Hellion said:
It sure will, provided that we do get a decent Construction Tool. But, as was heavily discussed when Oblivion came out...until when will the fans have to resort to modding to fix developer's mistakes and enjoy the game like it should have been in the first place?
I was a TES modder, I actually tried to improve Oblivion, yay me. Fixing all the problems raised in this thread isn't something the Kit will realistically enable us to do. It *isn't* an SDK, it's basically a load of prefab stuff. You can juggle the prefab stuff around - but making new original content is next to impossible. New 3D character models, and stuff is out. Basically the CK enables you to:
- Build towns, houses, etc using what is available.
- Create/edit characters (using the available items/models).
- Make quests, dialogue - but not change the structure.
Fan's have been able (with their unofficial 3D importer) to make new weapon models (but the animations are the same as existing ones), make basic clothing (mostly re-textures, conforming to existing animations) and to make a few primative buildings (collision boxes and Havok data are still very buggy, and unlikely to ever work properly). The kit will allow you to expand the game, not change it. You won't be able to model new Supermutants that look right, for example. You also won't be able to play with the gameplay dynamic, or dialogue structures etc.
The chance they will release a real SDK is zero, why? Because they are using a licensed gamebyro engine. Apparently it was because their 'official' 3D exporter had incorporated Havok technology they weren't allowed to release that (funny how Valve managed) - personally I think they didn't want fans competing with their horse armour etc. Oh well.