Yes, that is what I am saying! Do I get finally trough? Tell me why is an FPS a Sequel to an isometric game? Because ... you say so? Is a car a sequel to a bicycle? I claim that an FPS can not be a Sequel to an isometric game, and I can also back this up with reasoning. I have yet to hear something from you on that point, except for
OPINION, OPINION, OH MY OPINION!
First there are a few points hat we HAVE simply to agree on, or we will never get anywhere:
- We are not talking about quality.
Like if the game is good, fun to play, if the mechanics are well done etc. We are talking STRICTLY about mechanics only here. A game can be made as FPS and still be a bad game. Like Rambo the video game, but it still doesn't change the fact that is a first person shooter.
- We are not talking about taste.
What ever if we like FPS, Real time, turn based, top down, third person view etc. If we like something or not isn't important for a definition. The fact that someone doesn't like first person shooters doesn't change the fact that Half Life 1 is a great first person shooter.
- We are not talking about opinions, but definitions.
Mechanics like FPS, Turn Based, Top Down etc. have clear characteristics and even define genres, that's why you have FPS and Turn Based as labels. Those have clear meanings. FPS is not Top down. Turn based is not real time gameplay. That is not opinion.
Once we agreed on that, we can actually analyse in detail if a game is actually a Sequel or not. There can by hybrids with games, no doubts about it, a First Person Shooter can offer you to play aswell in third person/over the shoulder. A role playing game can be mixed with First Person Mechanics and so on. The lines can be blurry sometimes, but they do NOT dissapear, nor do the definitions of what is a first person shoter or what is a turn based game.
And there is no doubt about it that
Fallout 3 and
4 do not offer you turn based combat and also no top down/iso view. AGAIN(!) I do NOT talk about the quality of the game, SIMPLY the mechanics.
To give you another example here, take a look at the screenshots here and see for your self, if you don't understand why Strike Force is not a Sequel to the previous 3 games than you ARE dense:
Commandos Behind Enemy lines
Commandos Men of Courage
Commandos Destination Berlin
Commandos Strike Force
I like First Person Shoters, but I also like tactical games. However, I would never get the idea to call
Commandos Strike Force a Sequel to the previous Commandos Games because they offer you vastily different experiences, even though they both have the exact same setting - in this cas WW2.
Once you get in to that you can somewhat nail down what a Sequel has to do to be actually a Sequel to something. Nailing only the visuals is not enough. And to focus only the mechanics neither.
Fallout 1 is a top down turn based game with role playing, stats and dialog. This is clearly defined. There is no way around it. And you could even go so far as to say that isometric is very different to just topdown perspectives! But I really don't want to be THAT anal right now.
This has nothing to do with taste, quality, opinion or what ever. Someone could say that he didn't like the story in
Fallout 1. Granted. That is taste. And this HAS been discussed to death here and many people agree, the reason to leave the vault isn't very exceptional. It's just the Mc Guffin to start the game. For fucks sake, you're not even the FIRST vault dveller who was send on a mission. But, you can not say that Fallout 1 doesn't contain choices and concequences in many of the quests. Or that stats don't have meaning in dialog and so on.
For example I personaly believe
Fallout 1s turn based combat was mediocre,
Jagged Alliance is a lot better. But this could be seen as opinion, there are certainly many people who like Fallout 1s combat. But that isn't the point. I can NOT say Fallout 1s combat is real time.
The point is, for
Fallout 2 to be a Sequel to
Fallout 1 it requires at the minimum some turn based combat, a top down view, dialog, quests with choicese & consquences, stats that play a role. And of course the same setting.
Fallout 3 could be made in some 3D engine, no problem! But it still needs to follow that formula of previous to be a direct Sequel.
The rest is a question of opinion and what ever if the quality of the writing is good enough, if there are enough choices and consequences, if they are meaningfull enough etc. That is all stuff we can argue about. No problem! But we can not say that definitions are opinion in this case. Because First Person perspective is not a matter of opinion in this case. Just as how it is not a matter of opinion that Halloween is a horror movie and Dirty Dancing a love movie and that the one can never ever be the Sequel to the other because they follow a completely different tonality, you will tell your girl friend only once that you should go and watch a Saw instead of Titanic, it's all the same anyway right?
No matter how bad Halloween 3 is, it is still more of a Sequel to Halloween 2 than Dirty Dancing.
Just to make this clear though, for example, it isn't simply enough to just take the top down gameplay and sell it as Fallout Sequel either. Like Desperados, a Commandos like game with a Wild West Theme:
This is a perfect example where a certain game SHARES mechanics with other games, where they are made in the SPIRIT of the game.
Desperados would be not even a good Sequel to Commandos. But if for example someone asked me, hey! Do you know a game that plays LIKE(!) Commandos? I could point them in the direction of
Desperados, or
Robin Hood the Legend of Sherwood.
What I can't really do is to tell someone to play
Skyrim if he is looking for a game like
Robin Hood the Legend of Sherwood or to tell him to
Play Medal of Honor if he is looking for a
Commandos game, just simply because those games share the same theme like Fantasy or WW2 ...
I have no clue how to make this more clear ...