From E3 untill now, Can you honestly tell me what we know of Fallout 4 objectively?

Yeah I suppose so. If anything I just made fun of how awful twitter exchanges can get sometimes. People really reply with the stupidest shit sometimes.

On the topic of dialogue system: it certainly is possible for there to be additional options via some "special perk/feature" but I doubt that 90% of the conversations with NPCs would even have something like that.
 
Last edited:
We know how it works. You only get four choices. Look at the footage featuring Piper. The wheel shows up briefly, but you can see there are four choices, just like in every previous dialogue exchange.

Again you're going off minimal footage. 4 buttons doesn't mean there has to be only 4 choices as they could scroll. There will likely be changes and differences based on perks and stuff anyway.
 
We know how it works. You only get four choices. Look at the footage featuring Piper. The wheel shows up briefly, but you can see there are four choices, just like in every previous dialogue exchange.

Again you're going off minimal footage. 4 buttons doesn't mean there has to be only 4 choices as they could scroll. There will likely be changes and differences based on perks and stuff anyway.
So dialogue will be .05/10 rather than 0.0/10?
 
Seems like something they'd want shown off.

But alas.

Minimal footage.

We are left to speculate and unfortunately, we don't have as much faith in Bethesda as you do.
 
I don't see a "scroll down" option on any dialogue sequence shown. Furthermore if there is a scroll down then why even map the dialogue choice to four buttons? It's a shitty interface and I have already dissected the ways it is shitty numerous times.
 
What about the gameplay do you not like? I use JSawyer or some other mod that affects damage modifier like Project Nevada to make the combat better. Animation replacers also help a lot with the game's purely visual presentation.
The UI, the way your character moves, the AI of enemies, the way the reticule handles, the awkwardness of the jumping mechanic, the way the game hic-ups and then zooms into the face real ugly-like when engaging in dialogue, the way gore is presented, the sandbox map where I feel forced to manually walk from point A to point B with fuck-all of interest in between (I prefer overworld maps where I just have to click and wait so I can skip past all tedious walking that it portrays that I have walked).

Everything.

I have problems with everything.

From how containers open to how clunky and sometimes unresponsive it feels to equip and unequip weapons.

I love the quest and the design of them, I love the characters, I love the writing and I love the design or concept of places, people and factions but I can't stand anything else in it. I loathe everything. And there ain't enough mods to fix 'everything' nor do I care to mod it that much to play it. (To explain that last part: I don't like over-modding stuff. If I am to play something then I want to have as much of a vanilla understanding of it as possible in case I need to discuss the game with someone else online. If I mod it then I need to preface every single argument I ever make with "I used mods, so I don't know how the vanilla product is truly like", and considering it has been 2 or 3 years since I last played New Vegas there are things I've forgotten that I feel I should brush up on. I don't like over-modding. I shouldn't have to over-mod. So even if I could mod FNV that much to play it it wouldn't feel like I'm playing FNV. It'd feel fake. I'd know that this ain't really how FNV is supposed to play like. That nagging thought in the back of my head makes everything feel plastic and I stop caring about even trying to engage with whatever game I'm playing. It's like when you use cheats and make yourself not god-mode but way waaaaay overpowered; It stops being fun. That's how I feel with too many mods. It becomes plastic, it's no longer fun. Even if the mods solve the issues I have with FNV I can't lie to myself.)
 
Well I still like lots of things and games, is jsut that most of them aren't coming from AAA american studios.
 
The whole "I hate newspapers!" thing with Piper, at first I just found it to be a bit silly but every time I see one of you guys bring it up it makes it more and more absurd. He 'hates' newspapers? How can anyone 'hate' newspapers? I could understand hating the fucking bike-boy throwing them from his bike as a little job to make some extra cash and always throwing his into the sprinkler or something. I could understand him hating the propaganda or distorted views of a news-paper. I could I understand him hating the idea of journalists breaching other people's privacy and taking things out of context which will end up hurting their target unfairly. I could understand a 15 year old not being interested in the newspaper.

I could understand all of that.

But a grown man with military background hating the fucking newspaper?

It's.... It's absurd.

What could you possibly 'HATE' about the fucking newspaper?
I hate it when news aren't neutral and try to spin a narrative.
But I like news that is neutral and doesn't try to spin a narrative.
So, I don't hate 'news' then, do I?
And the newspaper is a convenient source of information about my locale.

Someone passionately and wholeheartedly 'hating' the newspaper out of all things in the world?

My god, it gets stupider the more I think about it. This to me may very well be worse than "[Intelligence 6] So you're fighting the good fight with your voice?"

I'm sure I'm late to this realization, but whatever.

So we got him bonding with a wild dog after like 4 sentences. We got him meeting his robot and not seeming all that, yknow, devastated that everything is gone. We got a conversation with a vault-tech guy that was so awkwardly performed that it made me cringe and we have the protagonist being able to state for certain that he HATES the fucking newspapers.

I don't think it's any wonder why Bethesda is trying to avoid showing off any of the dialogue.
 
That made me think. If they show us this, then they must be confident enough in the quality of those particular dialogues. Which means that the rest is likely to be even worse... Please, do tell me my logic is faulty and makes no sense.
 
That made me think. If they show us this, then they must be confident enough in the quality of those particular dialogues. Which means that the rest is likely to be even worse... Please, do tell me my logic is faulty and makes no sense.
It really isn't.
Look at the gameplay from E3, the gameplay they wanted 'everyone' to see.
Now look at the gameplay from the Quakecon demo, the one they only wanted people there to see and didn't want leaked.
There is a clear difference to me between the two of them.
One which they wanted everyone to see and which they only wanted a select few to see.
Why is that?

The E3 one was pretty much staged gameplay, whereas the Quakecon one was a more hands-on kind of gameplay.

Publishers do this kind of stuff constantly, just look at a lot of triple-A titles and their screenshot promotional material. A lot of them don't even show the gameplay, they show staged screenshots taken from angles you won't see the gameplay in. That, to me, says that they are not confident enough in what their game really looks like when it is in still pictures, so they try to spice it up by making it look... Cinematic, I guess?

Regardless, just look at the E3 gameplay and the Quakecon gameplay.
The E3 one actually looks like an improvement from Fallout 3 to me (Ai, movement, shooting and shit) whereas the Quakecon one looks like Fallout 3 only marginally graphically improved.
 
We know how it works. You only get four choices. Look at the footage featuring Piper. The wheel shows up briefly, but you can see there are four choices, just like in every previous dialogue exchange.

Again you're going off minimal footage. 4 buttons doesn't mean there has to be only 4 choices as they could scroll. There will likely be changes and differences based on perks and stuff anyway.

If there are, they're pretty stupid for not demonstrating such (a single example or two is negligible as a spoiler), in which case they'd instill us and their fanbase with more confidence. This isn't something as trivial as how a single weapon looks. It's a major part of the game of course, and to hide features of it until release is repugnant behavior.
 
Last edited:
Fallout 4 will objectively be worse than Fallout 1 and 2, and will no doubt be primarily focused on the knee-jerk/button mashing crowd you prefers explosions to story.
 
Back
Top