Yeah, copying over the GUI files worked
EDIT: 24,795 to be exact. heh
If you have a DAT-manager program that do multiple at once, link to app please?
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I've updated the post of listed issues for this. With your information (thank you) and the limited knowledge I have of Fallout 2 modding, these seem to be our only hurdles at the moment that aren't simply a matter of taking the time to do stuff I already know how to do:
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By the extra dialog button do you mean Tell-Me-About? I didn't remember that Fallout 2 was devoid of this
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Anyway Fo1-in-Fo2 is on hold for the moment. I want to focus on getting my actual mod up and running, and I don't know how big of a roadblock it'll be, getting the .dat files to work. Plus the lack of Tell-Me-About is a bummer, as is the broken pip-boy Water Chip reminders.
Hmm... the only program I found that allows this requires to literally add 1 file at a time. Well, there's just under 25 thousand files in the fully unpacked Fallout 1 data files.... I'm not doing that 25 thousand timesLexx said:Use the DatManager for that. You can create a new *.dat file with it- it asks you to create the default folder structure first and you say yes. Now you will need to manually copy all files into each folder. E.g. go into art/intrface/ and import all files from your art/intrface/ folder, etc. It is annoying, but the only way I know. Also you will need to do this in one go. You won't be able to edit the *.dat file later without breaking it, afaik.
EDIT: 24,795 to be exact. heh
If you have a DAT-manager program that do multiple at once, link to app please?
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I've updated the post of listed issues for this. With your information (thank you) and the limited knowledge I have of Fallout 2 modding, these seem to be our only hurdles at the moment that aren't simply a matter of taking the time to do stuff I already know how to do:
UNSURE
0) master.dat and critter.dat from Fallout 2 still required to run [UNSURE IF POSSIBLE]
1) Main menu layout (is on left side, needs to be right side) [UNSURE IF POSSIBLE, with Sfall maybe?]
11) Water chip quest (pipboy post-it note) and timers (warning movies about water running out) don't work. [UNSURE IF POSSIBLE]
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By the extra dialog button do you mean Tell-Me-About? I didn't remember that Fallout 2 was devoid of this
--------------------------------------------
Anyway Fo1-in-Fo2 is on hold for the moment. I want to focus on getting my actual mod up and running, and I don't know how big of a roadblock it'll be, getting the .dat files to work. Plus the lack of Tell-Me-About is a bummer, as is the broken pip-boy Water Chip reminders.