concernedcitizen
First time out of the vault
I have read that, yes, and I still fail to see its relevance. What I've posted and said was that I am looking forward to what I hope will be a good Fallout game that I will enjoy at least partially as much as I enjoyed the earlier ones. I can assure that when I purchased Fallout, I guess about a decade ago now, maybe a little less as I don't recall exactly when it was purchased (forgive me!), the objective design of the game was not a factor in my purchase, nor in my enjoyment of the game. In fact, at the time I'd say I was probably all but ignorant of the reason for a lot of the design elements, but I still got a kick out of playing it. Evidently you thought, and continue to think, differently, and that's ok with me, but you're not being remotely objective by telling me that I should value the same things that you did.Sander said:And again you miss the point, proving that you indeed have not read much of this thread.
For the umpteen-and-twentieth time in this thread: Fallout's actual base design has been *objectively defined*. It isn't about what you liked better about the game and hence think is disposable, or what anyone else thinks is disposable: it's about what Fallout's actual design is. Creating a game without keeping Fallout's core design would, by definition, make it not a full Fallout game.
Actually that seems to be what quite a bit of what I've read is about, except for the periodic interruptions where people protest that regardless of the fun which can be had using an alternate approach, what we're discussing deviates from the ever-important core design. These two lines of discussion aren't discussing the same thing however, and as such it's a little bit silly trying to disprove one (hey, this could still be a fun Fallout game, which I hope I will enjoy!) with the other (no, this is heresy, the core design must be followed!), because they're just not really all that relevant to each other. Yes, it's a different design, no that doesn't mean that there aren't going to be people who see it as a fun, worthy addition to the Fallout franchise.Sander said:The point that it could be a fun game, or that it could capture Fallout's setting is not what any of this discussion is about.
What you're seeing is people sharing their opinions, as they tend to do on public forums, and you are attacking these opinions with your own (which is backed up by proven objectivity!). If I had said "I think the new Fallout game will seamlessly fit with the core design principles displayed in the previous titles within the franchise", then there would be room for you to come to the rescue and prove me wrong. I didn't though, so there's not. You don't disprove opinions, it's just not cricket.
Objectively, I can acknowledge that, if these are what define Fallout for you, then no, it will not be a "worthy Fallout sequel". However, given that my definition of what makes a Fallout game varies, my take on whether the new game lives up to it will vary accordingly. If you'd read any of my posts with an eye to understanding my perspective, rather than destroying it with your apparent objectivity, perhaps this would not have been lost on you.Sander said:It's about whether or not it would be a worthy Fallout sequel. And indeed, objectively speaking it would not without Fallout's design.
Edit: wording fix.