Wooz said:
Entertanment continues
I'm still curious how Bethesda gained a reputation of releasing "polished" products.
Wooz said:
Brother None said:I'm still curious how Bethesda gained a reputation of releasing "polished" products.
quillab said:Aren't game developers and genereal media responsible for the game industry becoming a graphic/visual whores?
quillab said:Just had a thought...
Aren't game developers and genereal media responsible for the game industry becoming a graphic/visual whores?
Everyone is into shinneeee, preeeety graphics. When you talk about a game with most gamers these days, the first thing they talk about is the AWESOME GRAFIXXXX.
Brother None said:quillab said:Aren't game developers and genereal media responsible for the game industry becoming a graphic/visual whores?
Perhaps, but I doubt they'd have been able to do it if nobody was buying the games.
Autoduel76 said:quillab said:Just had a thought...
Aren't game developers and genereal media responsible for the game industry becoming a graphic/visual whores?
Everyone is into shinneeee, preeeety graphics. When you talk about a game with most gamers these days, the first thing they talk about is the AWESOME GRAFIXXXX.
Well, first of all, I'd say that everybody is guilty from media to devs to consumers. People vote with their wallets so I don't think anybody's particularly more guilty than anyone else.
But, the other thing I'd say about your second point here, is that its not a new thing. Even back in the mid 80's, the first thing most gamers talked about was the "awesome grafics".
Yeah, the grafix look like crap, looking back on them, with 21st century glasses on. But even when we had creatures made out of rough pixels and blinking cursors, back in the day we thought the graphics were awesome and they were still the first thing, generally, talked about.
I can remember the Bard's Tale's pictures for each monster being so much more detailed than other games, like Wizardry, and they moved! A friend of mine had to run and show me "how sweet it looked" before I'd heard of the game.
quillab said:I dont discount these guys have been trying, but I don't believe they are doing their homework with the highest integrity. They are taking shortcuts. Because if they truly are, things will at least be in the right direction. Currently, the game is just an Oblivion mod.
aries369 said:On the question on how old Todd Howard is, here's a snippet from wiki about him:
http://en.wikipedia.org/wiki/Todd_Howard
Apparently, he graduated from College in 1994(?) and then immediately joined Bethesda Game Studios. And that would mean he's been there for 13-14 years. You're typically 20? or 21? when you finish College, so add +13 years to this, and he is what: aboiut 34-35....
I remember reading an interview (can't remember where, though) with him a few years backs where it was revealed that he actually was married and 1-2 kids, and that he was in his thirties. And I thought to myself: --- eh, why does he then sound like 17 year old, and look like a young man of say 15 or at best 25??
Obviously, the answers to these questions elude me....
edit:
note that the wiki only says 'he's been educated'...not that he actually graduated....
Tannhauser said:By the way, a blurb that Game Informer has up on their website, http://www.gameinformer.com/Magazine/:
Game Informer Video Interview Introduction said:No this isn't the late great Black Isle Studios' triumphant return. In some ways, it's even better: proven next-gen RPG developer Bethesda and its crew of self-proclaimed Fallout nerds are finally ready to pull back the curtain on the rebirth of this storied franchise. We have the world-exclusive first look at the direction this post-apocalyptic, tounge-in-cheek, open-ended role-playing game is taking.
Vehementi said:Well your implied definition of mod is obviously wrong, but ok. It's silly to jump the gun and assume that by "similar dialogue system" (in the words of some reviewer watching a demo) when they explain there'll be branching etc. that they really mean "the same [as oblivion, which had branching, but] without branching".
I think most of us can't wait for FO3 (to a point), which is why we're so easily upset by the evidence available. Not one person here who says "it will suck" is not going to at least read reviews when the game comes out, hoping against hope that it didn't suck after all.Angry_Games said:I must be the only person here (and according to some of you guys, the only one on earth) that can't wait for Fallout 3.
And with such emotional investment as already mentioned, of course folks are going to comb through what extremely limited information has been made available. If Beth refuses to provide evidence that the game won't suck (sorry to keep repeating myself), why are you surprised that the reaction is not positive.I mean, I certainly haven't been invited to play a test version, and neither has anyone here that I can see. {etc etc snippety snip}
Ummm, that's nice?Another bit to think about is just how popular the Elder Scrolls series really is. Extremely popular. It's no insult to anyone here that hates the series or a specific game to hear that regardless of how much you hate it, it's a smashing success. {etc}
Again, so what?But I think more important than any of this, is the harsh reality that might be too hard for some of you to swallow. That harsh reality is that Fallout 3 isn't going to flop. Even if you, me, and everyone in this particular forum hates it with a passion, it isn't going to flop. {etc}
"FPS-RPG" games can indeed be done. The problem is that FO3 should NOT be an "FPS-RPG". Plenty of people like lots of different genres of games. Sometimes you do feel more like shooting stuff than reading, agonising over stats, allowing yourself to become immersed. That doesn't mean you want to do it all the time, nor that you want to compromise to death the RPG in order to have the FPS within the 'same' game.I love the game STALKER that just came out. It's a semi-rpg-ish FPS that while other than making your computer run like a Pentium 90, really brings you into the gameworld. It isn't perfect...and I've never played a game that was perfect, and I never will (except maybe tetris or bejeweled). Neither will you. Point is, FPS-RPG games can be done, and they can be done well (Oblivion with guns is EXACTLY how STALKER was described, and the truth is that there's general similarities, but those two games couldn't be more different). {etc}
Unillenium said:quillab said:One thing people say about a first person game is that it totally "immerses" a person in the game world.
.... ISO >>>>>> furst persun
You are forgetting the key advantage of first person games though. By "immersing" you in the "game world" atleast visually you are no longer required to use your imagination.
Why should we have to use our imaginations? its not like Bethesda had to.