Gripes by the Number: New Vegas nonsense

Did a 100 hours deep run through almost everything the first time I played NV.

Now playing for the second time I will only do The Divide. For some reason it is the only one I really enjoy, but boy, do I LOVE it!
 
Cazadores.

That's the only thing that irritates me and activates my entomophobia. They move like a motorcycle with instant steering, and keeps closening from shooting range to punching range.

The worst case is the sound they make, cause it gets on the nerves as well.
 
Cazadores.

That's the only thing that irritates me and activates my entomophobia. They move like a motorcycle with instant steering, and keeps closening from shooting range to punching range.

The worst case is the sound they make, cause it gets on the nerves as well.

They NEVER. STAND. STILL. Irritating as hell to have to crutch on VATS just to reliably hit the bastards at range. Fucking spastics, all of them.

I swear RL tarantula hawks are nowhere near that spazzy from what I remember. Borous must have added something else to the mix when he created the damn things. Still, if you ever see one of the things IRL give it a wide berth, or it will make you wish you had.
 
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My gripes with NV are:
  • Developer carelessness
    • Picking up a cigarette off of the ground in a casino, can turn the entire casino hostile.
    • Nearly all banisters have solid collision underneath (in the open spaces); can't shoot through it, and spears stick to the—nothing... and they float there in the air.
    • Invisible holes in the outer perimeter of the maps; walk through one...never find your way back.
  • Needing to waste a trait for Wild Wasteland, when it should have been a mandatory default of the gameworld.
  • Flush collision models on visible terrain holes. Died trying to burn out an ant hole—set self on fire because it collided with the air.
  • Disabling map-travel when overloaded or crippled—IE. In the times that you'd need it the most, it is denied.
 
I meant that it should not even exist as an option, and just be the game-world as it is.

*Of course, they could have done a better job of the encounters; that, and not added live aliens.
 
I meant that it should not even exist as an option, and just be the game-world as it is.

*Of course, they could have done a better job of the encounters; that, and not added live aliens.

Live aliens is the deal breaker? Man, Fallout 2 already made the world of Fallout a joke due to SKYNET, Hubologists, and ghosts. Taking it as just another random encounter is the way to look at it. Besides Fallout 3 ran with the joke SKYNET stuff and never looked back. Now we have Area 51 and aliens in Fallout 4.
 
whatever motherfucker thought it was a good idea to make cazadores these fast as fuck posionous freaky ass things that hit like a fucking truck deserve to get shot

like for real. what the fuck are you supposed to take these things out with? automatics do no fucking damage, if your using a shotgun your already tanking hits, one handed weapons are fucking worthless. the most viable options are snipers and explosives(??) because you can take them out at a reasonable range or ragdoll them (u can do this with knock em down too if youre actually a masochist who likes killing cazadores head on) FUCK you obsidian
 
whatever motherfucker thought it was a good idea to make cazadores these fast as fuck posionous freaky ass things that hit like a fucking truck deserve to get shot
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But in seriousness there are a lot of minor gripes I have with the game engine for both NV and FO3. It feels... sluggish. Also Yahtzee described every character as looking like "a more boyish Natalie Portman" and I think that's pretty accurate.
 
whatever motherfucker thought it was a good idea to make cazadores these fast as fuck posionous freaky ass things that hit like a fucking truck deserve to get shot

like for real. what the fuck are you supposed to take these things out with? automatics do no fucking damage, if your using a shotgun your already tanking hits, one handed weapons are fucking worthless. the most viable options are snipers and explosives(??) because you can take them out at a reasonable range or ragdoll them (u can do this with knock em down too if youre actually a masochist who likes killing cazadores head on) FUCK you obsidian

Get good. Cripple their wings, blow them up, don't aggro the whole pack...
 
Use the right weapon against them. Fast firing shit like minigun, or hell, just the 10mm smg will tear them apart in seconds.

More specifically the right ammo type if you have all the DLC. Those special rounds are handy.
 
Seem a appropriate thread. I sort of tried Old world blues yesterday and tonight. I have a confession to make. Well, no, two confessions actually. I feel like hating this DLC when I play it, and want to forget all about it afterwards. Maybe you caught me saying that I am not too fond about the most FPS/exploration side of this game gameplay, like I don't like the vaults exploration? Yeah well I almost take it back.
Any boring sides of the main game is a cakewalk and a real delight in comparison to the gigantic mess of a FPS that OWB is. That and all the bad delirium which don't entertain/interest me at all, and make me feel like if I was playing some worsened condensed all in one Fallout 2 worst delirium, only in even more worsened because it all happen on a giant FPS map.

Yeah, yeah, I found some mysterious stuffs vaguely interesting about some npcs who don't appear to be still in the big empty. So what? It doesn't pay the fret by a long shot. Having to endure the insufferable bad jokes Klein and Mobius. Mobius, seriously? And the three others with Klein putted together feel like a bad copy cat, and wrongly executed attempt to imitate the master's dialog. Unless that too was a bad tasted joke?
I was so much more lobotomized than my character, my brain might have been floating in a tank next to the screen after a while of this inferno, and I just decided that I was done wasting my free time in a trash.

I watched the end on a damn video from some random youtube and regretted I didn't do that from the start. Old world blues just made it worst than Honest hearts in my list of possible replay: Never again.
I actually liked Honest heart for most part, I just consider it doesn't make any sense from the world and courrier's story perspectives. Why would he/she join a caravan to Utah in the first place, and for at least a month of game time? If it was to cut his tied to the Mojave, run away, why would he want to go back to vegas afterwards anyway?

Following the OWB never again disaster, I am now doing something I don't like to do but I don't want to go through that waste of time/brain again, so I am extensively reading on Dead money and Lonesome road, too bad for spoilers. So far LR seem to be the only one making a real sense with the main story, and DM seem to have Elijah and other things spoken of by Veronica and the Brotherhood.
Short of watching videos though, which I don't want to do despite the tentation, I will just start them off, and try to figure out quickly if the gameplay is less insufferable than FPS bad delirium OWB.
I went back to a save before entering the Big empty, really the name is so badly appropriate in a way, and I will just disable this DLC in the future.

Sorry for the long text but you want to know a secret? I dislike the DLC concept in general. All that money and ressources should be used in one main game that have a context and motivations making sense rather than wanting new disconected 'adventures'.
 
The DLC were hijacked by Avellone to be his vision of what Fallout should had been: back to post-apoc hell. It all climaxes with the choice to undue two hundred years of progress.

I myself would had preferred more quests, additions to the base game outright, and stuff like that.
 
The DLC were hijacked by Avellone to be his vision of what Fallout should had been: back to post-apoc hell. It all climaxes with the choice to undue two hundred years of progress.

I myself would had preferred more quests, additions to the base game outright, and stuff like that.

If the concept of back to post-apoc hell is supposed to be OWB, then Avellone should stay away from Fallout writing from now on. What few dialogs and characters there are, are just bad. The story itself is uninteresting and the rest is just a boring, frustrating FPS game.
Really, the man who wrote Planescape Torment, Kotor 2 and New Reno, the latter not being perfect, getting carried away like the rest of F2 sometimes but there still were good stuffs in F2 Reno, think that OWB has something Fallout in it?

I know they lacked time but it was all the more reason to use more ressources on the main game rather than making up a nonsense like OWB.
 
Old World Blues is awesome.

And shit.

The writing mostly worked for me. Presenting everything with the over the top goofy style to distract you from some of the darkest elements in the Fallout universe works really well. It's Fallout 2 to a tee. The Think Tank would be very black and white if it had been done any other way - though I think it did get a bit too goofy at times, and that opening dialogue goes on too long, especially after the first play through. Also, by the time of New Vegas, we knew all the Avellonian tropes too well - as soon as you realised who the writer was, you knew Mobius was old, and had poor eyesight, and probably wasn't actually Ravel, but definitely did do something a bit manipulative to the Think Tank, but wasn't as bad as the Think Tank made him out to be.

But mostly, it was good.

The moment to moment gameplay is shit though. A massive fetch quest with annoying combat, on an annoying map, in an annoying engine, in an annoying perspective. Some of the enemies are interesting, but they couldn't pull it off in such a shitty engine, and under the time constraints. The Y-17 trauma harnesses in particular could have been so much more. Imagine if rather than being trash mobs, you met them inside somewhere claustrophobic, and they didn't start shooting until you'd had long enough to realise what they were.

But ultimately, it has the Stealth Suit. She is by far the sexiest companion in any game ever. If you won't run into hell and back for her, you don't deserve her anyway.
 
Sorry, no, damn goofiness over the top isn't Fallout 2 to a tee. I know it's a popular legend but like many of the kind, it's simply not true. It's just stand out so much at time, and itching the wrong way in my case, that those silly terrible parts have stuck to the game legend like a swarm of locusts, and they proliferated ever since.
What's good in Fallout 2 are societies like Vault City, NCR, even Reno when you forget the little too much 50's gangster trip, and the rest of the world trying to find it's place between the three while all sort of different people, including you, try to prosper on all this, or simply try to survive the changes in the wastes for most.
Why would you need to be distracted, and why would you even want to? My guess is that without Cain and so many people working on different parts of the game to go fast, they didn't take the job so seriously and felt free to add whatever bad delirium showed up in their mind at the time.

Going back to OWB, you wrote it yourself:

The moment to moment gameplay is shit though. A massive fetch quest with annoying combat, on an annoying map, in an annoying engine, in an annoying perspective. Some of the enemies are interesting, but they couldn't pull it off in such a shitty engine, and under the time constraints. The Y-17 trauma harnesses in particular could have been so much more. Imagine if rather than being trash mobs, you met them inside somewhere claustrophobic, and they didn't start shooting until you'd had long enough to realise what they were.

And neither the story nor characters are paying the fret, not even the quarter of it to justify this waste of time. I would have expected this kind of thing from Bethesda, not Obsidian trying their best at making a fallout game out of their engine. If they coudn't provide a better experience, and story, and dialogs, then I stick to my original thought. They should have scraped OWB from their mind and use the money/time on the main game.
Mobius certainly isn't a Ravel by any comparison, and his stupids comments while I was trying to hold on to my own brain while enduring the rest made it worst.

Take honest hearts. Most of it is a lot of fighting/exploration, ok. But the map is kept on a reasonable scale and the ennemies aren't litteraly in every damn corners, making these aspects tolerable.
And the story/characters are written well enough to give you incentives at seeing the end yourself, instead of giving up to watch it on youtube.
I sure hope it's also the case of the two remaining DLC I have to try.
Though, when I heard about hearding some Bighorners or go fight even more monsters side quests for the tribes of Zion, I just said: 'Euh, you know what, I already have my schedule full of similar stuffs to solve your main problems here. Maybe a other time. Or better, you should just do these things yourself because I won't have the time. Good luck'.

The stealth suit. Sure, a old voice recording that would likely say the same 'sexy' things to anyone killing you and taking it off your still hot body. Sure it must be the best companion, but don't mind if I just take your word for it. Good for you if you like OWB, I simply can't and consider it a bad joke as is the worst of Fallout 2.
 
Live aliens is the deal breaker? Man, Fallout 2 already made the world of Fallout a joke due to SKYNET, Hubologists, and ghosts. Taking it as just another random encounter is the way to look at it. Besides Fallout 3 ran with the joke SKYNET stuff and never looked back. Now we have Area 51 and aliens in Fallout 4.

It was already a joke back in Fallout 1, just a toned down and more serious-looking kind of joke. Or do people forget the giant footprint, crashed saucer and Doctor Who random encounters? I was so used to Fallout being wacky and zany that I didn't bat an eye the moment I saw the police box for the first time. My only reaction was; "Oh cool, the doctor left me a motion sensor!"
 
It was already a joke back in Fallout 1, just a toned down and more serious-looking kind of joke. Or do people forget the giant footprint, crashed saucer and Doctor Who random encounters? I was so used to Fallout being wacky and zany that I didn't bat an eye the moment I saw the police box for the first time. My only reaction was; "Oh cool, the doctor left me a motion sensor!"

BZZZZTTTTT. Easter Eggs in Fallout 1 do not count. Fallout 2 had a ghost in a side quest.
 
BZZZZTTTTT. Easter Eggs in Fallout 1 do not count. Fallout 2 had a ghost in a side quest.

:roffle::roffle::roffle:

Have you any idea how many pop culture references AKA "Easter Eggs" there are in Fallout 1? The bar in the Hub is called the Maltese Falcon after the famous Humphrey Bogart film. Mentats are super-intelligent humans in Dune. Dogmeat's owner is a freaking Mad Max expy.

Ect. Ect. Ect.

A (not-complete) list of easter eggs littered all over the main game you say don't count: http://fallout.wikia.com/wiki/Fallout_cultural_references

Funnily enough, only the first in that list is a random encounter. So how can easter eggs not count when they make up a substantial chunk of the game? You can't pick and choose. The truth is that Fallout was like that from the very start. Fallout 2 simply took it to 11 and Fallout 3 ironically enough toned it back down.
 
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