The trouble with Bethsoft VATS combat is it is neither Realtime with pause, TB or Realtime combat. It is sort of a hybrid thingie, meshing and smashing all these kind of combat forms together into one form of combat, which Bethsoft probably thinks that everyone will be pleased to play.
I can tell you right now, that I won't. I want either full TB combat or full real time with pause (like in Baldur's Gate) or combat done in Real Time (like in Morrowind and Oblivion and in Prey and Gears of War).
The only differende I see between the combat in say Gears of War is that you use Action Points when paused to aim...(if I've understood the concept correctly....) in Fallout 3, simly because they wanted to use SPECIAL and Action Points for their post nuclear game, Bethesda did....
As for the story, someone should tell someone that at 19! you're probably happy that your father is missing! So is the nature of human psychology, which means that you won't go out looking for him at your own free will. (but so sayeth it in the interview...).
At least in Fallout 1 and 2, you're were forced out of the community....you didn't leave at your own free will (like you're doing in FO3, or so it sounds to me). The whole story, the whole main quest seems, to be rip of the story from Baldur's Gate 1 and a Star Wars movie.
The first quest, you cencounter (if it is the first quest) have you arm a disarmed nuclear bomb
- just because a man named Mr. Burke tells you to do it, since he wants to 'set the world on fire' some more.... This is is, I guess, the often 'dark and violent humor' in Fallout, Miller? is talking about. Apparently, Miller still doesn't get it. Fallout's humor were never of the adolescent -ha-ha- brawdy violent variety; it was one to the subtle, underplayed, grotesque, ironic, (and sometimes iconic) bleek side with lots and lots of gallows humor in between. Not the 'hey you let's blow this town up, because it annoys me' variety.'
And didn't Gothic 3 have that feature where you wiped out an orc village and nest time you came around, either the orcs or the humans would have built the village up again??
Apparently, Bethesda and Todd Howard etc. think that of all the things Fallout was, it was only necessary to keep some guys hunting supermutants all the time - as well as making the Brotherhood of Steel the good guys
- saving the day for the little man. (your character).