agris
Look, Ma! Two Heads!
Thanks again, I need to dive into how to configure the script compiler now.
One question - in principle, could this method be extended such that static critters' stats can be updated from modified critter.pros? This was one of the hurdles of some sort of comprehensive tactics mod iirc, you can edit critter protos all day long but everything placed in a map would have had to be updated by hand.
I understand your script's scope doesn't include critters, but you have me wondering..
One question - in principle, could this method be extended such that static critters' stats can be updated from modified critter.pros? This was one of the hurdles of some sort of comprehensive tactics mod iirc, you can edit critter protos all day long but everything placed in a map would have had to be updated by hand.
I understand your script's scope doesn't include critters, but you have me wondering..