mvBarracuda
Vault Dweller
Version control would have helped
Sduibek said:Hoooooooooooooooooooly shit how did I not know about this already?!
For anyone who cares, one of the original threads translated to English is here:
http://translate.google.com/transla...orum.kochegarov.com/index.php?showtopic=19896
No idea, I don't have time to mess around with it right now because of school (Summer quarter always sucks) but as soon as I have time I'm excited to see what if anything I can do with thisDude101 said:Sduibek said:Hoooooooooooooooooooly shit how did I not know about this already?!
For anyone who cares, one of the original threads translated to English is here:
http://translate.google.com/transla...orum.kochegarov.com/index.php?showtopic=19896
Are you thinking about going for the "take all button" FO1 fix?
Fixed that for you.Pixote. said:I will lend my skills to this cause, and recruit others to do the same
As speaking of "superior engine" for Fo1 - I'm not sure if Fo2 is really any better actually? I mean, I played both these games 10 years ago or so but can't recall seeing a big difference in them.Sduibek said:If I'm confident I can fix the existing issues, my mod will continue only using Jordan's work. Because come on, everyone wants Fo1 in the superior engine. I don't know how big of an "if" that is, however.
While I imagine there's plenty of people that would enjoy it, no I won't be working on that engine. It looks and feels a lot different than Fallout.voodzia said:As speaking of "superior engine" for Fo1 - I'm not sure if Fo2 is really any better actually? I mean, I played both these games 10 years ago or so but can't recall seeing a big difference in them.Sduibek said:If I'm confident I can fix the existing issues, my mod will continue only using Jordan's work. Because come on, everyone wants Fo1 in the superior engine. I don't know how big of an "if" that is, however.
Anyway, Sduibek how about porting Fo1 to FoT using Open Fallout Mod? Here's a link:
http://www.nma-fallout.com/forum/viewtopic.php?t=58227
I've never passed through 2nd mission in FoT but it has so much better graphics. What would you say?
Applying to me me personally, as a modder Fallout 2 is MUCH easier to mod. I can do things in Fallout 2 engine from simple editing a text file, that in Fallout 1 would literally only be possible from editing the exe itself. Which I cannot do at this time because I'm not a good enough programmer.Per said:Things that will bug you severely if you've played Fallout 2
There's no "take all" button (argh).
You can't move more than $999 at a time.
You can't use Page Up and Page Down in your inventory (aaargh).
New items go to the bottom of your inventory instead of the top (don't they have playtesters to catch this sort of thing?).
You can't barter freely with party members.
You can't tell party members to move out of the way (or anyone else). [Push command ~~Sduibek]
There's nothing in the way of combat settings for party members. [This still applies because TeamX's mod is a clever hack, not a replacement for a real AI combat system ~~Sduibek]
Your destination on the world map is reset every time you have an encounter.
"Rest until morning" only goes to 6.00 even though a lot of people in the game consider 7.00 or 8.00 to be the start of business hours, which is usually what you're waiting for.
You "take damage" when earning a level (because your current HP level doesn't go up).
You need a perk to get green outlines around your NPCs in combat (oh yeah, that's worth a perk. How about you need a second level of the perk to get yellow outlines for critters outside your line of sight?).
Money isn't displayed in dialogue.
Carry Weight isn't displayed in inventory.
If you try to use something during combat, like opening a door or searching a corpse, your character will walk slowly up to it even if you have "always run" on.
There are very few reputations, no special perks, very few ways of improving your character except for perks.
You can't choose whether to avoid random encounters or not.
As previously expounded, random skill checks and static skill starting values tend to reduce the difference between character types.
Excessive looting is pointless since there's little to invest in (excessive looting should always be rewarded).
You'll finish the game well before reaching the highest character levels unless you devote time exclusively to xp hunting.
Not sure yet. What do you think? Most of the long-timers probably know better than I do what's a good plan of action or whatever.Dude101 said:Are you going to release another fixed for FO1 then officially move over to this, or are you still playing with the idea?