Lazlo said:
Dying is pretty rough, all the gear you're currently carrying, armour included, drops like any other critter in Fallout. If you're in an encounter alone, that stuff is lost. If you're with other people, friend or foe, they can grab it.
You wait 180 seconds for what used to be the 'Replication timeout', as your corpse lies there and you get to ponder your mistakes, then you're sent to a random makeshift wasteland hospital somewhere on the map.
Thank you for the answer. I thought as much. But what I'm really concerned about is the total inability to play once you die a first time. In OB2 when you died you lost your radio, which effectively killed the game for you, and when you died a 2nd time, you had to pay 500$ which almost no one had. It's a bit too much hard core if you ask me

At least let us keep our radio and respawn without paying.
Lazlo said:
I kind of hope some kind of 'reviving' is introduced for people that are officially 'dead' but not blown to bits, in order to give doctors a more valuable role than just fixing up the odd crippled limb. That way every group of wastelanders will have to have at least one medic, rather than everyone being a combat specialist
Even if you are blown up there could be chems medics should use to revive you. It's a great idea.
@lisac2k: Thank you for the info
My general feel after playing OB2 is that the game was too difficult for a normal play, The high-tech equipment should be almost impossible to find or you would have to be a member of the brotherhood for 3 months in real life to get laser rifle or T-52b for a price of course.