GTA V

They do? Not particularly. Rockstar pretty much does everything in-engine, including their trailers. It would be very out of character for them to put in pre-rendered footage.
 
Brother None said:
They do? Not particularly. Rockstar pretty much does everything in-engine, including their trailers. It would be very out of character for them to put in pre-rendered footage.

Definitely but have you seen that plane scene and that mountain scene? They just look too perfect. If that's in-game, well, my laptop is very disturbed by it.
 
willooi said:
Was it LC Stories that had the Smash TV minigame in the ship where you ran around in the hockey mask and chainsaw? That was great. I think that and VC stories also improved the insta-death water, yeah?

Yup, that's the game. Never played Vice City stories though.
 
Brother None said:
Don't think that's even the hardest mission in VC. The hardest, in my opinion, is the one where you have to control those miniplanes to destroy those gangsters who then try to escape in boats. Maybe it's just me never figuring out the controls, but the horrendous plane controls (compared to SA) is what made this one all but impossible

Oh jeez, that one. From the voodoo lady, yeah? I thought the general plane controls were fine, but the remote control ones were way too sensitive. As far as I can remember at least you didn't have to drive too far to restart the mission after continuous fails.

Which brings me to the awful equivalent in San Andreas where you had to use the mini-Barons to shoot the vans around town, avoid damage, and then get it back to him within a time limit. Crazy. Only way I could pass that was to drive the planes around on the ground in the end.

[/i]
 
I actually found those missions pretty easy, and that's considering I didn't have the number pad so I had to constantly go Fn+(specific letter). It was a bit hard at first, but then again, simply follow the van from behind and hold Ctrl until it's dead.

The mission where you had to lead the car through various obstacles was much harder. Took me infinite tries to get that one (mostly because I'd do some stupid mistake in between).
 
Yeah, in SA the machine gun on the planes auto-aims, if I recall correctly, so it's more about being careful and, well, realizing it autoaims. It's different in VC.

The one leading the car is easy too but mostly once you know what's coming, first time through it tends to be annoying.
 
Never played GTA IV before, only all the other ones, so I thought I'd finally give it a shot. I'm not adverse to sandbox games, and I liked the previous GTA's, so I thought I'd be in for a good time.

At first I thought it was a pretty good game. Interesting main character, well fleshed out, good supporting cast. Then I got the mobile, and the calls, the text messages, the hanging out here or there. And after about 10 hours I just didn't feel like I was having fun. I kept thinking that this was just the introduction, that the story would pick up at some point, throw up some target to work up to, SOMETHING. But there just isn't anything. You're just Niko Bellic in a town doing stuff. I expected the story to draw me in more, but it didn't. I always felt like I'm on the sidelines, not in control, not doing what I'd want to do. There's no point. You're not taking over turf, carving out your own existence, getting up the ladder with some hot shot in town, you're just a guy doing mostly not very interesting stuff for other people, up until the point Niko either kills his employer or gets fed up with them or vice versa. Usually I don't quite find the rationale all that great as to why I'm working for some guy rather than just outright killing him, especially because this generally happens to be what I end up doing anyway. And even if I'm working it doesn't accomplish anything. I get a bit of chump change, and on we are to the next equally uneventful mission. Perhaps the developers succeeded at portraying the dreary existence of a button man in the everyday mob, but fun is in a different setting. It's just there to keep the story going. You're just an errand boy, and that just doesn't spike my interest long enough to go on for another 20-40 hours.

Compare that to games like Saints Row, or even Scarface. There you're building something, whether it's either your personal drug empire or taking over the town. There's a bloody point to doing things. Every mission you're moving forward. GTA IV hasn't got me moving anywhere, it's just a bloody treadmill against the backdrop of, I must admit, a mildly interesting and well brought story. But I'd rather go back to playing Saints Row 2 again than trudge through all the elements that make GTA IV a chore.

On that note, I hope they get back to putting in more of the fun and add more motivation to what your character is doing in GTA V. If what I'm doing is neither fun nor working towards some goal or target in GTA V, then I'll rather be doing those things in other games.
 
Edmond Dantès said:
Compare that to games like Saints Row, or even Scarface.

Saints Row was more fun in some ways but it certainly didn't have the interesting story/characters that GTA IV had.
 
Edmond Dantès said:
whether it's either your personal drug empire or taking over the town. There's a bloody point to doing things. Every mission you're moving forward. .


But that was the pint sahib. It was a deconstruction of all the Crime movie cliches and showed being a criminal is really horrible. It's like an American video game version of satya
 
Yeah I get that, the disillusion of the American dream and all that. But does that really make a good premise for a game people are supposed to play for fun? Just sounds like a great set-up to depress people.

Sure, you could also make a game build around the dreary life of a Chinese sweatshop worker, having to do one monotonous task after another, work for this boss, get beaten by that boss, get fired and find a different job somewhere else, but that really doesn't seem like something I'd have a lot of fun playing. It's getting up the ladder that makes things interesting, challenging. Otherwise it's just like you're playing an RPG game but instead of improving your stats they all stay at 1 and you're never getting any new skills, and if you get money there's nothing to spend it on. Even Planescape Torment would become less interesting with that kind of a backdrop, regardless of how great the story is.

Saints Row didn't just keep things interesting by making the general game more fun, but it kept stuff interesting by making you move forward, getting new cribs, outfitting your gang, upgrading your homes, getting new clothes from an enormous variety of choice. That's basically the opium that motivates people to play games, the small measured doses of success, the small rewards for challenges. It's what makes MMORPG's - with their constant leveling, constant gaining items, gaining new skills, and so forth - such a successful formula. If a game doesn't have any such element where either your character or the situation of your character can be significantly improved by your actions, there's nothing from making you realise that in fact you're wasting your time. And, in the worst case scenario, if those actions themselves aren't inherently a hell of a lot of fun, well, that just drives the stake through a game's motivational engine.

SR2 didn't really have much of a story. But I just can't get through most of the GTA IV gameplay to get to the story parts. And actually, now that I've been thinking about it for a bit longer and place myself in a less forgiving stance, how, really, is the story all that interesting? I've only played about 10 hours, and after that just read up on the rest to get a peek at what people have been raving about. All in all, there doesn't really seem to be much of a story. You're an illegal immigrant looking for revenge, but instead of actually looking for the guy you want to kill you spend almost the entire game working for every dickhead in town, most of the time without any real reason at all, and then you either end up killing them or they end up ignoring you. A lot of the story seems to be unnecessary and is just there to...well, what? To keep you working jobs for other people? To drive home the thematic point about how being a gangster ain't really all it's cracked up to be? Yeah, it's not the classic and, I guess, outmoded and cliché 'from rags to riches' story, but I could imagine GTA IV better as an interesting though depressing book, like a Kafka novel, rather than as a game.

Bugger, I always tend to write too much. Take it all with a grain of salt. Just saying I didn't enjoy myself a heck of lot while playing GTA IV. Seems the game is a hit-or-miss with a lot of people, either receiving praise to the heavens or being damned.
 
Edmond Dantès said:
Yeah I get that, the disillusion of the American dream and all that. But does that really make a good premise for a game people are supposed to play for fun? Just sounds like a great set-up to depress people.


Well that depends on who you are. Maybe it is because I can relate to the whole "Move to America expecting the streets to be paved with gold and cars big as bars" storyline but I would much rather a story that depressed me and made me think about myself and my new home then something that isn't really about anything if you know what I mean.
 
Edmond, there is a reason Niko came to America and an overarching plot (or rather two, one created during the game itself) that set goals for the player. The plot isn't bad, not at all, it's just really oddly paced, which makes it problematic for people who check out early.
 
While the story was somewhat plausible, I agree with Edmond. I didn't really feel rewarded about, you know, doing all those errands for all those people.

I don't see why this plot won't fit with the 3D GTA style. I mean, you become better, you have your own gangs and shit, but it just doesn't work out for Niko. It's like removing those strip clubs and then when Niko arrives, what he's been looking for is gone. The developers, in my opinion, could have certainly added the becoming more awesome feature, but keeping the point of the tale straight.
 
Wasn't that the point? Niko only ended up tying up loose ends, realizing that life in America hasn't really been any different than it was in the old country.
 
thegaresexperience said:
Wasn't that the point? Niko only ended up tying up loose ends, realizing that life in America hasn't really been any different than it was in the old country.

Exactly. A ton of Immigrants come to this country with such high hopes for change, but when we get here we find it's just like home only everyone under age 20 is racist :( And the revenge story is also very important to Niko's story. It's like a microcosm of him trying to change things in his life. Him killing that crackhead didn't solve his financial problems.

The funniest thing (and maybe another lesson) about GTA4 was that the real hero of the story was Roman. By the end of the game he is happily married and successful while Niko is still poor and lonely from his dead girlfriend.
 
Unless you know...

[spoiler:454b4e6dff]Niko decides to work with Dmitri again and he winds up killing Roman at the wedding because Kate wasn't there to take the bullet.[/spoiler:454b4e6dff]
 
Back
Top