Game Informer Fallout 3 article scans

nospaces said:
rember kids, this game is more than a YEAR away, they can still fix things, or you know, fuck it all up

I wouldn't bet on that. From what I've read Beth devs have too much of an ego (or too much stupidity if you prefer) to hear what the fans have to say. They did ignore all that was written on how the game should be so far didn't they?

They did made the rpg of the year tough :wink: ( Wanna bet that fallout 3 will receive the same honours? )
 
after all i want just one think from bethesda - stop calling yourself true damn fallout fans, thankyou.
 
There is something to be said for a Fallout experience that totally immerses you, via first-person, into the world that we have come to adore.

I'm ok with the first person vantage, and real time combat doesn't bother me that much either. In fact I'd prefer it over that goofy hybrid thing they are trying to pull off. Even just being able to pause the game at any time to access your pack ala "Baldur's Gate" would work ok IMO.

What worries me though is problems with the art style and "cleverness" of the game compared to the original. Based on what we saw in the preview article, stuff like the very generic and tired "orc" supermutant makes me think they are off track. Although it's still early, this game is already coming across like a "me-too" pale imitation of the orginal.

Making fresh content that is faithful to the original game is critical (and hard to do). We all know what happened to Patrick Tatopoulos when thought he was going to "re-invent" Godzilla for Emerich's remake. They ended up with a shitty giant iguana instead of the King of Monsters. Should have kept the egos in check and left well enough alone. You see the same thing all the time when people who think they know better go back and re-visit material. Everyone thinks they are gonna do it better, but in pushing their own egos onto the project they destroy what was so great about the original.

I wish the team would go back and re-examine and analyze the elements of the original world and the art direction that made it so cool and try to bring more of that into the game details. No need to re-invent your "cooler" supermutant Bethesda - just enhance what was already given to you in the previous games. Sure, add new stuff, but no need to redesign elements that are already established and iconic.

If they have to, Bethesda needs to go back and contact some of original design/art team and hire them for some freelance work to make sure things stay on track quality wise. It doesn't appear that the current team is getting it.

I'd LOVE to give Bethesda my money to explore the world of Fallout in first person and in real time, but on ONE condition. The world MUST live and breath the wit, charm, kookiness, and overall "feel" of Fallout.
 
Sorrow said:
No, a simple character sheet with enough place for all skills and stats and the Vault Boly cards and a separate Pipboy 2000 with Pipboy image. would be enough.
Aah, wouldn't that be perfect? Unfortunatly they decided to go a different route.
 
Well the article says you acn play through the game in 3rd person ala Resident Evil 4... maybe it will not be that bad... but i've seen some images in the article that PISS ME OFFFFFFFF!! Like the one with the nuclear-weapon-whatever in first person....
 
Sorrow said:
aries369 said:
Luckily, NMA and D&C probably will survive without the support from Beth. The big question is however: Will Bethesda survive without the aid & support from NMA and D&C?? when it comes their FO game(s)?? I highly doubt it!
Why?

I just happen to think that Bethsoft needs D&C and NMA as base for their FO game(s) as this will provide Bethsoft with a base fanbase for these game on which to build for sales to other segments in the market.
 
I thought about the combat system a bit and I'm guessing that the higher your weapon skill, the more target locations become available for the aimed shots. Shooting guns out of their hands, targeting the eyes and such. It will probably also affect reloading times and possibly recoil. Perhaps it will also affect your reticule size in the real-time mode. Probably not a bad system, if not what one would expect from a Fallout game. Like I said before, certainly more fun than a typical Bethesda combat system.
 
yossa said:
Aah, wouldn't that be perfect? Unfortunatly they decided to go a different route.
captainobviouschooseopttw4.jpg


aries369 said:
Sorrow said:
aries369 said:
Luckily, NMA and D&C probably will survive without the support from Beth. The big question is however: Will Bethesda survive without the aid & support from NMA and D&C?? when it comes their FO game(s)?? I highly doubt it!
Why?

I just happen to think that Bethsoft needs D&C and NMA as base for their FO game(s) as this will provide Bethsoft with a base fanbase for these game on which to build for sales to other segments in the market.
I don't think so. There are enough people who don't care about Fallout but want to play a game.
Actually, they are the Bethesdas fanbase.
 
aries369 said:
I just happen to think that Bethsoft needs D&C and NMA as base for their FO game(s) as this will provide Bethsoft with a base fanbase for these game on which to build for sales to other segments in the market.

As has been said before, the bethsoft fanbase is large enough for them already, and they seem to enjoy eating the excrement they spew over them.
 
Well, I read the first few pages, but I don' t have the time to go through 15 pages to figure out what everybody thinks.

I was out latel last night and checked it out when I got home, but didn't get a chance to post anything. Then I read it again this morning...

There was good and bad in there, to be sure, but I have to admit that I feel more hopefully about it than I did before reading this.

Like others I think the "Orc" and the nuclear cannon look and sound lame. Unlike others, I see the same color scheme used in the old Fallouts and a lot of Fallout, 50's and retro-future atmoshpere. The 50's car in the first screenshot as well as the "Red Rocket" building to the PC's left, the Vault Secure poster and the "Nuka..." billboard in the last shot.

I think the Pipboy looks great and I love the idea of picking up radio stations. While I haven't played many games that I've enjoyed that you had to eat and drink since Ultima 7, I don't hate the idea. And speaking of Ultima it sounds like they are going for that style of character creation, which I do like.

I'm still not sure I even understand the combat, but if I don't have to fire in real time the entire game, then its better than what I expected. Far from what I want, however.

The bit about choice and consequence is nice to hear and the fact that they are going with a level cap leads credence to their assertion that they aren't going to make you an "uber" character in in every area.

There is a lot more to be learned about the game before I will make a decision, but based on this information, its not something that will turn me away from Fallout 3.
 
There's no more humanity in the mutants. The Super Mutants look more like demons than humans exposed to a DNA-crippling virus, which is what they are. They're big, green, and strong. That's the only different between a Super Mutant and a human. Harry wasn't that smart, but the megalomaniac commanders at the Military Base were.

I can't wait to see what they're doing to Ghouls. Probably turning them into actual zombies instead of basing them off of the talking heads.

I absolutely love that wrecked blue car. It looks almost exactly like it does in the first two games. Unfortunately the city architecture doesn't look a thing like the past games. Namely that the city has architecture, instead of being a nuked out shambles that turned LA into the Boneyard and Barstow into the Hub.
 
Remember that list we all agreed on? SuAside still mentions it in his sig:

FO3 needs: Isometric view (3D will do)/SPECIAL/non-linear story/turn-based combat/versatile quests/dialog trees

Now, I don't know about the versatile quests and dialogue trees, but so far only SPECIAL seems to have survived (minus Traits or so it seems).
They've also started to mess with the setting (e.g. PipBoy 3000 has been combined with a character creation screen showing a Vault Boy, supermutants that look like orcs à la Lord Of The Rings, handheld nuclear catapults, ...).

I was hopeful after seeing the teaser trailer, and could have lived with a different kind of Power Armour, but after reading the article and seeing the screenshots, I'm wondering why we still bother.

Soon we'll have 2 brilliant old-school games, a sweet tech-demo of a very promising yet cancelled sequel, 3 miserably failed attempts to revive the franchise and a dozen or so unfinished mods.
Wow. If Fallout were a rockband, the bandmembers would now be smoking crack and contemplating suicide.

One of the saddest things, IMHO, is this: Bethesda had a chance to reach out to all those gamers who have been (im)patiently waiting for a new TB isometric game worthy of playing. There's a market out there for games like that. And the Fallout franchise offered a chance to explore that market. And what do they do? They go FPS action-RPG. How stupid can you get? Instead of exploring a 'new' market, they aim for the herd. The console herd, in the first place. PC-gamers will be stuck with a lousy conversion of a lousy sequel of one of the best PC-games ever.

I could have lived with a FPS Fallout 3. That is, if they would have respected the setting. It would have been a chance to experience the Fallout universe in a different way. Like C&C Renegade, so to speak. I'd put on my blue spandex and go hunting for green mutants that look like something out of a 50's B-movie. Now it seems I'll have to jump into my designer Vaultsuit and shoot Doom 3 demons with my handheld nuclear catapult. And they'll wield hammers that look like they were freshly forged in Dante's hell. And I'll probably have to remain in Washington DC, cleaning the sewers and the underground. I can probably forget about those versatile quests then.

Pfff...

It feels so good to be a Fallout fan, doesn't it? You have nothing to look forward to except disappointment.
 
I'll propably get burned on the stake like Alessa from SHM, but anyways.... I actually like it. For me the setting and backstory are always the most worthy elements and it seems that Fallout 3 maybe, just, maybe be good in that aspect.

Also, the supermutant is modeled pretty faithfully to Fallout 1 & 2, only thing missing are their hunched posture.

Compare:

http://www.nma-fallout.com/forum/album_page.php?pic_id=1304
http://www.nma-fallout.com/forum/album_page.php?pic_id=2279

I say, supermutants look good in my opinion. They have correct anatomy (they are after all mutated humans, not mutated humans with bloated arms a'la FOT). Plus, they actually feel super.

http://www.nma-fallout.com/forum/album_page.php?pic_id=2276

Feels 'right'. From the jumpsuits to the equipment and scenery, it just... feels right.

Also, they plan on implementing a survival simulator. Pretty nifty IF they pull it off.

A propos achievements: what's so bad about karmic titles being achievements? It's better than "Slain 300 supermutants" achievement at the least.

Last, the Vault Secure advertisement can just be a variation designed for the East Coast or just a different ad.

Things that really bug me:

Nuclear catapult. W.T.F. Unless it's going to be a primed micro fusion cell...

The Brotherhood. Unless they used Vertibirds (which is still pretty far fetched).

A toddler tutorial? Kinda... weird. I wonder if I can shoot Father in the eye with that BB gun.
 
Autoduel76 said:
The 50's car in the first screenshot as well as the "Red Rocket" building to the PC's left, the Vault Secure poster and the "Nuka..." billboard in the last shot.
Frankly, it reminds me a chineese Lion King that I watched when I was a kid. Things look a bit familiar, but upon closer inspection a lot of things are simply wrong.

Autoduel76 said:
I think the Pipboy looks great and I love the idea of picking up radio stations.
What radio stations?

Autoduel76 said:
While I haven't played many games that I've enjoyed that you had to eat and drink since Ultima 7, I don't hate the idea.
The problem isn't eating and drinking in itself. The problem is that they act as healing potions, not as the real food that has to be eaten to survive.
 
Actually I think radio stations would be a good idea. Its been almost 200 years since the bombs fell and over a hundred since the NCR was formed, I think something simple yet technologically advanced like radio stations and primitive automobiles would be appropriate.

I still don't think the Brotherhood could have possibly survived and expanded when all signs in Fallout 2 seemed to point to its coming dissolution.

Fallouts 1 and 2 are the two guitarists from Spinal Tap. Fallout 3 is the drummer.
 
ThierryHenry said:
Actually I think radio stations would be a good idea. Its been almost 200 years since the bombs fell and over a hundred since the NCR was formed, I think something simple yet technologically advanced like radio stations and primitive automobiles would be appropriate.

Primitive automobiles are already in. Steam powered trucks were mentioned in Fallout by a Necropolis survivor.

I still don't think the Brotherhood could have possibly survived and expanded when all signs in Fallout 2 seemed to point to its coming dissolution.

You misread. The power of the Brotherhood was smaller by the time of Fallout 2, but not because they grew weaker (they, after all, formed an alliance with the NCR and weren't assimilated, but formeda separate state, Maxson) but because the Enclave of the United States appeared on the scene.

Matt said that they aren't the power they once were, as they once thought to be the sole bearers of technology in the wasteland and grew unwary. The appearance of the EUS comes as a shock, as the Brotherhood still possesses the military potential from Fallout 1 but failed to expand it to meet the threat the EUS poses.
 
I have read the article, seen the scans and read all 16 pages of this very long thread 8) :wink: :) :shock:

My impression is that the overall feel in FO3 is that of STALKER, I can't quite say why I have this feeling or hunch, but I have I don't mind Bethesda doing a game like STALKER as long as they don't claim it to be a Fallout game. Sadly :( - they do :( ---

I would have been happy ;) if Bethsoft just decided to make the game RT combat instead of this odd :roll: VATS combat :?: which seems like a hybrid between RT and TB combat (and now we know the real reason behind socrates post on this as well as behind the official gameplay thread....maybe...) which really wasn't that good a deal in Arcanum, imo....

I know I have been one of the optimistic ones, but this info really have disappointed me a little. I agree pretty much with everything being said here by the skeptic posters, so no need to repeat this.

However, I like the new PIPBOY 3000, it looks more 1960's than 1950's, but still, too me, it looks retro-sci-fi. As for adults playing a 19-year old kid, you should be able to roleplay this part, if any ;)
The screenshots haven't got the cartoony comic book like 1950's theme to them, but look more like stalker or gears of war, I agreee.
The main story, well.... the missing father, and the young boy who is looking for his father is, imo, a trivial and overdone thing. (can you say gorion and bg1?? or star wars and qui gong??)

I'm still somewhat cautiously optimistic, but my faith in Bethsoft as a gaming company has just gotten another shot of mistrust. I will read reviews from NMA and the Codex (rpgcodex) very carefully before I decide whether or not to buy this game.
 
Sorrow said:
What radio stations?

I like the idea of there being radio singals, either leftovers, or rebuilt. Considering the numbers of things that do/did get built in the Fallout world, mostly related to combat, not to mention the fact that there were limited people transmitting signals in both of the original Fallouts, I see no reason why there couldn't be some radio signals.

And it sounds like something I'd enjoy.

Sorrow said:
The problem isn't eating and drinking in itself. The problem is that they act as healing potions, not as the real food that has to be eaten to survive.

Like I said, I don't have a problem with it. Its not something I am excited about, nor is it something that turns me off.


I actually wanted to hate the game, when I saw that Orc. I really tried to be pissed off while reading it the first time. I just couldn't help but actually come out more hopeful than I went in. To me, there was more good than bad in there. In the screenshots, the descriptions and everything.
 
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