Started a second run through Dragon Age: Origins, cause I wanted to go on with Awakenings afterwards. I don't think I'll actually finish this game though, not again.
Playing a mage this time, and it's rather horrible how easy it is. Fireball, and all the normal things die, crushing prison, and the ranked mob is dead. Repeat ad nauseum. And the writing is far more shoddy than I remember. Not only do characters not adequately respond to your dialogue choices, they also barely ever offer interesting, pertinent, vital or well written dialogue themselves. With all the phantom consequences in small dialogue, each offering the same response, it is no surprise that more than half of them don't quite match up to what is asked.
And then there's the overall storyline. The betrayal at Ostagar just doesn't make any sense, at all, and even less so afterwards when there are supposed rumours of the Gray Wardens being the bad guys. Loghain had no real reason to retreat, and any possible reasons have been abandoned or blurred by shoddy story telling. The entire army witnessed a retreat from battle, following the command without complaining as to why the realm's king is left to die. To then allow this to not just happen but to even turn back to the wardens as the supposed bad guys is simply impossible. Actually, afterwards you see the same complaint brought on by members of the Landsmeet, protesting the early retreat.
Being a gray warden doesn't make sense at all anyway, and his/her function is incredibly shallow. Apart from the killing-the-archdemon part, there is no reason why any halfwit couldn't call himself a grey warden, there is nothing to differentiate them from the general populace. Without the treaties from a shoddy chest found rotting in the woods, about which nobody seemed to care up to this point, there doesn't seem to be anything that validates a warden. In the end, the story is just horribly simplistic with barely any development, almost to the point of resembling the first NWN campaign chapter. Stories depending on having to find, acquire or persuade either a certain number of items or people usually just aren't very impressive or gripping. Imagine DA:O being told in book form. It would frankly be terrible.