Just finished Life Is Strange, gotta say, the plot twist caught me by surprise. In general the game surprised me with excellent writing and some good surprises and har choices. Definitely liked it.
@TDG: Crysis is good. It certainly doesn't interrupt you too often, and the gameplay is very fluid and feels good. I'm currently playing Crysis 2, which does interrupt you more often, at least in the beginning. Crysis 2 does run a lot better (the graphics are detailed as ever, but the surroundings are less demanding, I guess) and the slightly streamlined controls make the gameplay even more fluid (the contextual use of power jumps and supersprints and the somewhat quicker access to the only remaining dedicated armour modes, maximum armour and cloak really make navigating the levels and combat feel extremely intuitive). The game gives you much more help and handholding, though. The levels are way more streamlined and linear, the visor gives you lots of tactical options, the armour allows for much longer cloak mode and you are generally a bit more durable. That doesn't mean much, though, especially not on higher difficulties. There are still about 20 billion enemies around, and they're smart. You'll get fucked in no time if you think you can pull a Doomguy and just waltz through the levels thinking that your armour of awesome will help you.
Game's good, though. Level design could have been more open, but all in all it's very satisfying.
@TDG: Crysis is good. It certainly doesn't interrupt you too often, and the gameplay is very fluid and feels good. I'm currently playing Crysis 2, which does interrupt you more often, at least in the beginning. Crysis 2 does run a lot better (the graphics are detailed as ever, but the surroundings are less demanding, I guess) and the slightly streamlined controls make the gameplay even more fluid (the contextual use of power jumps and supersprints and the somewhat quicker access to the only remaining dedicated armour modes, maximum armour and cloak really make navigating the levels and combat feel extremely intuitive). The game gives you much more help and handholding, though. The levels are way more streamlined and linear, the visor gives you lots of tactical options, the armour allows for much longer cloak mode and you are generally a bit more durable. That doesn't mean much, though, especially not on higher difficulties. There are still about 20 billion enemies around, and they're smart. You'll get fucked in no time if you think you can pull a Doomguy and just waltz through the levels thinking that your armour of awesome will help you.
Game's good, though. Level design could have been more open, but all in all it's very satisfying.