General Gaming Megathread: What are you playing?

I liked Dark Reign which came out around the time of C&C. It seems hardly anyone remembers it these days.

I do remember Dark Reign from the PC magazine I used to read, it was a strong contender for best RTS along with Command and Conquer/Red Alert, Warcraft 2, and of course Starcraft.

This brings back memories, there was this strong competition between the various RTS franchises just like there was between the FPS games back in the 90s and early 2000s.

But now that seems to be all in the past, both genres still exist these days but the energy and effort that was put into it seems to be over. There has barely been any innovations in either for the last years in my memories.


If you like the multiplayer you should check this out. https://renegade-x.com/ i don't think they added single player tho.

I know of it Makta, I discovered it a while back on the moddb. I was especially interested in finding out if it had a Single Player campaign.
It has a small one actually but it is more as a sort of tutorial to teach players the ropes as it were.

I was actually surprised to find out that there was quite a fan community as I thought that Renegade was one of the least well received C&C games because it strayed away from the RTS genre.


I also wish that Starcraft Ghost had been made. Its storyline would have been an improvement over that of Starcraft 2.
 
I do remember Dark Reign from the PC magazine I used to read, it was a strong contender for best RTS along with Command and Conquer/Red Alert, Warcraft 2, and of course Starcraft.

This brings back memories, there was this strong competition between the various RTS franchises just like there was between the FPS games back in the 90s and early 2000s.

But now that seems to be all in the past, both genres still exist these days but the energy and effort that was put into it seems to be over. There has barely been any innovations in either for the last years in my memories.




I know of it Makta, I discovered it a while back on the moddb. I was especially interested in finding out if it had a Single Player campaign.
It has a small one actually but it is more as a sort of tutorial to teach players the ropes as it were.

I was actually surprised to find out that there was quite a fan community as I thought that Renegade was one of the least well received C&C games because it strayed away from the RTS genre.


I also wish that Starcraft Ghost had been made. Its storyline would have been an improvement over that of Starcraft 2.

I played quite a bit of renegade for a while with some friends of my, We kinda grew up with C&C after all. But recently the only kind of RTS i'm really wanting to play is the ones that have some kind of RPG/leveling stuff in them. Like Warlords battlecry with their RPG elements for heroes. Or Starcraft 2 for the singleplayer part even if it was a minor thing i did like to have some extra choices.
 
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I might try to get Dark Reign running again actually. I just started playing Lords of Magic seriously last night after finally looking up tips. It only took me a decade or so to submit to that. I tried to boot up Sunless Sea last night when I found all drive to play it had been sucked out of my body because I was hooked on Lords of Magic, so i figured why not do a cool LP for that? Well Fraps didn't want to work when I took screenshots so I named all my characters after Orderites and played the LP in my head.
 
I would say yes, since I believe to remember that he mentioned he never got in to it.

The first game is indeed enjoyable, if you don't expect some extremly deep RPG.
 
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Which one? The first game?
Yes. Feels and looks surprisingly good, too. As Crni said, not a very deep RPG so far, but the general story and setting is certainly enjoyable, and the characters are nicely done. People always complain about dialogue wheels and how Mass Effect in particular created that trend, but here it mostly just feels like a stylistic choice instead of an actual limit to "YES NO QUESTION BADJOKE", so like in Deus Ex: Human Revolution I don't mind it.
Controls are also quite intuitive and responsive and the combat feels fine. Even though some of the companions like to die way too much.
It's hilarious how Mass Effect 1's facial animations tend to look better than what I've seen from Mass Effect: Andromeda...
Gotta say, back then Bioware nailed the character interaction.
 
John, the experience for you new is new compared to gamers like me who played the games over the years instead of after another.
It would be interesting to see what your thoughts would be if you played the main trilogy and their expansions and look at the development in content but also graphics and gameplay.

I wonder how different ME1 feels after going back to it after playing ME3 and ME:A.
 
Nu-Blizzard would gladly ruin it since they don't like anything "edgy" now.

How do you mean 0wing? Has there been a change in how Blizzard makes the storyline/lore of their games?
Outside the Starcraft games, Lost Vikings 1&2, and Blackhawk/Blackthorne I never really followed their games.
 
Diablo 3 had one of the worst stories in any of their recent games. You never followed Warcraft or Diablo?
 
How do you mean 0wing? Has there been a change in how Blizzard makes the storyline/lore of their games?
Yes, many. Blizzard cut alot of unsettling corner of Starcraft 2 plotline, to make it more generic heroic fantasy IN SPACE (worse than Mass Effect), threw the mood and hard sci-fi of starcraft and brood war into the trash bin and constantly rewrites the Warcraft lore with any new WoW addon. It's embarrassing.
Why? Because earlier Blizzard games are too edgy for them now, I repeat. Yes, in all seriousness.

I also despise them for killing off WoW TCG.

The writing in Blizzard overall is a big problem, it's so bad, they can't even write proper and understandable descriptions for Hearthstone cards.
 
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I get what you mean about Starcraft 0wing, I really hated some of the retcons that had been done such as Kerrigan actually having been "brainwashed" or mentally controlled all the time by Amon, instead of simply being a very power hungry cold hearted person after her transformation.

The changes in the Xel'naga, now being these type of "star gods" that bring life to the universe instead of just being alien scientists (Amon being a "fallen" Xel'naga. It gets even worse in the expanded lore).

The nonsense of Narud and later Kerrigan becoming a Xel'naga/star god.

I have seen a lot of discussion about this on the Starcraft forums.
Starcraft 1/Brood War wasn't flawless regarding the storyline/lore but it felt more serious and stronger that Starcraft 2.

I still liked Wings of Liberty but doubt set in after playing Heart of the Swarm, and I could not even finish Legacy of the Void as the story had become so much bunk.

The last game pretty much killed the Starcraft setting for me. I was not even interested in the Nova expansion packs despite that people said that they were better than the core game.

Edit: I forgot about Jim Raynor, in Brood Wars Raynor swore he would kill Kerrigan for killing Fenix and for all the others things she had done.
Yet in WoL he was all broken hearted/he-lost-her-but-wants-her-back-type. What happened to the hurt but not broken rebel leader from the first games.


What I read about Starcraft Ghost's storyline it could have been pretty exciting, you playing Nova and having to deal with the Koprulu Liberation Front and having to unravel a conspiracy involving those new Spectres, doing sort of C&CR in the Starcraft universe.
I would not even mind if it had been released with the graphics shown in the last trailer. I rather liked the retro look and the return of old units as well as complete new ones.


I had no idea that the generic story telling I experienced in Starcraft 2 had become a common trait to Blizzard and that their other games suffered of it as well.
Sometimes I had the feeling that Blizzard tried to copy Warhammer to much as well as Alien, Star Wars, Star Trek, Starship Troopers, Terminator, Predator, but I still liked the games of them I had played.

Perhaps the problem is also because it took so long for Starcraft 2 to be released. Perhaps all the good writers have moved on already.

I also think Blizzard's Overwatch lore is ridiculous and much like a modern day comic/cartoon, doing really nothing new or interesting.


Toront, I am not really a fantasy fan so I never followed either of those franchises. Planescape Torment is probably as far as I go with fantasy as I enjoyed how weird and unusual it was and yet made sense.

I did read about how much Diablo 3 disappointed the fans, especially those who loved Diablo 2, and I had no idea that they have been heavily retconning WoW with the expansion modules.


I think Blizzard has become a victim of its own success, it has gone to much to managers and development team leaders' heads.
 
Blizzard's good writers did move on. The company is nothing of what it once was which is why their shit sucks story wise.
 
What spoilers? Starcraft 2 is more than a couple of years old now. The last part, Legacy of the Void came out in 2015.

Blizzard's good writers did move on. The company is nothing of what it once was which is why their shit sucks story wise.

It is a good thing that I was never that invested in them so I don't mourn their decline.
Just another developer that I can safely ignore in the future when they announce a new game or franchise.
 
Blizzard's good writers did move on. The company is nothing of what it once was which is why their shit sucks story wise.
Sadly, most people don't realize this and presume otherwise. At this point, I glance over to any descriptions of 'plot' in WoW for unintentional comedy.

Like how Azeroth is a female Titan and Sargeras's obsession with the planet comes from him being attracted to her when she stared back at him in the War of the Ancients (which was a decent story prior to nu-Blizzard) thus wanting to make her his. And no, I am not kidding. This actually happened.
 
Apparently people have missed how much Diablo 3 feels NOTHING LIKE THE ORIGINAL WHATSOEVER. Diablo 1 popped my cherry as a kid and I will fight for that game to the death. Too bad my carpal tunnel stops me from beating it.
 
Perhaps the problem is also because it took so long for Starcraft 2 to be released. Perhaps all the good writers have moved on already.
The problem was the very Chris Metzen himself who decided to make SC2 the way it is today.
Better times creates weaker men, writers no exception.
 
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