in German armor. However one should not forget that the US had also many different problems to deal with, like the logistics. Those played definetly a role as well.

Like I said, it is not completely illogical to think that the Power armor would see quite a substantial number of different designs, maybe even as something mundane as field conversions - see the Sherman Jumbo as best example, it was not rare that units would bolt extra plates on the front of their Shermans as applique armor, or what ever else they could get as response to the very deadly German 7,5cm Pak 40 anti tank gun and just name it a Jumbo. But there have been also factory produced Sherman Jumbos designed as assault tanks to lead a column of Shermans.
Tl,dr

Though, which one of those Fallout PA designs was now the best? Who knows. However Fallout lore was never really very tight about PAs anyway. Except that the T-51b was more or less the standard armor I guess. Or at least the most popular one? No clue. Like I said, it is not completely illogical to simply have different models. I am not saying anything about the quality or look of those models.
 
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But wasn't the T-51b the edge that helped the US beat the Chinese in Anchorage? If Power Armor models where so widespread and came in so many flavors the Chinese forces wouldn't have been taken by surprise considering the Power Armors have a very clear weakness to EMP pulses and such.
 
But wasn't the T-51b the edge that helped the US beat the Chinese in Anchorage? If Power Armor models where so widespread and came in so many flavors the Chinese forces wouldn't have been taken by surprise considering the Power Armors have a very clear weakness to EMP pulses and such.
Yes it was, but standard procedure in long wars is to preserve as many resources as possible. Therefore to avoid the exponetial cost of a perfect fighting machine, armed forces usually make models that have cost cutting measures, an easy way to see this is to look up WW2 variants of weapons. You usually see weapons get more and more rough as time goes on, compare the thompson machine gun to the m3a1 "grease gun" functionally the same, but one is way cheaper to make. So the T-60 could have just been a very early prototype in bulking up a cheaper armor (T-45d) to get similar performance to a T-51 at less cost, so essentially it was meant to serve the same purpose as the APA that would later be developed by the Enclave to make up for lack of metals. Hell, the T-60 may just be native to Boston.
 
In fact the fallout bible states (wrong or true) that the Enclave attempted to make stronger and cheaper versions of power armour, yet failing in making armour that was better then T-51b... oh shit... T-60b might have been made by the enclave which means... NOOOOO!
 
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