Any progress on this... 

Unfortunately no..Pixote. said:Any progress on this...![]()
Sduibek said:Unfortunately no.
I'd really like to get some kind of recruits for this...
I will get back to you soon on this. If you prefer PM or email versus posting here, let me know.TarkinMX said:Sduibek said:Unfortunately no.
I'd really like to get some kind of recruits for this...
I'd actually love to help out on this but I wouldn't know where to start. I saw where someone made a list of things that need to be done and who was doing them. Is there more to do than what's on the list? Do you have a project coordinator of any kind? I could do that much if anything.![]()
I've been watching this project for a while, came across it shortly after Jordan disappeared and this is actually my first time posting on here. One of the things I could do I guess is try to make the installation of the mod a bit easier. I'm good at reading code and possibly streamlining it but that's about it with programming for me. As with anyone though, I can always learn.
Sduibek said:I will get back to you soon on this. If you prefer PM or email versus posting here, let me know.
And thanks for your willingness/offer to help![]()
TarkinMX is yeah, no one else that I'm aware of. For me I just don't have the time at the moment.Nineeva said:Is anyone still working on this at present? I would love to help when I have sometime at some point though not sure what I could really do to be honest...
Sduibek said:Oh. Yeah I plan on doing without it unless someone else wants to code it for me.NovaRain said:I think he means the "Tell me about" button.
Speaking of which is anyone working on this project currently?
Sduibek said:I'm getting back to work on this today. Fixing the world map (visual not random encounters)...
Water being filled in (.MSK and WORLDMAP.TXT edits here), option to have grid on all the square like in Fo1, option to have drawn cities like in Fo1..Pixote. said:Sduibek said:I'm getting back to work on this today. Fixing the world map (visual not random encounters)...
What do you mean "visual"...
What's wrong with this?.Pixote. said:You can't just pull in the map from F1, or is the scale different? I realise you will need to mask the oceans, but how will you remove the green city circles from the map?
I was planning to do a line-less version of the F1 map one day, but it's a horrible job, and takes 100s of hours of single pixel fixing. Maybe when conversion is up and running I'll do the job.
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Sduibek said:Is there a way to hide the circles Fallout 2 adds? Jordan's data already has map files without the old drawn cities, but I guarantee fans will want the option to have the old look.
EDIT: Ohhhh WOW. I just did the math and there's 840 squares. For the map
That's a lot of encounter table building![]()
On the plus side I think we can do a lot of copy and paste for it - i.e. the encounters in Fallout 1 really don't differ that much, so once we have a "template" for things like the scorpion or mutant encounters, they can be copied over and will be almost identical. So luckily it's not like typing the 840 squares out manually each time, mostly just lots of pasting with a few tweaks of specifics.... but still a lot of work.TarkinMX said:Yep, this is definitely gonna take a while.