A game where you can die is now hardcore?
Wow.
Does this have more to do with Bethesda cutting down on level scaling or more the fact that people don't seem to grasp how open-world RPG's operate through beef gates?
Wow.
Does this have more to do with Bethesda cutting down on level scaling or more the fact that people don't seem to grasp how open-world RPG's operate through beef gates?