Game Informer Fallout 3 article scans

Autoduel76 said:
The problem isn't eating and drinking in itself. The problem is that they act as healing potions, not as the real food that has to be eaten to survive.

Yeah...but isnt that just the way food acted in Fallout 1 and 2? I'm not really sure what to think of this article. Developers promise alot of stuff but keeping that promises is another story, just look at STALKER. I agree with you that the charakter design sucks...they should have sticked more to the original. I hope they change the cameraview so we are able to zoom out then we atleast have a pseudo isometric view. I would have bought that game..but the way it looks like now ill download it.... :(
 
Cant we try to look on the bright side? I mean we're probably not going to see a major Fallout production from anyone other than Bethesda. That said, theres always the modding community. Look at Stalker, in a few days a lot of the features of that game that were removed, such as dreams, and vehicles, were added back in by mods released within a month after its release date.

Granted its not our responsibility to make Fallout 3 a game we can all like, its Bethesdas, but worst case scenario, have faith in the fan-base and modding community, to make it into a game worth playing. Stalker, IMHO has had its gameplay drastically improved through the use of user-created mods. With the release of the Single player SDK, I can see that games popularity, and quality, rising even further.

Will the same not happen for Fallout3?
 
One thing's for certain. If I don't see Bob's Iguana-on-a-Stick stand, I'm not getting FO3!

*edit*
Mikael, the BoS didn't just consolidate after FO1, it schismed(if that an actual verb? aw who cares). The Eastern Brotherhood fled east. And there's still the matter that the leadership of the Brotherhood is fundamentally flawed to the point that it can't fight offensively. Nor would it even really want to, the Enclave was a matter of self-preservation. The Brotherhood has no reason to go on the offensive against the Super Mutants, if anything Maxson would only have a casus belli against NCR, as was intended with Van Buren.
 
Gentlemen, welcome to Fallout: BoS 2.

From what I've learned so far, I won't be buying this game. The Oblivion fanboys can dance victorious around a game series that used to be a classic of computer gaming, and be real proud that their beloved Oblivion with Guns helped ruin a classic.
 
ThierryHenry said:
One thing's for certain. If I don't see Bob's Iguana-on-a-Stick stand, I'm not getting FO3!

I think your more likely to see Todd's Mudcrab-on-a-stick stand, somehow :/
 
Mikael Grizzly said:
I'll propably get burned on the stake like Alessa from SHM, but anyways.... I actually like it. For me the setting and backstory are always the most worthy elements and it seems that Fallout 3 maybe, just, maybe be good in that aspect.

Also, the supermutant is modeled pretty faithfully to Fallout 1 & 2, only thing missing are their hunched posture.

Compare:

http://www.nma-fallout.com/forum/album_page.php?pic_id=1304
http://www.nma-fallout.com/forum/album_page.php?pic_id=2279

I say, supermutants look good in my opinion. They have correct anatomy (they are after all mutated humans, not mutated humans with bloated arms a'la FOT). Plus, they actually feel super.
Not really. His head is much too small, the posture is way off, the colours are really weird and although I haven't seen it move yet, it looks much too agile to get the lumbering feel of the Fallout Super Mutant.

Mikael Grizzly said:
http://www.nma-fallout.com/forum/album_page.php?pic_id=2276

Feels 'right'. From the jumpsuits to the equipment and scenery, it just... feels right.
It doesn't feel too weird, but it does feel a bit too grey for Fallout. Also, the jumpsuits in the original game were Buck Rogers-style tight-to-the-skin jumpsuits. These seem to be loose, modern-day prisoner-outfits.
 
ThierryHenry said:
One thing's for certain. If I don't see Bob's Iguana-on-a-Stick stand, I'm not getting FO3!

Bob's bones will probably be burning under the West Coast sun when BS's F3 takes place.



Namikaze said:
Will the same not happen for Fallout3?

It sure will, provided that we do get a decent Construction Tool. But, as was heavily discussed when Oblivion came out...until when will the fans have to resort to modding to fix developer's mistakes and enjoy the game like it should have been in the first place?
 
Sander said:
Also, the jumpsuits in the original game were Buck Rogers-style tight-to-the-skin jumpsuits. These seem to be loose, modern-day prisoner-outfits.

Well, about the only thing that I find pretty neat in those screenshots, are the jumpsuits. Sure, they lack the spandex quality of the previous ones, but they're pretty good in emulating most of the 50's space-pulp magazines.

Don't believe me? See for yourself here and here, for instance.
 
To tell the truth, I like the new jumpsuit. I don't think I would have really wanted to see the skin-tight version of the jumpsuit in a close-up 3D engine like Fallout 3's.

I think that would have looked too, modern day, super-hero.
 
FeelTheRads said:
Sam and Max is a perfect example. The first game premiered in 1993 after a good run of comics 6 years before....then nothing for 9 years...then a possible game got canceled...then nothing for 4 years. As an Adventure game "snob", I was ecstatic when the new incarnation arrived even though it was episodic and 3D, which is not how classic adventures are supposed to work. However, after almost completing the first season, I think the entire production is right up there with the original and even maintains the same feel as the original comics from the 80s.

The difference is, of course, that besides the fact that the new Sam & Max games are 3D, everything is kept faithful to the old games. Not that it's as difficult to do that as with the Fallout franchise, but your comparison doesn't have any merits.
Fallout 3 is not only 3D, but it barely has anything resembling the old games.
First, I am sorry that you feel that my comparison has no respect or praise. What I was drawing comparison on what partly what you said and the fact that as Sam n' max fans, we had the same fears that the SnM name would be "bastardized" by the new incarnation. What I was demonstrating with 3D vs 2D and full game vs. episodic is that those are novel innovations for the Adventure game genre that are mostly untested (not tried and true.) However, despite not a single clue on how it was going to turn out until, quite literally, the very end and not having the "Adventure game" formula, the vast majority of Adventure gamers thought that the novel additions worked very well. These points alone draw an immediate comparison to F3.

I can say that I would much prefer TB versus RTwP for Fallout but that doesn't necessarily mean that it will ruin the Fallout franchise for me. And yes, there are always purists of anything. Those that only support RPGs that are iso or those Adventure gamers that only play 2D non-talkies or those that will only wear the finest Italian leather or those that like their doom 20 BPM or slower, [always][/b]....That doesn't mean that I can't enjoy the variations on those themes. In fact, sometimes I enjoy the variations more...

alec said:
Remember that list we all agreed on? SuAside still mentions it in his sig:

FO3 needs: Isometric view (3D will do)/SPECIAL/non-linear story/turn-based combat/versatile quests/dialog trees

Now, I don't know about the versatile quests and dialogue trees, but so far only SPECIAL seems to have survived (minus Traits or so it seems).
They've also started to mess with the setting (e.g. PipBoy 3000 has been combined with a character creation screen showing a Vault Boy, supermutants that look like orcs à la Lord Of The Rings, handheld nuclear catapults, ...).
Just because those items are absent does not imply their are non-existent until they are proven to not exist. I'm not saying that the versatile quests and dialogues exist or not, I don't know. I really hope they exist.

As far as Traits, go to the transcript and type "trait."

mmmmm....Iguana-on-a-Stick....
 
Wooz said:
Well, about the only thing that I find pretty neat in those screenshots, are the jumpsuits. Sure, they lack the spandex quality of the previous ones, but they're pretty good in emulating most of the 50's space-pulp magazines.

Don't believe me? See for yourself here and here, for instance.
I know, not really bothered by them, but still.

stooge said:
First, I am sorry that you feel that my comparison has no respect or praise. What I was drawing comparison on what partly what you said and the fact that as Sam n' max fans, we had the same fears that the SnM name would be "bastardized" by the new incarnation. What I was demonstrating with 3D vs 2D and full game vs. episodic is that those are novel innovations for the Adventure game genre that are mostly untested (not tried and true.) However, despite not a single clue on how it was going to turn out until, quite literally, the very end and not having the "Adventure game" formula, the vast majority of Adventure gamers thought that the novel additions worked very well. These points alone draw an immediate comparison to F3.
No they don't. RPGs with a first-person point of view existed long before the isometric viewpoint was even conceived.

stooge said:
I can say that I would much prefer TB versus RTwP for Fallout but that doesn't necessarily mean that it will ruin the Fallout franchise for me. And yes, there are always purists of anything. Those that only support RPGs that are iso or those Adventure gamers that only play 2D non-talkies or those that will only wear the finest Italian leather or those that like their doom 20 BPM or slower, [always][/b]....That doesn't mean that I can't enjoy the variations on those themes. In fact, sometimes I enjoy the variations more...
That's neat, but is hardly relevant. We want a Fallout sequel to be, heh, like the previous games. And one of the *core* elements of Fallout was the turn-based combat.
 
Hellion said:
It sure will, provided that we do get a decent Construction Tool. But, as was heavily discussed when Oblivion came out...until when will the fans have to resort to modding to fix developer's mistakes and enjoy the game like it should have been in the first place?

I was a TES modder, I actually tried to improve Oblivion, yay me. Fixing all the problems raised in this thread isn't something the Kit will realistically enable us to do. It *isn't* an SDK, it's basically a load of prefab stuff. You can juggle the prefab stuff around - but making new original content is next to impossible. New 3D character models, and stuff is out. Basically the CK enables you to:

- Build towns, houses, etc using what is available.
- Create/edit characters (using the available items/models).
- Make quests, dialogue - but not change the structure.

Fan's have been able (with their unofficial 3D importer) to make new weapon models (but the animations are the same as existing ones), make basic clothing (mostly re-textures, conforming to existing animations) and to make a few primative buildings (collision boxes and Havok data are still very buggy, and unlikely to ever work properly). The kit will allow you to expand the game, not change it. You won't be able to model new Supermutants that look right, for example. You also won't be able to play with the gameplay dynamic, or dialogue structures etc.

The chance they will release a real SDK is zero, why? Because they are using a licensed gamebyro engine. Apparently it was because their 'official' 3D exporter had incorporated Havok technology they weren't allowed to release that (funny how Valve managed) - personally I think they didn't want fans competing with their horse armour etc. Oh well.
 
Nim82 said:
Hellion said:
It sure will, provided that we do get a decent Construction Tool. But, as was heavily discussed when Oblivion came out...until when will the fans have to resort to modding to fix developer's mistakes and enjoy the game like it should have been in the first place?

I was a TES modder, I actually tried to improve Oblivion, yay me. Fixing all the problems raised in this thread isn't something the Kit will realistically enable us to do. It *isn't* an SDK, it's basically a load of prefab stuff. You can juggle the prefab stuff around - but making new original content is next to impossible. New 3D character models, and stuff is out. Basically the CK enables you to:

- Build towns, houses, etc using what is available.
- Create/edit characters (using the available items/models).
- Make quests, dialogue - but not change the structure.

Fan's have been able (with their unofficial 3D importer) to make new weapon models (but the animations are the same as existing ones), make basic clothing (mostly re-textures, conforming to existing animations) and to make a few primative buildings (collision boxes and Havok data are still very buggy, and unlikely to ever work properly). The kit will allow you to expand the game, not change it. You won't be able to model new Supermutants that look right, for example. You also won't be able to play with the gameplay dynamic, or dialogue structures etc.

The chance they will release a real SDK is zero, why? Because they are using a licensed gamebyro engine. Apparently it was because their 'official' 3D exporter had incorporated Havok technology they weren't allowed to release that (funny how Valve managed) - personally I think they didn't want fans competing with their horse armour etc. Oh well.

Yep I agree with all of what you are saying, can't add anything else.
 
Comparison #3, thanks to the Duck and Cover forums:

comparison8nr8.png
 
First, I am sorry that you feel that my comparison has no respect or praise. What I was drawing comparison on what partly what you said and the fact that as Sam n' max fans, we had the same fears that the SnM name would be "bastardized" by the new incarnation. What I was demonstrating with 3D vs 2D and full game vs. episodic is that those are novel innovations for the Adventure game genre that are mostly untested (not tried and true.) However, despite not a single clue on how it was going to turn out until, quite literally, the very end and not having the "Adventure game" formula, the vast majority of Adventure gamers thought that the novel additions worked very well. These points alone draw an immediate comparison to F3.

3D isn't that much of an innovation, even in the adventure scene. And the fact that it's episodic doesn't have anything to do with the gameplay or the style of the game.

I'd rather take another example in the adventure scene, one that shows how you can go wrong with "innovation", and that's Broken Sword 3. Not only did they make it 3D, but they've made it keyboard based entirely and also included really poor action sequences. Seems though that Revolution is not quite as retarded as Bethesda, and they realized this way they're going to lose the fans and came with Broken Sword 4, which is again point&click and apparently also removed the action parts, although I just started playing it so I can't be sure of that. Yeah, I'd rather not read moronic reviews this time, like the ones that masturbated over Broken Sword 3, even it wasn't much more than a Sokoban 3D, but I'll play the game and see if it's worthy of the name. And it seems to be so far.
 
On topic: Yeah it looks like crap. Maybe, just maybe, it'll turn out to be a somewhat enjoyable waste of time, ala tactics... but I doubt it. :(

Off topic: I don't know if this might ruffle a few feathers, but is it me or does there seem to be a large number of new members with only 1 or 2 posts defending Fallout 3, and/or telling us our opinions don't matter/we should just shut up about it? This, too me at least, sounds like bullshit? Perhaps Bethseda trying to pull some strings? Or maybe there really are stupid people in this world, and I'm just imagining things.

Oh well, long live the real Fallouts.
 
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