Right, I feel an urge to gripe some more, so I figured I could get away with a little thread necromancy. If that's not okay, I'm sorry--but it was either that or starting a new thread that is... pretty much discussing the same sort of thing as this one, but with new gripes as opposed to repeating the old ones.
1. I'm somewhat disappointed that the most you can really do with the various robots wandering the Mojave is turn them off. I know, I know, game/engine limitations, but when I have hit science 100--enough to reprogram an old protectron as a sherrif, disable turret systems, mind-fuck a securitron into letting me pass into the strip without a hassle, write a sexbot routine from scratch, etc... And all I can do when it comes to most non-quest-related hostile robots is hit the off switch? It's ironically one of the things FO4 seems to have done slightly better with, considering that you can at least do something with them there (it's not much, but still).
2. Honest Hearts... where is your content? Easy fetch quest, easy fetch-quest with optional killing, final option of killing or just... ending it quietly. Okay, so I have some nice scenery to look at and a neat little survivors log to ponder over for about 5 minutes. Anything else? I feel sorry for the people who bought it back when it first came out, as opposed to nabbing it in a cheaper bundle or something.
3. I'm a tad bit irritated by the scripted scenario that goes on at the beginning of Honest Hearts. Oh, got you in vats, got medicine stick aimed at you and a 90-ish percent headshot with follow-up. NOPE. Apparently immortal until a scripted kill-shot against one of the folks I'm traveling with. Can't save any of them, even though I honestly can--but the game doesn't account for that.
4. I can appreciate what the intention was with Dead Money, I really can--but those damn speakers are the bane of my existence, and I want to beat the radiation out of the people who thought the bomb-collar mechanic would be fun.