Game Informer Unlimited FAQ and video

Socrates is an UI coder, he has shit-all to do with dialogue.

That said, he can say that is good idea for any reason. Bethesda might simply not have a clue about the differences between Fallout and Oblivion branching-style dialogue and might think they're exactly the same except that one uses words and the other sentences. Socrates never struck me as having enough hay in the attic to know the difference.
 
Then it is a shame that they decided to pursue their PR campaign in this manner. There was the opportunity for Bethesda to allow representatives from the fan community to the press event. Even with NDAs, it would allow us to hold a better perspective on reporting on details like this.
 
Brother None said:
Socrates is an UI coder, he has shit-all to do with dialogue.

That said, he can say that is good idea for any reason. Bethesda might simply not have a clue about the differences between Fallout and Oblivion branching-style dialogue and might think they're exactly the same except that one uses words and the other sentences. Socrates never struck me as having enough hay in the attic to know the difference.

I can only hope when GI says stuff like similer dialog to oblivion style they are just too console addled to realize its actual rpg style with 4-5 choices and big dialog trees whereas oblivion had short non branching dialog due to the fact we had to listen to the npc's speak everything along with the morrowind style generic conversation stubs.

I am hoping they at least flesh out the dialog to have multiple ways to talk to and persuade people instead of just "YES IM LAWFUL GOOD, NO I AM CHAOTIC EVIL *stab* and LOL I WILL TALK TO YOU LATER, bye!"

Of course when you hope your a dope
 
Brother None said:
In some ways (gun erosions, graphics), it's even better.
I have been playing computer games for over 10 years now and one thing I have learned is that graphics doesn't mean a f***. So what if it has a hyper-realistic graphics if:
-in two years it will become outdated
-game besides flashy graphic won't have anything else to offer
-it won't be in any way innovative, just mindless copycats of preview games with "better" graphics.

Graphics are the last thing I look when choosing a game to play.
 
Innuendo said:
Brother None said:
In some ways (gun erosions, graphics), it's even better.
I have been playing computer games for over 10 years now and one thing I have learned is that graphics doesn't mean a f***. So what if it has a hyper-realistic graphics if:
-in two years it will become outdated
-game besides flashy graphic won't have anything else to offer
-it won't be in any way innovative, just mindless copycats of preview games with "better" graphics.

Graphics are the last thing I look when choosing a game to play.
i ve been playing computer games for about 8 years and i ve to totally agree with you:

graphics are not important at all

now it's even a bad thing to me if a game has "good graphics" because in most cases it means that it's all about graphics and the rest is sh1t
 
Innuendo said:
Brother None said:
In some ways (gun erosions, graphics), it's even better.
I have been playing computer games for over 10 years now and one thing I have learned is that graphics doesn't mean a f***. So what if it has a hyper-realistic graphics if:
-in two years it will become outdated
-game besides flashy graphic won't have anything else to offer
-it won't be in any way innovative, just mindless copycats of preview games with "better" graphics.

Graphics are the last thing I look when choosing a game to play.
The graphics displayed in the scans aren't close to the high-end of next-gen graphics. But awesome graphics is just a selling factor, hell all it does is look good and make developers spend more time on the most simple model.
 
Good artwork (and gameplay) are far more important than graphics technology. Good artwork looks nice even when the technology behind it is heavily outdated. FO's engine may be old but if you dump the graphics into say FIFE and render it out in highres, it looks gorgeous even today (same with BGII). FO3 with its wannabe photo realistic look will age horribly in comparison, and won't even have originality as a saving grace.
 
hi, can i add something, ive been itching to post my observations!

watching the interview no2 i noticed that as he is describing VATS, he get into the flow and starts using his hands..

4qyf9qt.jpg


that is a gamepad!! he is airpadding! f3 is for consoles! and vats is turnbased for consoles! but i think we all know that now anyway.

ps, im not sure if its against any legal restrictions or if its slander to post the guys portrait, please do take it down if it is.
 
Posting portraits being slander would be hilarious.

Todd's hands are very nerve-wrecking all throughout the interview. Typical.
 
Innuendo said:
Tannhauser said:
No this isn't the late great Black Isle Studios' triumphant return. In some ways, it's even better
talk about modesty.
What does modesty have to do with anything? This is somebody (GI) saying that some other company is doing well. What would be immodest is if Bethsoft were to say "oho we're better than BI".
 
well, when i saw that gamepad in his hands, i was like.. GOTCHA YOU DIRTY TOERAG!!!! :x

but it's all coming out now, we get the message, it's a console game! at least they told the fans, uhh in their own way? uhhh eventually?
 
Got to feel some pity for Todd, he must have been prized away from his beloved 360 to do that interview, he was clearly going cold turkey.

Wonder if they gave him he rest of the day off to recover? Cruel gits.
 
Vehementi said:
What does modesty have to do with anything? This is somebody (GI) saying that some other company is doing well. What would be immodest is if Bethsoft were to say "oho we're better than BI".

How about this, then:
Brownnoser.gif
 
Wait a minute, how old is this guy? I assumed from his skills with lying and placation he would be in his thirties, but it looks from that portrait that he is still driving his dad's carola.
 
Silencer said:
Vehementi said:
What does modesty have to do with anything? This is somebody (GI) saying that some other company is doing well. What would be immodest is if Bethsoft were to say "oho we're better than BI".

How about this, then:
Brownnoser.gif

I don't get it.
 
Nim82 said:
quillab said:
Bethesda knows how to make things look good- they are technically capable.

I would contest that. They have good modellers, but they don't have creative/good level designers (or at least not post MW).

Comparing MW to Oblivion you see a huge difference in artistic quality, MW was very interesting visually and the level of painstaking detail that went into it was staggering. Oblivion may have higher poly counts, higher res textures and more shaders, but the creativity and design skills are lacking. You get the feeling they just threw a load of generic prefabs into the maps, without bothering to make them feel a part of the map. They then made Lizardmen bipedal (because they were too lazy to make a different skeleton), beast races used human armour (they couldnt be bothered doing different sets) the list goes on.. :P

The games sky effects, characters, and trees were quite nice - but underneath that it was actually rather ugly and poorly put together. A lot of the fan mods are of the 'graphic improvement' variety, mostly fixing glaring graphical problems.

Here's some examples of their crudeness:

http://www.rpgcodex.com/images/news/Disneyland 3.JPG
http://www.rpgcodex.com/images/news/View 5.JPG

Thanks nim82 for the heads up. I'll consider that point.
 
Draconis13 said:
I have not played gears of war but I was looking into getting it and saw that all multiplayer consists of is exploiting insane bugs. I know people who play it and all they do is brag about exploiting the chainsaw and jumping out of the map and firing down on everyone.
I hear the SP wasnt all that great and its more of a multiplayer console shooter (hey bethseda console shooters suck) that couldnt even get that right. Am I wrong here?

My personal review of Gears of War
 
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