General Gaming Megathread: What are you playing?

The only downside to no more unit stacking is that the a.i is now a lot less challenging.
Doesen't help it's a bit broke as well like when they give you all their cities during a trade agreement.
 
Yeah that's true. I'm hopeful it'll get fixed in upcoming patches, the dev team was really forthcoming in getting gameplay fixes in in patches for Civ 4.
 
I loved the use of religion, it was great for appeasing neighbors, and if your population didn't like it you'd have to deal with them, in one way or another. I'll probably try this eventually, but right now I feel I might as well still play IV
 
I never liked religion in Civ IV, mostly because there was no bonuses for not choosing one. Secularism has bonuses too.
 
Dead rising two Man is this more violent than the first one, theres enough blood in this game to feed a planet of vampires for about six years!
 
I agree with you partly, Sander. Hexes are a good addition, and so is the no unit stacking rule. Although I did once manage to conquer an entire (albeit inferior) civilization with a single unit thanks to cities not needing garrisons to protect themselves.

But the more I play Civ5 , the more I want to play Civ IV (and, of course, AC).

I actually liked religion, espionage and even corporations. City-states I will definitely disable in my next play through as they frankly add nothing and are a nuisance.

The streamlining of diplomacy is also a bad move.

There are also many small things I miss that made previous Civ games great, like wonder animations. And Leonard Nimoy. :salute:

But my biggest gripes are the ridiculously long loading times and long pauses between turns, which make Civ 5 tedious to play in late game. I'm near the end of my marathon run, and inbetween turns I surf the web on my phone, or read a book. Inexcusable.
 
Nimoys tech tree quotes is the only thing I miss from Civ IV, really. Espionage was something I never bothered with, Religion I played with in one or two games, once for culture victory. Corporations were extremely overpowered in SP in my experience.

The AI is a bit retarded in diplomacy I guess, refuses to take 4 luxuries for one for example.
 
DirtyDreamDesigner said:
I agree with you partly, Sander. Hexes are a good addition, and so is the no unit stacking rule. Although I did once manage to conquer an entire (albeit inferior) civilization with a single unit thanks to cities not needing garrisons to protect themselves.

But the more I play Civ5 , the more I want to play Civ IV (and, of course, AC).

I actually liked religion, espionage and even corporations. City-states I will definitely disable in my next play through as they frankly add nothing and are a nuisance.
Oh boy, you're very wrong there. City states are very valuable in this game, probably too valuable. If you've got one or two maritime city states as allies you can feed your entire civ off of that. Going for a strategy where you try to get the Patronage Social Policy tree quickly and then try to ally with as many city states as possible seems to work very well.
It's a bit unbalanced, but they're certainly not just a nuisance.

DDD said:
The streamlining of diplomacy is also a bad move.
This is my biggest complaint - have the time I have no clue what this stuff they're asking me means. "Want to sign a Pact of Secrecy" ehm....okay....what does it do, exactly? No way to find out.
At some point I had two Civs tell me something like "It's an unfair world when the big guys always pick on the small fish", and my response possibilities were "Okay" and "You will pay for this." No explanation whatsoever - I assume it means they signed a defensive pact against me but ehm.....in-game explanation please?

DDD said:
But my biggest gripes are the ridiculously long loading times and long pauses between turns, which make Civ 5 tedious to play in late game. I'm near the end of my marathon run, and inbetween turns I surf the web on my phone, or read a book. Inexcusable.
I've had that with every Civ game, seems to come with the series. At least now I don't have to check on 120 military units as well - that always made late game unplayable for me.
 
Sander said:
Oh boy, you're very wrong there. City states are very valuable in this game, probably too valuable. If you've got one or two maritime city states as allies you can feed your entire civ off of that. Going for a strategy where you try to get the Patronage Social Policy tree quickly and then try to ally with as many city states as possible seems to work very well.
It's a bit unbalanced, but they're certainly not just a nuisance.

I meant that they add nothing to gameplay, and they are a nuisance because they always whine about wanting artists or useless wonders or my hard earned dineros. The little bitches.
They are a very poor replacement for some game mechanics that appeared in earlier Civs such as, yes even religion.


Sandy said:
I've had that with every Civ game, seems to come with the series. At least now I don't have to check on 120 military units as well - that always made late game unplayable for me.

Shouldn't they have corrected that by now? It's hardly like there's more things to calculate between turns, what with simplified diplomacy, smaller number of military units, and an A.I. that is quite inferior to previous games.
And why the hell does it take more than three minutes to load a savegame? Like I said; inexcusable.
 
Sorry guys, I do not want to read the entire discussion so I will just ask in short; what do you think of Civ 5, is it a good follow up or is Civ 4 better?

As for what game I am playing, I just got Borderlands: Claptrap's new robot revolution.

It is not a bad little DLC, but I think it is obvious by now that the Borderlands thing has run out of steam.
Except for the whole Claptrap Robolution thing it doesn't add much new ideas.

To be honest I think doing a new DLC after this would be a waste of time and resources.
Better focus on new projects and eventually a sequel.
 
Giant Death Robot
Movement: 3; Strength 150; Ranged Strength: 0; Cost: 1000; Required Resource: Uranium
Technology: Nuclear Fusion
Penalty Attacking Cities, No Defensive Bonuses, Can Move After Attacking.

robot4t.jpg


Better.
 
DirtyDreamDesigner said:
IMO Civ IV was better, but V is still a pretty good game and worth getting. In a nutshell.

I know this is a bit stupid to ask afterwards but I already got Civilization 5 a while ago, but had not come to playing it yet.

But after reading some of this thread I was worried I had bought something of a 'lemon', another one after the serious disappointing Metroid Other M and Halo Reach (which could only be disappointing as Bungie barely did anything new, except the space level which they didn't even make themselves)

I have bought almost all the Civ games since Civ 2 and its expansions, and the non official sequel Alpha Centauri and its expansion.
Still hoping to find a copy of Civilization 1 DOS one day.
 
Playing Red Faction (the original one), it's very good but the boss battles are incredibly hard, I think I'm nearing the end of the game soon. It also has a great atmosphere and nice music. :)
 
oo0 gothic 3 was such a disaster when it came out, but i got quite far and it was fun! Gothic 2 was insane awesome but maybe too big? Thats the thing with those games they are so friggin detailed in the world that it gets harder to stay focused because the world's get bigger and bigger and bigger! The main PC is kinda doofy IMO.
 
I never liked religion in Civ IV, mostly because there was no bonuses for not choosing one. Secularism has bonuses too.

WRONG.

Bonuses from religion depended on the civic you were using. Free Religion civic had bonuses for secularism.

what do you think of Civ 5, is it a good follow up or is Civ 4 better?

It's a great followup, but Civ4 is probably just a liiitle bit better. Civ5 simplifies a lot of stuff, which is good for some things and bad for others. My biggest gripe is the absence of "automate worker" function. Combat got a lot better, the "no stacking" makes air units a lot more useful to obtain early. The resources make more sense now - they aren't unlimited like in Civ4. Not sure I like the idea of "leveling up" civics, but at least it's something different.

Oh, and it requires internet connection to play; there's a "fanmade patch" for that already though.
 
Hello Ausdoerrt,

From what I hear I honestly do not like the 'one step forwards, two steps' back approach which they have done to this game.

Its good that they made some improvements and made some elements simpler to use but the whole simplification of elements sounds like a downgrade.

I also heard that they removed the whole 'spaceship' screen which I find really sad as I love the space race victory, seeing how the spaceship is being assembled.

Also, the internet connection demand, ugh.
 
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