I know I have been after you guys, and the guys over at D&C, in the past for pnly wanting a sort of rehash of the old Fallout games.
[I'm still a bit concerned about this, though].
However, I clearly and distintly remember playing Fallout 1 about 7 or 8 years ago, I think, and I was into the setting the world, at once. The grim humour, the dark irony, the visuals, all the little things that made Fallout - well Fallout. And no, it wasn't only survival horro game, as someone (cough-todd-cough) wants ud to believe (and i should really go see a doctor about that cought, right??) It was much more, it was a game that took its own premise seriously, sort of a what if game, like an adult child saying, what if the 1950's timeline did continue - and then created a parallel world in which the sci-fi thingies of the 1950's came true, including the nuclear war (and the nuclear winter), which generated the Vaults and the promise of brigther future undergrund when you duck and cover...
This relied heavily on the comic feel and ambience in the 1950's comic books and sci fi movies, making things grotesque, not realistic. The monster movies from the 1950's, I guess??, also were a clearcut inspiration for the original Fallouts... It also, of course, relied heavily on the old (school) propaganda (information) films from the 1950's in which people were told to actually duck & cover -if & when the nuclear bombs fell. Although not being raised or have lived through the 1950's, I can clearly remember the fear of the atomic winter myself, growing up in the late 1960's and the 1970's.
I remember also being shown the duck & cover adverts/film in Danish television when they had a special programme (or show) about this nuclear winter. It was very grotesque to see and filled with irony and black humor that someonme actually once thought that it was enough to duck and cover when a nuclear winter would hit the world. At the same time, it was also very tragic... Tim Cain & Leonard Boyarsky probably did have the same feeling, I guess, as they probably are bit older than me (I hope) and they must have lived through the horrors of the 1950's and the Cold War Era, and had been the target for the US propaganda regarding the Cold War, China, and such stuff. This gave them the perfect background for creating the original Fallout game(s), I believe.
Todd Howard is what, 30something. He, of course, does not have that background, not is it necessary to have this background to create a game similar or alike to the original FO3 game(s), but it helps, imo. I don't know where Todd H. gets his idea that Fallout is survival Horror game only. That is certainly part of the Fallout world and the Fallout setting, but it is NOT the whole Fallout setting (as Todd H. seems to believe).
The Fallout setting is SPECIAL (yes, pun intended
) because of its use of black humor, dark irony with a grotesque twitch amidst in all that darkness and bleekness. But also because it remains true to its origins and inspirations from the 1950's monster and sci-fi comics and movies, imo.
Contrasts this world to the screenshots and from we now know about Bethesda's Fallout 3 from the GI article. The game looks to be very realistic, near photorealism
:
, in its graphical and visual presentation while the original Fallut game(s) maintained that comic book feeling from the 1950's (and in a good way, too). It also means seeing the 'for a brighter tomorrow, go underground' or 'enjoy tomorrow today - go into a vault' or 'get stock in nuca cola - it will blow you away' signs and poster or something similar to that all over the place. The screenshots in the GI article didn't reveal any of this, nor did it reveal the lone phone booth at a lone gas station...(it could come later, of course, but I, however, have serius doubts about this...).
It also looks like the game mainly will be about running around killing supermutants, helping the BoS to wipe out these nasty critters/monsters. This, to me, sound much like STALKER or GEARS of WAR, though, than Fallout. I also distinctly remember that there were several ways og doing the same quest in Fallout, at least 2 ways, and often 4 ways (or maybe more?) ways of completing quests. All that seem to be gone now from Bethsoft's Fallout 3, as there only seems to be one way to do quests: by accepting them...
Even Fallout 1+2 had games, like the city in which the Cathedal were (sorry, I have forgotten its name). The game didn't have photo-realistic view or feel to it, what it did have, even in the cities, were visuals that made sense, logically, in terms of trying to recreate a sort of retro-futuristic worldabout 200-250 years from now. That means computers will probably still be some kind of radio tubes (?) thingies, the world would have run out of oil pretty much, and there would be internet (oh, the horror
), I believe. [Ok, maybe there would be some sort of ARPANET which wss meant as a way for the US the miltary bases to continue being able to communicate with each - after the Fallout nuclear winter happened, in the 1950's alternative retro sci-fi universe, that is].
As for the VATS combat, I believe it is some sort of tactical realtime with pause option, similar to the one used in Gears of War where you, too, afaik, can pause and aim at a Locust's knee. I haven't played Gears or FEAR myself, so it would be nice, if anyone can comfirm this. Turnbased combat it most definetely isn't, thus leaving both the TB and the RT fans disappointed....
As for Beth not talking, this isn't Bioware. Beth's PR machine only talks when something needs to get out, simply because it can't wait any longer, while Bioware devs. nearly daily interacts with the fans on the bioware boards/forums. I don't mind this, as I don't go to the BGSF boards to listen to the devs. but rather to communicate with other Fallout (and tes game) fans, and maybe help out the odd person who is stuck in a game somewhere, either in the spoilers section or in the hardware section of Beth's forums.
And at that, I'll leave you with this: I don't want a rehash of either Fallout 1+2, I don't want Beth's Fallout 3 game either, though. (which still looks a lot like STALKER). Don't get me wrong, Beth's Fallout game could (still) be a very good post apoc game, but just not a good Fallout game.
I also want to apologize for any doubts I have at NMA and D&C opinions on Beth's making Fallout 3. In retrospect, you guys had it
(mostly) correct --- all the time. I'm sorry.
/aries369