General Gaming Megathread: What are you playing?

Also, I have to finish a website for this Monday, so of course I decided today would be a good day to play Rayman Legends again. Still an awesome game, but Uplay is the worst piece of shit in this side of Games for Windows live. I found out not only did I lose my save file, but it wouldn't let me reset my password like 5 times in a row, telling me that the link had expired. Amusingly it worked when in a fit of frustration, I went back to doing my work.... nah I actually tried again, this time making my password a rather lengthy insult against Uplay and it worked, so go figure. Now I know why this game devoured my free time when it first came out.
 
Not gonna touch most of this, cause it's almost entirely bullshit. But I did feel a couple points were due their necessary criticism/correction:

I didn’t know that any logic that isn’t perfectly in line with yours didn’t exist. I apologize for not being omniscient!
For a guy who accuses me of being overly defensive a couple times, you sure were quick to jump to that behavior, yourself. Incapable of admitting fault. Avoiding addressing mistakes by claiming "lack of omniscience". Those are really petty; being wrong has nothing to do with not agreeing with me, and your logic wasn't faulty simply because it "wasn't in line with mine" either. It was faulty because it was faulty, and I addressed why that was. That isn't remotely anything akin to being deemed faulty because I deign it to be so, like you presume.

And I never mentioned Metal Gear Rising or The Wonderful 101. Who developed Bayonetta? Platinum Games! Who developed Ninja Gaiden? Ninja Theory!
Again, Ninja Theory has nothing to do with any of this discussion. Apparently I wasn't clear enough when I illustrated my point by listing their creations, so let me be clearer:

Team Ninja =/= Ninja Theory.
Team Ninja made Dead or Alive and the Ninja Gaiden series.
Ninja Theory made Heavenly Sword and Enslaved: Odyssey to the West.

The mere fact that you don't know these things, yet you're hell-bent on shoving your know-how in everyone's faces, is precisely the point I was making across the course of my rebuttal. That you're full of shit, that I corrected every instance of your shit fullness, that you ought to accept it, admit to it, and move along. If you're just gonna get uppity and retort MORE bullshit, such as the "Who developed Ninja Gaiden? Ninja Theory!" falsehood cited above, no one will give you the time of day. They'll just dismiss you for a loon and leave you be. You won't be proving anything to anyone, except how little you know.

In that case, why did you ever bring that up to begin with? What seemed to be the essential purpose was to compare and contrast NG and Bayonetta.
Because analogies illustrate relationships of both comparative and contrasting nature, and when it was asserted that "due to their similarities" I ought to like B because I like NG, I used analogous relationships between OTHER games to illustrate the very clear point that, no, such a relationship does not exist, nor is a preference for one causal due to the other. This is basic rational thinking, buddy. e.g. Rational = follows a pattern. To illustrate a point, you follow a pattern, and analogous logic is a very basic principle of point illustration using relative patterns. It's the most basic shape of primitive logic. If you bothered to take the time to understand what I was saying, your questions would answer themselves.

I’m pretty sure that directly increases challenge (and this “padded enemies” thing came out of nowhere, Captain Obvious).
God you're oblivious. Check out my motto on Ignorance when you have the chance. Not knowing these things is fine, but you're so stuck about ABOUT your lack of knowledge, and you won't admit it. For your information, there has been an ABUNDANCE of discussion on the matter of what constitutes "difficulty" in gaming, and what directly and indirectly affects it. If you were aware of the topic- which you're not -you'd know that more HP and more damage DO NOT directly impact difficulty, because they directly impact time and player patience, which are tangential to difficulty and challenge, NOT intrinsically bound, and thus the only impact is indirect, if that much. The comment- "'padded enemies' thing" as you called it -was directly related to that point, and that point was insinuated by the mere mention of increasing difficulty that Toront brought up, so no, it didn't come out of nowhere at all. It followed the appropriate line of thought.

- - - - -

Uplay is the worst piece of shit in this side of Games for Windows live.
Yeah, I hear nothing but bad about that particular breed of noxious DRM. DRM is bad enough as it is, but for companies like Valve to find a way to make it not only bearable but LIKEABLE, it's nothing short of remarkable how companies like Ubisoft can find ways to make it even worse than ever...
 
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Well! My bad! I guess I should have been a bit more careful about my facts. Reading and rereading doesn’t necessarily mean carefully and is likely the opposite I now know, which was definitely a big downfall of mine. Mixing up Ninja Theory and Team Ninja is just downright embarrassing, although my experience with either is entirely limited to NG 2004 and DmC:DmC. That’s not to say I don’t still have something to say, though. As a matter of fact, there’s some serious crap you made up at the beginning of this bottom segment.

God you're oblivious. Check out my motto on Ignorance when you have the chance. Not knowing these things is fine, but you're so stuck about ABOUT your lack of knowledge, and you won't admit it. For your information, there has been an ABUNDANCE of discussion on the matter of what constitutes "difficulty" in gaming, and what directly and indirectly affects it.

There hasn’t been almost any discussion whatsoever about what ‘constitutes difficulty in video games’. Do you consider combat system design intuitiveness to be difficulty? There definitely was an abundance of discussion about that, but it’s not what makes a game difficult. The actual talk of difficulty was limited to, “Challenge increases after finishing the campaign, it’s good!” “Nah, that’s horrible!” “I didn’t mean it like that!” Although this is a abridgment is still wasn’t particularly abundant, also more or less unrelated to what constitutes difficulty. If you somehow have some sort of mystical sage eye that can see deeper into that simple discussion about the scale of difficulty, then I’m all ears.

We’ve both done pretty bad in this argument. I’ve misread your responses on a couple of occasions and vice versa, although more extensively on my end. I’ve called your way of thinking crazy and, well, vice versa. We’ve both had very defensive responses to things of varying relevance (not that this actually matters). In hindsight, most of the argument was pretty ridiculous.
 
Just to clarify a bit, some of this I may have already said:

Since you like Ninja Gaiden what are your thoughts on Bayonetta? I figure you would like it since the two series are so similar.
Similar??? Not even remotely!!! That's like saying God of War is similar to Ninja Gaiden. Sure, they're both third person action slash-em-up games, but that doesn't make them similar. Or to go with a better example to express why they're not, it would be like comparing Bioshock with Call of Duty, or even Borderlands, cause "they're shooters". Clearly, while they may fit into the same genre, they're not alike in just about every other aspect.

You say that they aren't alike, but one sentence later state the exact opposite. They do resemble each other in many ways. Not even remotely similar? Bayonetta was Kamiya's answer to Ninja Gaiden and Ninja Gaiden 2. They have many characteristics that are common. Your hyperbolic answer to a very simple question is very telling. Sure Bayonetta may be more like Devil May Cry, but a comparison to Ninja Gaiden is no stretch. Typical semantics coming from the guy with semantics in his sig.

I personally couldn't get into Bayonetta because the controls felt clumsy and unintuitive, to me. I watched friends get really showy sequences, and it was like watching them play Street Fighter instead of Tekken; i.e. the controls are convoluted and ridiculous, rather that practical and designed with flow and pacing in mind. The controls in the modern NG series have a flow and a feel to them that elicits a really showy and acrobatic combat ensemble that the player can feel like they're in control of, yet has enough depth to it that despite feeling "simple to grasp", there's so much more to learn and perfect to actually exceed one's own previous attempts. Or, put simply, the good ol' "easy to learn, hard to master" idiom. Bayonetta just doesn't do that. She doesn't feel like she's easy to pick up and start pulling off some showy moves by just messing around with the controller. The character feels stiff and unresponsive, and that just creates a stuttered and impeded flow that I personally didn't like. Furthermore, the combat and platforming were integrated in the NG series, which had highs and lows, but the combat in DMC and B by extension were really separated from the rest of the gameplay. It's like comparing the Sands of Time PoP games with the 2008 PoP game in terms of combat; the former used the acrobatics of the titular prince to within the combat itself, while the latter segregated the 2 forms of gameplay, with controls violently shifting in utility between exploration and combat segments. Not bad design choices, by any means, but they're noticeably different.

Then you go on to discuss all the differences to prove how they aren't exactly the same. Which I never said in the first place. But the games are comparable which was the only thing I was trying to say. You don't like it? Okay.


I won't get into quote wars so I'll keep it simple. I think my problem was with the Spawn comparison. Great example of a shit game that plays nothing like what we are talking about. I wasn't implying that the game only gets good after you beat it. I was saying that people like you, who are always on here talking about competitive games and are uber completionists, may like the New Game +. Personally I felt Ninja Gaiden wasn't hot shit as you make it out to be. Granted I haven't played one or two of them. I played the original but I never loved it like others did.
I never intended to make a "quote war", I was merely addressing pertinent points where their being addressed was due... unlike some.

I never implied you were, but I knew that it was inevitable this would happen. You tend to bring up things completely unrelated while accusing others of doing just that.

Now onto this mess of absence-of-logic...
Okay, for starters, you’re comparing fighting games to hack’n’slashes
For starters... no I'm not. I was EXPLICITLY stating that's not what I'm doing. I'm making analogies, not comparisons. Learn the difference.

An analogy is a comparison. A partial similarity. I see a common theme here. If you can't understand the resemblance between NG and B then you damn sure can't understand the irony of these comments.

You also twisted what I have said about the game really picking up. The game doesn't need to pick up. It stays at a constant breakneck speed the whole time. But when you beat the game a whole other level of challenge opens up. I never said, "It gets good when you beat it"...

Strawman alert!

Either way it doesn't matter. You've resorted to hurling insults and backpedaling, so I feel no progress can be made in this discussion. Not much more can be said from this point.
 
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Before I begin, because of all this talk revolving around Bayonetta, presumably as knee-jerk defense mechanisms out of one person saying "I didn't want to play it", check out Jim Sterling's Bayonetta 2 Review, I'm sure you'll enjoy it. For the curious, he gave it a 9/10, which given his stern "use every point" philosophy, that's basically perfect, from him. His biggest gripe was the voice acting of one of the characters, but held up that it was worth putting up with because of the quality of the rest of the game. *I* personally loved his opening and ending assertions, which you guys seem to be missing: "Recommendation: It's absolutely okay to like Bayonetta. It's okay to NOT like Bayonetta as well. See how easy that is?"

Now onto business...
Just to clarify a bit, some of this I may have already said:

Since you like Ninja Gaiden what are your thoughts on Bayonetta? I figure you would like it since the two series are so similar.
Similar??? Not even remotely!!! That's like saying God of War is similar to Ninja Gaiden. Sure, they're both third person action slash-em-up games, but that doesn't make them similar. Or to go with a better example to express why they're not, it would be like comparing Bioshock with Call of Duty, or even Borderlands, cause "they're shooters". Clearly, while they may fit into the same genre, they're not alike in just about every other aspect.


You say that they aren't alike, but one sentence later state the exact opposite. They do resemble each other in many ways. Not even remotely similar? Bayonetta was Kamiya's answer to Ninja Gaiden and Ninja Gaiden 2. They have many characteristics that are common. Your hyperbolic answer to a very simple question is very telling. Sure Bayonetta may be more like Devil May Cry, but a comparison to Ninja Gaiden is no stretch. Typical semantics coming from the guy with semantics in his sig.
What you seem to be missing is that I'm not faulting you for making a comparison of your own that "is no stretch", but rather I responded- appropriate, *I* felt -to your assertion that a comparison YOU drew ought to apply to me. Furthermore it was JUST a direct and honest refutation, it wasn't a personal attack of any sort, so I don't know why it's such a big deal. If it's no big stretch to draw a comparison, why is it unthinkable for me to draw a line in the sand instead? Isn't that the point of argument: to get down to the bottom of differences in ideas/approach?

As for the hyperbolic comment, people seem to really love relying on that term as a crutch to instantly negate a statement, when really measured use is perfectly fine. You say hyperbole, I say analogy. And I believe that. The difference, I'd argue, is the stubbornness and unwillingness to accept the analogy for the harmless thought association exercise that it is, and label it some kind of travesty so you can move on with a feeling of conquest. I see people time and time again do exactly that, as though anecdotes are inconceivable, to them. No amount of metaphorical speech (NOT the lofty bullshit you get out of politicians being rhetorical, I mean just simple tangential mannerisms!) is acceptable to these sorts of people, and I simply find that stagnant thinking.

Then you go on to discuss all the differences to prove how they aren't exactly the same. Which I never said in the first place. But the games are comparable which was the only thing I was trying to say. You don't like it? Okay.
I'm sorry if my responses are too wordy, but I was under the impression you liked that from me. Not the LENGTH itself, I mean, the propensity for detailed discussion. You made a statement, and I elaborated; granted doing so by branching off in a direction that you didn't intend to imply. Is that so wrong?

Let's say for the sake of argument, if I'd never played the game and had 0 experience with it and no impressions to base any form of response over, I'm sure you would've delighted to see an answer of "Hmm, I'll take a look when I can" out of me, right? And because I do respect your opinion, that's more than likely what I would've said in response to a suggestion I have no familiarity with from someone I respect. But if the opposite was the case, and the opposite impression as well, and I'd LOVED the game, would you have begrudged me for going off on a tangent of how glad I was you brought it up and how I liked this and how I enjoyed that and on and on and on? Would talking about the game you brought up, favorably, yet in more detail than your initial suggestion, bothered you NEARLY as much as what I actually did, which is almost the exact same thing, except with the opposite impression being described? That strikes me as a bit disrespectful of a person's tastes, despite your assertion that it's actually okay with you. Which isn't to say this is the case, of course, since that's not what was said and done, and it's just conjecture at best. But I hope you see my point about a potential for contradiction here.

I never implied you were [intending to make a "quote war"], but I knew that it was inevitable this would happen. You tend to bring up things completely unrelated while accusing others of doing just that.
How is branching off on a tangent that's related to a topic which was raised in the direction of the individual who raised it AT ALL like bringing up completely different subjects (game developer companies) and using that mistake to say I'm wrong? I point out when people bring up totally unrelated topics if the act of doing so was a mistake on some level, such as the aforementioned above, not JUST in response to the act itself. I don't throw stones from my glass houses, and I'm keenly aware of my tendency towards tangential verbal perambulation.

An analogy is a comparison. A partial similarity. I see a common theme here. If you can't understand the resemblance between NG and B then you damn sure can't understand the irony of these comments.

You also twisted what I have said about the game really picking up. The game doesn't need to pick up. It stays at a constant breakneck speed the whole time. But when you beat the game a whole other level of challenge opens up. I never said, "It gets good when you beat it"...
I twisted nothing. I responded to the statement with the appropriate reference to knock it down for what it was. I later elaborated on WHY that was done, and the whole way I was being told "that's not what this means" and "no, you misunderstood" when I understood it from the very beginning. I talking about my PERSONAL likes of certain games with "pick up" later, but that wasn't me saying you claimed a game "must" do so, nor did I state that it was a necessity for me. Every time I brought up a game I liked in this discussion, I ought to have clarified that I was doing so to illustrate that there's a great discrepancy in titles because fondness is not determined based on rational reasons, but because of irrational taste. The underlying point being that I could very well love a game which "picks up later" and simultaneously love a game that does nothing of the sort. For instance (here's another analogy incoming) Demon's Souls and Bioshock. DS ramps up each time you beat it, meanwhile both thematically and in gameplay BS just drops the ball after a certain point. Yet I love them both. The reason being because that particular detail was NOT the linchpin of my likes for either game... because the reason is always just ambiguous taste.

But while on the subject of analogies, a "type" of comparison doesn't make it the same as straight-up comparison. The common interpretation for "comparison" during discussion of a thing to be praised or disparaged is to say say how one is good and how the other is X, and in summation this is why you approve or disapprove of the latter. Meanwhile my instrumentation of analogies was nothing of the sort, merely using them to point out "If X is to Y like A is to B, then B being [insert comments] is why I disgree with you." The structure of the arguments and the nature of the dialectical tools is completely different from one to the other, and that's why they're different terms, I'd argue. Just like the old saying goes about Inuits having so many words for "snow" (or, more modernly, how many words for "money" there are across multiple American dialects of English), languages often- though not always -reflect distinctions in concepts when it comes up with different words for similar, yet not-the-same notions, and whether or not an analogy is a form of comparison doesn't make it comparison. Think square and rectangle; one is the other but the other isn't the one. And if so much as bringing up those idioms is me being "hyperbolic", then sorry, but that's just normal human train of thought. A, then B, then C, then D, etc.

Strawman alert!

Either way it doesn't matter. You've resorted to hurling insults and backpedaling, so I feel no progress can be made in this discussion. Not much more can be said from this point.
Strawman of not, that ending comment was needlessly (and apparently deliberately) hurtful of you. That's a low blow for you, having demonstrated many times more than aptitude at maintaining integrity, even humor, in the midst of heated discussion. But I haven't backpedaled in the slightest, and I only "hurled insults" at someone who began the practice by introducing himself to the discussion with derogatization (yes I know that's not a word) and belittlement in place of leveled rebuking and objective disagreement.
 
Snap, I just want to apologize for being sort of a dick. I do feel some of your logic was faulty, and what you said felt kinda like a personal attack. Maybe caught me on a bad day. At any rate...my bad. My agreement with Harken is based around your analogies with fighting games and playability of NG opposed to Bayonetta. I disagree with you on that but I feel there may be a gap in our respective knowledge base in regards to both these series. I haven't played as much of Gaiden as you have. You haven't played much Bayonetta. So ultimately this discussion is not going to amount to as much as it could. I find that I disagree with you on a lot of topics like this. It reminds me of one of my other friends I have. We disagree on everything at times.

I'm a bit tired right now. I may message you in a bit, but I just felt like saying that.
 
I disagree with you on that but I feel there may be a gap in our respective knowledge base in regards to both these series. I haven't played as much of Gaiden as you have. You haven't played much Bayonetta. So ultimately this discussion is not going to amount to as much as it could.
Yes, I got the feeling along these lines. The reason I cited Jim Sterling's review for B2 was to share someone else's praise for a game I doubtless don't have the same appreciation for as much as others, but a review I could respect because of its content. By extension, share that I respect the game, even if I choose not to play it.

I feel as though my defense of my statements got read as much closer to scathing indictments of the game and/or those who enjoyed it rather than simply adhering to what I'd said previously. In that respect, these kinds of misunderstandings are something I'm familiar with and have been dealing with since childhood for the better part of 30 years. It's STILL frustrating every time it crops up, but I've just learned to accept, that for whatever reason, the differences between how my brain works and how most others' works just results in these kinds of discussion discrepancies. I think I'm being clear, but apparently only I can see what I want seen. Sometimes it's because the audience is stupid, but more often than I want I just don't know how to be more succinct... or whatever the problem is. That's <omitted> for you... genetic mutation of cranial "wiring" that you're born with, will die with, and will never be able to change, even if you're aware of it. *shrug*

Oh, and of course, while it should go without saying, regardless I'll say it anyway: I appreciate your apology. Thank you.
 
I have been playing the 1 hour of sleep a day game for 3 days now. It's terrible at first but after a while you barely even feel any different. I am worried I might be going insane....
 
I have been playing the 1 hour of sleep a day game for 3 days now. It's terrible at first but after a while you barely even feel any different. I am worried I might be going insane....
I play that game every day.
 
My bad for missing this for so long... >_<
WOOOOOOOOOOOOOOOOOOOOOT!!!!!

I'm currently on a tiny adrenaline rush, cause I just completed my Hard run of NGS a few minutes ago, and my score netted me 60th place in the world!!! ^_______^ Oh I'm so friggin pumped!!!

Congrats man, but what is NGS?
NGS is the abbreviation for Ninja Gaiden Sigma, the PS3 port/update to the first Ninja Gaiden game for the XBox from 2004. Sigma came out in 2007, and featured many of the additions from previous add-ons and updates, but it also had some omissions as well. There were many changes, and in general it's quite possibly the most demanding version of Ninja Gaiden to date, not necessarily because what they added made it tougher, but what they removed caused the game to offer much less leeway for players.

Regardless, it's a stellar game, and this is roughly the 3rd time I've picked it back up to try and accomplish something. The first time was in 2007 when I bought it, and I just beat the standard difficulty. Then a few years ago I picked it up again intent on beating every difficulty, but as I progressed I became increasingly harder on myself, so by the time I started a Master Ninja (the highest difficulty) run, my OCD just refused to let me continue because my expectations weren't meeting my capabilities. I decided to return to it a few weeks ago, and that's begun my latest obsession with acquiring a high score I can be proud of! =)

A couple times I did this with some games, though mostly it was to 100% their trophy list, like Soldner-X, which is EASILY the hardest PSN title I have ever grabbed. It's a side-scrolled shoot-em-up, it has tight controls, ergonomic button layout design, nice graphics, and is ridiculously challenging. The hardest trophy is a mere Silver that asks you to unlock (not even beat) the hardest difficulty, aptly named Nightmare, and that was a fucking trial. I bought and played that game when it first came out in 2008, I think I got ONE trophy (for beating the first stage) and stopped there for a long time... it was THAT hard! When I became a Trophy Hunter for a few years, I endeavored to collect more of the trophies, but I realized the top 3 were unreasonably difficult to attain. It took me about 5 years to finally get every trophy... TOUGH fucking game. If I never beat it again, it'll be too soon!

Back on topic, I tried playing something "soothing" because I've come down with a nasty cold, so I tried Echochrome again. That just exacerbated my headaches! XD Good game, great design, ingenious idea, but tough as balls for a "relaxed" psychological puzzle game... ~_~

One of these days, I'll find a relaxing game that actually IS relaxing to play...
 
King of Dragon Pass.

It's possibly one of my favorite games ever. I'm shocked since it's a completely unique game in gameplay and style.

You are the leader of a clan of "iron age" people living in a fantasy world where the gods directly contact and consort you and numerous other races and clans live. You first try to ensure survival (crops, herds, hunting), prosper (craft, trade, explore), and finally conquer (by raids) or unite (by agreement) to form a tribe of clans. If you can get elected leader of the tribe you then try to form a tribal unification (with other clans that form tribes) and become king of that.

That part of the game can best be described as a "strategy management" game. What makes it fun though is the flavor.

It's almost a role-playing game in that numerous decisions you make off of random events give you a reputation and also lead to unique encounters in the future. There are way too many to list and it would spoil it, but I'll give you a few examples:

-We send a party to explore unknown areas around Dragon Pass.
-Party is attacked by strange monsterous people whom they flee, but one person is capture.
-Upon return he is assumed dead.
-Seasons later he returns having been changed into a demi-human by being placed on the altar of whatever god the monsterous people worship.
-We can accept him or outlaw him. I choose to accept (kindness).
-Later he complains to the clan ring (group of elders whom advise your rule) he is treated with contempt. We have lots of spare goods so we alleviate the situation by gifting him.
-Later he complains in battle that no one trusts him. We have good diplomats in the ring so we successfully convince the people to treat him as an equal.
-MUCH later in the game the clan of demi-humans that did this to him come in a huge raid (story event not normal event). We're a mostly peaceful clan so I have a bit less warriors and they are less experienced. My clan could take huge losses.
-He rides out to meet them to talk and convinces them that his existence was a gift from their god and his acceptance by our clan was a gift to their people. THEY LEAVE WITHOUT HARMING US.

There's LOTS more than events than that effected by countless things. I think a good way to describe the game would be a "fantasy storytelling simulation".

http://www.gog.com/game/king_of_dragon_pass

Sincerely,
The Vault Dweler
 
Got this playlist on gog, so that's probably where I spend most of my free time.
There's 10 titles on my image below.

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Super Smash Bros for the 3DS, on the 3DS. Super Awesome titling there guys. And I tought I sucked at coming up with names for things.
 
Bout to enjoy me some Shadow Warrior for the first time in over 16 years! =D And no, I don't think my playing Ninja Gaiden Sigma has anything to do with this choice. Not like this is still the 90s and we don't know the difference between Japanese and Chinese so play a game with one you wanna play a game with the other... But that IS a funny thing about Shadow Warrior! 3D Realms constantly combined Japanese and Chinese stereotypes in this game, on top of an abundance of Western references, all blended together in a nail-bitingly difficult game.

Gotta love when classics get brought back so we can keep reliving them again and again. Just another reason that makes me shake my head in disappointment/disgust when new hardware comes along that by design has backwards compatibility removed. That's just such a short-sighted, dumb way of cutting yourself off from a wider, happier audience. But I digress... I'm contemplating getting the Redux, though the changes are quite minor between it and the free Classic edition- unlike, say, Brutal Doom -but once the itch arises, I gotta scratch it somehow...

EDIT: You know those "You know you've [done] too much [thing] when..." topics where you talk about how too much of some thing has warped your perception, like playing too much Diablo II makes you hallucinate any cows to be large bipedal mobs of homicidal demon cows? Well I think I can say I've been playing too my Ninja Gaiden Sigma for sure... >_<

In my dreams, I see the latest gauntlets I've been repeating, fixating on every mistake I needed to improve upon. If I pull up some porn to relax to, I picture a time limit rating the entire scene, and that if the time limit expires then it won't count. I'm confusing matches of Dota2 with NGS's mechanics, and expecting to see essence staggering UT chaining in team fights. I'm not even going to get frustrated to the point of breaking any of my controllers, but playing NGS so much is affecting my mental state!!! @_@

This might have contributed to why I never beat Master Ninja originally... spent so much time, I took a break for my own sanity. I dunno, if that's the case, I must've blocked it out from memory. But I'm so close to an EXCELLENT score in Very Hard. Just one more run to get a great standing in Master Ninja after that! I'm learning from all my mistakes so I'm sure I'd do really, really well. Just hold out, sanity, please!!!

P.S. The Shadow Warrior playing has gone well. It's a delightful trip down memory lane to enjoy this great shooter, though it doesn't quite handle right with modern controls, since it was designed for the right ctrl + arrow keys days, not WASD + mouse, but I'm making do.
 
I am confused about which game you are talking about. If it is the beat 'em up, this is Shadow Warriors, with "S". If it is the FPS, there is the old and the new Shadow Warrior, both without "S".

About the 3D realm FPS, i think i played it in the late 90s/early 2000s and it was with mouse. Shadow Warrior was released in 1997, at the time the mouse was VERY common. (same could be said for most post-doom FPS) Windows 95 needed the mouse and Windows 3.1 used it too.

About the beat "em up, it is really a pain in the ass to control the character. (playing the amstrad version, only for nostalgia. I don't advise the game to anyone)
 
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As spelled, I was referring to Shadow Warrior from 3D Realms, without the plural.

And no, mouse and WASD was NOT common at all in the late 90s. WASD controls were pioneered by CS in the early 00s, as far as I know. Also, because of how mouses handled in shooters back in the 90s, many players (myself included) preferred the "golden standard" of what the game manuals suggested, that of the arrow keys, right shift, and right ctrl. The biggest difference between the two control schemes is the allocation of strafe, where WASD attributes it to the A and D keys, whereas the classic arrows controls required holding alt with left or right arrow, since the arrows would normally govern turning (since the mouse was not commonly used). Different times.
 
Dunno about other OS, but, as mentioned earlier, Win95 pretty much required mouse+keyboard, considering how it was designed. And those games came years later.
Maybe those games allowed options for backward compatibility, but they were totally compatible with keyboard+mouse with serveral options for mouse sensibility.
Personnally, i don't think i would have even tried those games without mouse and the ability to choose the buttons i wanted to use.
I am talking about 3D realms games and maybe quake-like. Games like doom or Wolfenstein were different.
 
I think the default was still mostly all keyboard up until Half Life and Unreal. The Build Engine games had mouselook as an option, but I think without tinkering it was limited to the x-axis, with the y-axis of the mouse used for moving forward and backward.
Could be wrong, though, it's been a while.
 
You could choose between moving forward/backward and seeing up/down, which is important when you shoot flying enemies or enemies on above grounds, or before laying grenades on those under.
 
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