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Discussion in 'General Gaming and Hardware Forum' started by Serge 13, Oct 25, 2011.
I gotta agree with that. Niko made GTA4 so good.
Yeah, Niko Bellic was the shit, and GTA IV had a great supporting cast, like Little Jacob and Real Badman, or Vlad Glebov. Really well-typified and written cast.
The story gets a little lost in the middle but the early parts with Mikhail Faustin and Dimitri Rascalov are at about the level of most movies.
The love interests were shit tho' Only good woman in the game was Mallorie and she was taken. I'd rather go back and date Catalina than that stuck-up prude Kate.
Now that was a crazy bitch. I really enjoyed those missions, although my venes fill with anger when I think of the last mission of that arc (where you had to win a race) - I tried it countless times and always screwed up.
Nothing wrong with "prudish" girls
Wait, win a race? The story of Catalina ends with the ending mission of GTA III, which is one of those classic balls-to-the-wall impossible missions. GTA III did it and San Andreas did it. Vice City's ending mission was not as tough and IV's ending mission was a breeze compared to the earlier ones.
I mean the missions in the countryside of San Andreas with Catalina. There you have to win a race, after that she will finally go away with the protagonist of GTA III (never played through it unfortunately ).
These "ultra hard" missions you speak of...
Did you try them without doing the side missions that permanently increase your armor/health? (the vigilante/paramedic missions)
I forget if GTA4 had those or not. I never beat it.
Yeah I figured. Those races were all doable, and Catalina was hilarious in San Andreas.
Nope. I don't think I did more than a few of such missions in any GTA. I don't think they exist in GTA IV, or at least not as permanent boosts, though in GTA IV I did get my girlfriends up to 100% to get their bonuses (like a healing bonus over the phone, kinda weird).
After accessing the on-board computer of a police vehicle you can hunt down criminals in IV.
IV doesn't have paramedic or taxi side mission though.
GTA IV side missions:
- What's this?
- This is a *rack* and I'm going to torture you
- [CJ's pleas for help and screams of agony]
- [a bit later] How was it, CJ?
Getting to level 50 of the Vigilante/Paramedic side missions in Vice City and maybe San Andreas gave you permanent double armor/health. They were a lot of fun too, if a little hard, but the rewards certainly made the game easier. Props if you beat them without those bonuses, that is hard core.
Didn't know this. Although I'm glad to hear I'm hardcore, because I finished VC and SA multiple times, including last missions.
Not hard core, mostly a case of trying and trying again and breaking a few keyboards along the way.
I remember for the final mission in GTA III I would drive back to my garage to get my bullet proof patriot coz it was too much of a pain in the ass otherwise.
And San Andreas...oh man, I remember getting through that fucking building all the way and then to the next part and missing fucking Sweet when he falls off the truck...and then you have to do the entire thing over again. MAAAAAAAN. At least GTA IV had checkpoints (I think?)
PS: VC's ending mission is a breeze because you can get a health/armor recharge halfway through, and the setup is not that hard anyway once you know what to do, it's the confusion that can kill you.
They were introduced in EFLC, GTA IV doesn't have checkpoints.
I think it only had checkpoints in last mission. EFLC is where proper checkpoints were introduced. But GTA IV games are pretty easy compared to SA and VC anyway, partly due to better controls probably.
And fuck yeah, I did plenty of raging in SA missions, not just the last one. The part where you have to catch that boring fucker Sweet is exceptionaly infuriating though, just felt too unfair.
GTA IV has some pretty hard mission, at least I thought so while dying for the 99th time on the "Three Leaf Clover "mission (the bank robbery). But I agree, in general IV is easier than previous GTA tittles.
IV is mostly easy because a) the car shooting mechanics are much better than in any preceding GTA which makes chase-downs much easier and b) most combat takes place in popamole shooting sequences which are just way too easy. Only hard missions in my experience are the ones in which allies can die and fuck it up for you.
Is it just me or do some scenes in the trailer look like CGI? In some bits the characters and the shadows are a bit jerky and in others they are very clean and perfect like here:
I would chalk it up to the game not being finished
I always get excited about a new GTA game. Vice City and San Andreas are on a par for me, for different reasons. IV is in its own 'latest iteration' category of enjoyment, with a great story but with gameplay options turned down a tad too much. Motorbikes which were such a big deal in VC and to have them become horrible in IV was disappointing.
III: The spirit of the classic top-down originals captured in beautiful 3D. I was awe-struck. Loved that mission where you had to race in a Banshee to drop this guy off at the airport, and one single mistake meant you'd fail...required learning the fastest route through the city, and even had to avoid some horrible 'blue-hell' glitches on the way back to the safehouse. Trying to get that damned Dodo flying, with 15 seconds being quite a success.
VC: Fernando Martinez, Exploder: Evacuator Part 2, Neunundneunzig Luftballons, the Lance Vance Dance, excellent bank heist mission. Stealing the Miami Vice police Cheetah and using it for vigilante missions. Ice cream van drug deals (http://www.nytimes.com/1998/08/22/nyregion/ice-cream-truck-also-did-drug-business-police-say.html), lol. Getting in a vehicle for the first time and Beat It playing on the radio. Classic. BIG COJONES
Edit. Correction - it was Billie Jean, of course!
Aside: Vice City Stories and Phil Collins playing himself? Hilariously brilliant.
SA: Clothing customisation, Dr Dre & Snoop Dogg while doing drive-bys in the 'hood, gang wars, Mike Toreno, CJ's voice actor. Freedom. Home Invasions. Listening to that hillbilly song 'Heeey good looking, what you got cooking' while driving a tractor around all those hick towns. Catalina's phone calls. Wuzi and the casino heist mission. Any remaining seriousness of the game all disappeared from the jetpack onwards, though, and no doubt that set the level of expectation for IV. I loved it all though.
IV: Euphoria physics and dynamic vehicle damage, story, Niko Bellic, finding that Special Someone, how all the DLCs tied together within the diamond subplot. Feeling slightly ill to the stomach when the camera zoomed into Niko's dead eyes during the 'take the money' ending.
Anyway, can't wait til 5.